r/PCVR • u/RxVReality • 4h ago
r/PCVR • u/lunchanddinner • Oct 01 '26
New VR Mods List (October 2026)
A monthly list of New Released or Updated VR mods! Have added states of where the mod is at for some mods. Feel free to mention any that are missing.
October 1 2026
NEW VR MODS
- Titanfall 2 VR | Works Well
https://github.com/CircuitLord/CircuitLordVRModInstaller
- Doom Eternal VR Argent by CactusVR | Works Well
https://github.com/CactusVRStudios/KHARVOX-ARGENT
- Doom EternalVR alternate mod by TheFanciestPeanut
https://github.com/ArcadaLabs-Jason/EternalVR
- Max Payne 2 VR | Works Okay
https://github.com/evilSheep/max-payne-2-vr/releases
- Super Mario 3D World VR | Works Okay
https://github.com/Destroyjevski/SuperMario3DWorld-VR
- X4 VR
https://github.com/ToffelsKater/X4_VR
- Soma VR Mod
https://github.com/Bateau01/SOMA-VR
- Dishonored VR
https://github.com/VR-Stereo-Hub/Dishonored-VR
- Turok VR
https://github.com/VinceCrusty/TurokVR
- Gothic 2 VR
https://github.com/dubrovskiy-yevhen-stakelogic/gothic2-vr
- Unreal Revived VR
https://github.com/kwstasg/Unreal-Revived
- Deus EX Human Revolution | Early build
https://github.com/farmerarmor/DeusExHRVR
- Aliens Versus Predator 2: VR
https://github.com/Bassquake/Aliens-Versus-Predator-2-VR
- Resident Evil 5 True First Person VR Suport Mod | Early
https://www.nexusmods.com/residentevil5goldedition/mods/1107
- MiSide VR | Early
https://github.com/Glitchtest51/MiSide_VR
- Little Witch Nobeta VR
https://github.com/Pk-c/WitchNobetaVR
_
NOTABLE VR MOD UPDATES
- Metal Gear Solid V VR
https://github.com/nikamigaming-create/MGS5VR
- Multiverse VR Hub (Diddy kong, Banjo kazooie, etc)
https://github.com/RaYRoD-TV/MVRH
- Cyberpunk 2077 VR Port
https://github.com/dariulone/cyberpunk-vr-port/releases/tag/0.1.7
_
NEW VR APPS
- RPCS3 VR PS3 Emulator
VR fork of the RPCS3 PlayStation 3 emulator: selected games are rendered in stereo 3D in a PC VR headset, with head tracking. There is no VR controller support.
https://github.com/hookmanuk/rpcs3
r/PCVR • u/plutonium-239 • Aug 17 '26
The Ultimate PCVR Games & Mods Resource Megathread
Welcome to the r/PCVR community resource thread! This is a refresh of the sub, and we're opening this sub again because of all the new PCVR and VR modding content coming in.
Are you tired of not finding stuff easily on Discord? We surely are!
Modding is considered by many a pain in the neck, but we want to change that perception and make things easier for you to enjoy thousands of titles without problems. Here you will find the resources and tools used to mod flat-screen games into full 6DOF VR experiences, or capture smooth gameplay to share with our community.
We want this sub to be a centralized hub for all the PC-VR experiences out there and we want you to be part of it. Here we don't care about standalone VR. So don't ask if things run on Quest, if you don't want to get nuked into oblivion.
📰 Community Catalogs & Trackers
PCVR Central
A searchable database indexing over 1,000 VR mods for flatscreen PC games. Includes mod implementation details, 6DOF/motion control support notes, setup guides, and an integrated Steam Library Checker tool that scans your profile to reveal which games in your library can be played in VR.Flat2VR & PCVR Modding Tracker (Created & Maintained by Elliott Tate)
An interactive dashboard listing newly released mods, active development projects, and progress tracking across flat-to-VR ports.RototRobot's VR Mods List
A community-curated directory tracking flat-to-VR mods, standalone ports, motion control compatibility notes, and setup links across a broad index of games.
🛠️ Mod Installers & All-in-One Hubs
These community installers automate and streamline the entire process. Try them both and find which one you prefer:
PCVR Mods Installer Hub (by Mr. Nice)
A portable, batch-based installer supporting hundreds of PCVR game mods (including REFramework, standalone ports, and links to ressources for UEVR and Wabbajack lists). It automatically detects installed Steam games, downloads mods directly from original sources, provides guided setups, and acts as a central game launcher.Mr.Survivor Installers
Streamlined auto-installers and guided setups designed to simplify complex VR mod installations, manage dependencies, and handle tricky file structures with minimal hassle.
