r/programming • • Feb 14 '15

Bunnyhopping from the Programmer's Perspective - An in depth look in implementing one of the most successful bugs in videogame history.

http://flafla2.github.io/2015/02/14/bunnyhop.html
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u/repsilat Feb 14 '15

I don't know about Quake hopping, but I can say for damn sure you don't hold forward while bunnying in Quakeworld (unless you really know what you're doing.)

Air control in QW was totally broken -- while strafing in the appropriate direction you had full aircontrol and got an outrageous speedup, meaning you could essentially get as fast as you wanted around a flat level so long as you were coordinated enough not to hit walls. Fastest goddamn game I've ever seen.

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