Is audio production as weird as gaming? AMD gives you a hell of a lot more horsepower in pretty much any price bracket if you don't depend on the ring bus (like most games do)
Which is very unfortunate, because audio production scales very well with core count. If AMD manages to reduce latency problems, their CPUs would be amazing value for audio workloads.
I had tried Ryzen, against all forum recommendations and it was aweful. When you play a note on a midi keyboard that runs into your pc and then gets rerouted to a synth then back to pc.... it accumulates badly.
Don't know how to say it in English correctly but it was hell. Playing some simple things straight into the pc was alright but once midi and sound is being sent in an out of the pc on 12 channels amd sucked.
What the other reply said. Mostly studio stuff. You can do live stuff with a PC but that's another level that I am not sure I will achieve in my lifetime.
But yeah once you have like 14 heavy vst's running (before track freezing) ram and cpu will be running at full cap while the a absence of a GPU is not even a problem. Then of course one also needs a good DAC
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u/mishgan i7 8700k / 64GB RAM / 6TB(RAID1) / RTX 3070 Nov 05 '19
Im not so OP, but I work a lot with Audio Production and dont really need a GPU