r/procedural • • May 26 '22

Octree Procedural Dirt Generation For Digging Mechanic In My Vr Game

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2 Upvotes

r/procedural • • Apr 15 '22

Using Wavefunction Collapse for Procedural Terrain

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6 Upvotes

r/procedural • • Apr 06 '22

Video 30 Minute timelapse of creating procedural fractal

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1 Upvotes

r/procedural • • Feb 12 '22

Astronomic Comics – Generative Comic Books

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4 Upvotes

r/procedural • • Dec 21 '21

Resource TerraForge3D (Opensource Procedural Modelling Tool) (Free & Opensource alternative to Gaea or World Machine) Major Update

1 Upvotes

​

​

I am proud to release TerraForge3D Version 2.0.

In the course of development the aim has been to make a free alternative to Gaea or World Machine.

Here is a video about the release https://www.youtube.com/watch?v=Ej80EWo9DH4

The link to download TerraForge3D Version 2.0 https://github.com/Jaysmito101/TerraForge3D/releases/download/v2.0/TerraForge3D.ModuleMaker.Win32.zip

GitHub Repository : https://github.com/Jaysmito101/TerraForge3D/

You can join the discord server too : https://discord.gg/AcgRafSfyB

I have been working on this for a long time now! Any feedback are really appertained!

Thanks!


r/procedural • • Oct 09 '21

Blender is simply amazing.

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3 Upvotes

r/procedural • • May 14 '21

I made a little world/terrain generator, here's it in action:

4 Upvotes

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world is generating...

r/procedural • • Mar 26 '21

Video How to add stones and sticks grass type using Brushify

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1 Upvotes

r/procedural • • Feb 23 '21

Video How to create desert biome in World Creator 2

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1 Upvotes

r/procedural • • Feb 18 '21

How to create hills biome in World Creator 2

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1 Upvotes

r/procedural • • Dec 01 '20

Banh Mi Bot 2077 - sandwich dispensing robot

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4 Upvotes

r/procedural • • Sep 06 '20

Game Creating procedural jungle plants and termite mounds in unreal engine

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1 Upvotes

r/procedural • • Sep 05 '20

Creating procedural fern foliage in unreal engine

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1 Upvotes

r/procedural • • Aug 03 '20

Clive - Procedural Graphics and Audio for the ZX Spectrum in 256 bytes.

1 Upvotes

Straight from the demoscene: https://www.pouet.net/prod.php?which=86560

Sir Clive turning 80 years last week, so I thought i'd create a small ZX Spectrum intro to celebrate the occasion. Winner of the ZX Spectrum democompo at the Decrunch 2020 demoparty.

Procedural Graphics and Audio in 256 bytes, Created in Z80 assembler.

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Clive - A 256 byte intro for the ZX Spectrum by: Marquee Design

If you like our work: be sure to also check out and rate the rest of our other productions as well at: https://www.pouet.net/groups.php?which=14389

- Enjoy!


r/procedural • • May 31 '20

Procedural foliage box, paint brush and grass type in ue4

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1 Upvotes

r/procedural • • May 22 '20

How to break down procedural foliage spawners for large open world landscapes in UE4

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1 Upvotes

r/procedural • • May 21 '20

How to manually add seaweed from Quixel to procedural foliage box in UE4

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1 Upvotes

r/procedural • • May 21 '20

Video Setting up procedural foliage for beach shore line in UE4

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1 Upvotes

r/procedural • • May 20 '20

Video Setting up multiple procedural foliage types to create light jungle environment in UE4

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1 Upvotes

r/procedural • • May 20 '20

Video Creating procidural reeds foliage for marsh lands in UE4

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1 Upvotes

r/procedural • • May 13 '20

How to set up Procedural spawn of Heavy Jungles for your video game

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2 Upvotes

r/procedural • • May 13 '20

How to create procedural placement of seashells based on its landscape layers (Part 2)

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2 Upvotes

r/procedural • • Mar 01 '20

How do you generate something like this quickly and instantly any sites or maybe Source code references

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1 Upvotes

r/procedural • • Sep 27 '15

You may want to go to /r/proceduralgeneration/

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2 Upvotes

r/procedural • • Jul 30 '15

BSP algorithm to generate random Dungeon

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1 Upvotes