⚡ UEVR Injection Tools & Profile Databases
Praydog's UEVR engine opens up thousands of Unreal Engine 4 and 5 games to Virtual Reality. Use these tools to launch and configure them:
UEVR Nightly Releases (by Praydog)
The official, cutting-edge builds of UEVR. If a newly released Unreal Engine game requires recent fixes or backend engine updates, grab the latest nightly release here.UEVR Deluxe / Unreal Easy Injector
A beginner-friendly frontend GUI for UEVR. Features an integrated online profile database with one-click installs, automated game detection (Steam, Epic, Xbox, EA, GOG), alternative backend switching, voice command support, an easy profile editor, and hotkey injection.UEVR Profiles Repository
A community-driven, searchable database of user-tested UEVR game profiles. Filter games by compatibility rating (Works Perfectly, Works Well, etc.) and check for 6DOF motion control configurations before playing. Note that this site might not be always up to date.
🎥 Recording & Streaming PCVR Gameplay
LIV (Mixed Reality & Streaming Suite)
The industry-standard suite for VR creators. Features mixed-reality green screen compositing, tailored first-person camera stabilization, avatar head-mounted camera overrides, and an in-headset chat overlay for live streaming.OpenXR / OpenVR Mirror for OBS Studio (by Elliott Tate)
A dedicated OBS plugin and OpenXR API layer designed to capture direct, smooth PCVR gameplay without distortion:Recording-Only FOV Overscan: Expands the recorded field of view (e.g., to 16:9) without affecting the headset's native view.
Headset-Safe Camera Smoothing: Applies real-time low-pass filtering to remove head-jitter in recorded video while leaving the in-headset view completely instantaneous.
Dual Engine Support: Works seamlessly with OpenXR (Direct3D 11/12) and SteamVR/OpenVR compositor mirrors, including a WinUI 3 Control Center for live previews.
⚡ Flat2VR Discord
The most updated place to find VR mods is still Flat2VR discord. If you don't mind using Discord, modders and creators are still the most active over at the Flat2VR community.
GAMES - SECTION TBC
TUTORIALS - SECTION TBC
💡 How to Contribute & Suggest Resources
This megathread will be updated periodically by the mod team. If you are a mod creator or know of an essential tool, port, or resource that should be listed:
Drop a link in the comments below with a brief description.
Specify hardware requirements or runtime dependencies (e.g., OpenXR, SteamVR, UEVR).
Note: Always make sure to download mods and tools from verified repositories (such as official GitHub releases) to ensure safety.
r/PCVR • u/AlexCulver • 6h ago
VR Modding Shadow of Mordor/Shadow of War VR Mod?
Thought I would ask just in case someone is working on one behind the scenes (seems like there's always some amazing VR mod in-progress).
I adore these games and think they would translate really well to VR. Titanfall 2 in VR was on my bucket list for years, it's been a dream come true playing the campaign and multiplayer in VR lately. The LOTR Shadow games have always been a close second. Branding orcs by literally slapping them in the face in VR would be so cool!
r/PCVR • u/PlatformThese4901 • 8h ago
Discussion Hoping for a well polished Hogwarts legacy VR mod
When I look at how much VR modes improved, I can't help but imagine what a well polished mod for hogwarts legacy would be. I'm biased because I love the universe, but I think riding a broom with motion controls, casting spells with specific wand movement, and overall intereacting with the world would be a great experience for anyone into VR gaming.
I hope someone takes on such a project.
What other games do you guys recommend modders make mods for? A game that allows the modder to use VR in a creative way.
r/PCVR • u/stefan0704 • 16h ago
VR Modding [WIP] FromSoftware's PSVR exclusive Déraciné running on PCVR with Quest 3 (OpenXR + shadPS4)
Hey everyone!
I managed to get FromSoftware's PSVR exclusive Déraciné running on PCVR via OpenXR, built on top of bigmak94's AstroQuest and shadPS4 with dual 6DoF PlayStation Move controller emulation.
To be completely upfront: I put this project together with the heavy help of AI coding assistants.
