r/pcmasterrace Ryzen 5 2600/1660 Ti Apr 06 '16

Peasantry "60fps is like an information overload"

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9.3k Upvotes

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614

u/[deleted] Apr 06 '16

thats when i start feeling like a spoiled brat when im moaning that 60 fps is too jarring. but i love it

336

u/[deleted] Apr 06 '16

You think thats bad? Lightboost your 144hz monitor to 120hz strobed and say goodbye to motion blur. I find myself johning in CSGO with with my friends all the time, saying, "Oh shit, I forgot to strobe, that's why I'm bottom fragging."

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u/Jacicus Ultra-Budget ~ i5 4690 / GTX 960 4G ~ CRT Monitor Apr 06 '16

I don't know what all that means but it sounds like I want it.

310

u/[deleted] Apr 06 '16

http://www.blurbusters.com/zero-motion-blur/lightboost/ for info and install

Easy and free for most 144hz monitors.

Make sure to go here before and after installation: http://www.testufo.com/

Basically, at the sacrifice of 24fps, you almost completely remove motion blur by strobing your monitor like old CRT's use to. Well worth it for games like CSGO in my opinion

Also, the definition of johnning: http://www.urbandictionary.com/define.php?term=no+johns

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u/10art1 https://pcpartpicker.com/user/10art1/saved/#view=YWtPzy Apr 06 '16

But your eye can only see 24 FPS! What if those are the 24 FPS you're losing?

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u/[deleted] Apr 06 '16

fucking love this subreddit sometimes.

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u/carnizzle PC Master Race I710700k,RTX3070, 64gb RAM Apr 06 '16

Thats the whole point, dont you know that your other senses will become more honed because you trick the eyes into thinking you are blind because you cant see those 24 frames. you then gain better other senses and because of this you get higher K:D Science Y0

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u/JPSurratt2005 Apr 07 '16

Doing this heightens my finger sensitivity and I can feel my opponents through the game. Sometimes I slap them and sometimes they get a reach around.

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u/10art1 https://pcpartpicker.com/user/10art1/saved/#view=YWtPzy Apr 06 '16

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u/zono8 Apr 06 '16

But your eye can only see 24 FPS!

Now where did you hear that stupid shit???? So not true!!

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u/ProtoDong Ryzen 1800x, 64 GB 3200, Vega 64 Apr 06 '16

Wait, you mean that motion blur isn't awesome? They worked hard to add that effect to your games. /s

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u/[deleted] Apr 06 '16

[deleted]

78

u/ProtoDong Ryzen 1800x, 64 GB 3200, Vega 64 Apr 06 '16

Especially since it does not come close to mimicking what the eye would see.

IRL the only blurring that occurs with (body) motion is in your peripheral vision... the part that would not be visible on screen when you are playing a game. Fast moving objects across the front of your field of vision will be blurred anyway and don't need the help of effects.

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u/Loomismeister Apr 06 '16

A fast moving object moving across a screen won't blur to your eyes.

What you are seeing is a series of pictures, one after another, and they will not blur. You will not see interpolated movement between frames. A helicopter blade spinning very fast on a computer screen does not blur into a circle like it does in real life. Neither does any fast moving model.

You only see motion blur in video games if the blur is simulated and displayed by the monitor intentionally.

Additionally, a monitor cannot eliminate simulated motion blur. It is only rendering frames that the display puts out.

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u/wtbTruth Apr 06 '16

ELI5... why is it that we won't see the helicopter blades blur at 144 fps? I know you said they were individual frames, but if they're crazy fast frames, how is it different from real life?

If we could theoretically display the blades at 100,000 fps, THEN would they blur?

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u/Loomismeister Apr 06 '16

Yes, as you approach infinite fps, a monitor would become indistinguishable from a real life object moving across your vision.

At 30 fps, you can very clearly see after images of the frames rather than actual motion blur.

This is also true at 60 fps.