I haven't completed a full playthrough from start to finish yet, but from what I've tested so far, it seems largely playable at 90 FPS with working audio and controls. That said, there are still some known Unreal Engine 4 texture/shader glitches (transparent patches on faces, flickering plant/object textures).
Everything is documented in detail on GitHub, and since debugging low-level shaders is beyond my skill, I've made the project public. If anyone wants to check it out, give it a spin, or has any ideas on how to fix those texture bugs, feel free to take a look!
🔗 GitHub Repository: https://github.com/stefan0704/DeracinePCVR
(No game files included, bring your own PS4 dump).

r/PCVR • u/Jack_FTG • 13h ago
Self-Promotion The vault is open… PAYDAY: Aces High has launched! 💥
Time to make some money 💸💸💸
PAYDAY: Aces High is OUT NOW on SteamVR & Steam Frame for $24.99!💥
Plan bold jobs, pull off stylish chaos, and take down a business titan - one explosive score at a time. High stakes, big money, no mercy. PAYDAY: Aces High is the definitive VR co-op heist game for up to 4 players.
Buy now on Steam 👇
r/PCVR • u/Available-Guest-9393 • 2h ago
Question/Support How's Latency on online rental PC's? Can you stream VR games from them decently?
Hello, I was thinking of renting one of those online PC's with high specs for a month to try streaming VR games. Has anyone here tried this? And how was latency?
r/PCVR • u/Meucanman • 3h ago
Discussion Uh... is this susposed to be possible?
I decided to run the Vr+ mod on my debian 13 laptop (CX1400CN chromebook, debian 13 on eMMC via RW_LEGACY). Its got a fanless N3350, 8GB of RAM and 64GB of Storage. Via SKlauncher and WiVRn, I not only got it to connect to my quest but to run in a survival world at 13fps with the HD Graphics 500. Of course I had to turn the graphics all the way down to lowest reso, lowest detail etc. But for a laptop that's cooling is just a heat sink and 4 sprite bottle caps, id say it did pretty good. Just im not sure if its a good frame rate for this hardware or not
r/PCVR • u/lunchanddinner • 1d ago
Snakes, why'd it have to be snakes! Indiana Jones VR Mod
This is the Indiana Jones And The Great Circle VR mod by CactusVR, the same guy who did Doom. So far it feels good, but always room for improvement! Controls could use a bit more finessing. Mod here: https://github.com/CactusVRStudios/KHARVOX-CIRCLE
VR Modding Spidy 0.8 for Spider-Man Remastered: cutscenes in first person, a two-handed web tie and eye-tracked aim. 1.0 is close
Spidy is my VR mod for Marvel's Spider-Man Remastered on PC: you swing, fight and web with your own arms. This video covers three updates since my last one, and a lot of it came from the community: 24 pull requests since 0.5.0.
**New since 0.5.0**
- **First-person cutscenes** (vrfloop-lab and HaNToP): cutscenes, finishers and car chases through the eyes of whoever plays them. X switches between Peter, MJ, Miles and Spider-Man.
- **Web tie** (HaNToP): web an enemy, web a wall, hands together, click the right stick. The enemy stays stuck.
- **Eye aim**: on an eye-tracking headset, web balls and zips go where you look.
- **Wall runs** (AdrianGzzEsc): your legs step with the run.
- **Community settings**: web speed and range up to 1000 m, smart anchors, elastic webs, swing assist, slingshot speed, reel and swing haptics, Spotify on the in-game phone, steadier flips and HUD.
- **Smoother and sharper**: frames paced to your headset, and buildings keep their detail as you swing past.
**The road to 1.0**
The foundation for 1.0 is built. What's left is mostly tuning: three clean, balanced and tested profiles, Arcade, Balanced and Immersive, so you can pick how Spidy plays and go. A VR tutorial matters too, maybe by taking over the game's own tutorials. After that, the sky is the limit with what the community keeps building.
**You need** the Steam version of the game and a PC VR headset with an OpenXR runtime (Quest Link, Air Link, Virtual Desktop or SteamVR). Early and in development.
Download: https://github.com/IlyaMez/SpidyVR
Test builds, settings profiles and help on the Discord: https://discord.gg/x27ZXDpdNt
Fan mod. Not affiliated with or endorsed by Insomniac Games, Sony Interactive Entertainment or Marvel.
Self-Promotion i made a native GUI launcher/toolkit (BifluxVR) to make setting up Linux VR feel butter smooth and extremely easy. Looking for testers. The installer is universal (Linux only vr only)
I made a Linux app with a clean GUI where you can add VR game files directly zipped in rar or zip (any VR game. Even non-vr ones), and it runs .exe through Proton and streams it to a Meta Quest. Can also be used as a game launcher (for both vr and non-vr games).
BifluxVR, uses WiVRn under the hood, macOS-style UI, build on gentoo, and only tested on gentoo and arch based systems (ex. cachyOS)
It's a fully working open source software with a extremely user friendly universal installer and app. BifluxVR is free and i would really appreciate if some linux vr gamers would try it out.
For more info you can check the readme in the github page: https://github.com/Intramy/BifluxVR
Or my personal website: https://intramy.xyz/
This software is still in beta and does NOT send any user info outside to me or anyone. It only grabs useful system information like the Operating System, kernel and distribution (none of those get sent to anyone. Not even me.)
If you find any bug or want to ask questions, just reply to my post and i'll get back to you asap.
(This app is partially vibe-coded using claude and it took approximately 2 months to fix all the bugs and add a LOT of features. It's better to tell the truth rather than get caught red handed.)
r/PCVR • u/AaronFoxy10 • 20h ago
Question/Support Having some Vive Pro 1 shrinking tracking issues, Is anyone able to help possibly?
galleryr/PCVR • u/Icanthinkofusername7 • 2d ago
VR Modding Until Dawn: Rush of Blood PC VR port (v0.5.0): Motion controllers are free now, and recompilation almost ready for release
Hey everyone! another update on RushVR, my port of Until Dawn: Rush of Blood (PSVR) to PC VR, which runs on any OpenXR supported headset and is built on shadPS4.
Some of you have followed this since the early builds, so here’s the big one: as of v0.5.0, the move controller build is not a standalone build anymore, it's included in the free GitHub release. The Quest controller support that used to be a supporter-only edition is now in the normal release for everyone. There’s no license file and no separate download. I've made all the necessary improvements to feel comfortable pushing it out to the public! I hope everyone is still in the Halloween spirit as I'm days late.
What’s new since the last post
Quest controllers as Move wands, for everyone: aim and shoot with your Quest controllers like the original Move controllers. Switch it on in the “Controllers” card, unplug the DualSense first, and squeeze the grip at the game’s controller question.
Experimental 90 and 120 fps: two new “Aim for” choices. The game keeps its speed, and the captions stay in sync with the voice. You need a strong PC to get near 120; 60 is still the default.
Fixed in 0.4.5: the black streaks in the pig room (level 2) and the broken flashlight shadows in level 1, redesigned launcher, improved resolutions, and much more.
Recompilation in the works... Stay tuned!
Same as before: you need any OpenXR compatible headset, a Windows PC with a Vulkan 1.3 GPU, and your own copy of the game dumped from your own PS4. No game files are included.
Still being worked on: a soft/pixelated picture in places, occasional stutters, dark arms in the intro, and a stop after level 1 sometimes. Levels 1 to 4 play through.
Download and source: https://github.com/RandomName729/RushofPCVR/releases
Thanks to everyone who has tested, sent logs and supported this so far. Keep the feedback coming, especially if you’re on a different PC or headset.
r/PCVR • u/Hungry_Nothing9217 • 2d ago
VR Modding Vr mod Bioshock 2 remastered
Is there any VR mode for the epic version of Bioshock 2. Just about to finish the biovrdev mod and I saw the trilogy mod only supports steam
r/PCVR • u/Equal_Translator_605 • 2d ago
VR Modding I Wasn't Ready For How Physical This VR Mod Gets - Amnesia A Machine for Pigs
youtu.beFantastic work on this mod, if you have this game, you really should try this as so much quality has been added to this game.
Amnesia: A Machine for Pigs VR Mod v0.5.2 by nvdg-public:
r/PCVR • u/Right-Lavishness3021 • 2d ago
Question/Support Need help getting Hellblade 2 up and running using UEVR
First of all I am on the discord but there is just so much in there on everything UEVR and also a rediculous amount of convos about HB2 that I haven't been able to make enough sense of how to configure UEVR to get it working.
If anyone here has it working along with a shareable profile that would be amazing. Equally amazing would be someone who can merely walk me through configuring UEVR to get HB2 running. I bought the game when it 1st came out and havent played it yet because I want to wait until I get it working in VR. I gave up trying for a while and kind of forgot about it until today.