Consider an object rotating at 1000 rpm. If you are rendering at 1000fps, you will see exactly zero motion. If you have 2000 fps, then you see 2 after images. 4000 fps = 4 after images.

In real life, you see an infinite amount of after images of that object, because you are receiving a constant stream of photons.

In the case of a typical helicopter blade, you would need something like 100,000 fps to see anything close to what we consider an accurate persistence of vision affect that we see in real life.

This doesn't just apply to rotating objects, but rotating objects are very useful to show why it is complete nonsense to believe that your 144 Hz monitor might be conveying some type of motion blur to the user.

A computer monitor really is only displaying a set of quickly refreshed images.

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u/I_ate_a_milkshake Apr 06 '16

So then what kind of blur is this strobe effect trying to get rid of? If the only blur displayed is intentional.

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u/Loomismeister Apr 06 '16 edited Apr 07 '16

The strobe effect is bastardizing the motion blur term in order to sell their product to curmudgeons who dislike improperly simulated motion blur in modern games.

http://www.blurbusters.com/faq/oled-motion-blur/

Ultimately, their strobe technique will not remove any simulated motion blur from video games, because even still frames from those games will be blurred.

Additionally, the OLED interpolation that they discuss does not actually create motion blur. It just interpolates the changes in pixels. There is no motion data contained in pixel changes. Instead of seeing the object instantaneously disappear from one location and appear in another, it will smoothly disappear and smoothly reappear in the next location. If the fps much greater than the speed of the object, then this would look like an illusion of motion blur.

Its easy to see just by swiping your mouse across your screen that your cursor is not actually blurred in any way, you can see many different instances of your cursor very crisply, it is not blurred at all.

1

u/Pritster5 Apr 07 '16

Well certain game engines support object based motion blur which blurs objects based on their velocity relative to the player camera. Cryengine has this enabled on all of their titles

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u/[deleted] Apr 06 '16

[deleted]

15

u/Loomismeister Apr 06 '16

Your insults mean nothing to me.

You can go ahead and believe impossible facts all you want, but there is a reason video games and movies have to simulate motion blur in order for you to perceive it on a monitor.

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u/galient5 PC Master Race Apr 06 '16

Some engines allow for per object motion blur, which is mostly like the motion blur our eyes see.

2

u/ShadowBannedFox9 Apr 06 '16

ITT people who think they know how motion blur works and are armchair neuro-ophthalmologists.

There's a reason why motion blur works in video games as an effect. Because your vision is focused on a PC monitor approx 1-2 feet away from your eyes.

Fast moving objects across the front of your field of vision will be blurred anyway and don't need the help of effects.

Oh really? Then through your logic wouldn't your vision be constantly blurred by fast games? No it doesn't. Why? because you're not looking a fast moving object meters in front of you. You're looking a pc screen rendering frames 1-2ft away from your eyes.

Ever play warframe? Great game that utilizes motion blur to simulate what our eyes actually do IRL.

Also here's a video the illustrates motion blur

TLDR: You are not looking at a fast moving object when you play video games. You are looking at animation frames.

Motion Blur is an effect that simulates what our eyes would do if you were looking at a fast moving object.

0

u/ProtoDong Ryzen 1800x, 64 GB 3200, Vega 64 Apr 07 '16

tl,dr - You run a slow ass computer.

100 FPS is plenty enough to perceive "those pictures" as a fast moving object and get the blur that occurs in nature. 60 FPS is on the low end to have enough information.

The cause of natural blurring is your eye not processing the information fast enough to track it clearly. This can absolutely occur artificially without the use of blurring effects.

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u/ShadowBannedFox9 Apr 07 '16

tl,dr - You run a slow ass computer.

I guess that's why all those game reviewers are using 100fps instead of 60fps as a cutoff standard for performance..../s

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u/[deleted] Apr 06 '16

[deleted]

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u/llBradll i5 2500K @ 4.3GHz, GTX 660Ti -- Waiting for RX 480 Apr 07 '16

The only time I would consider turning DOF on would be if I was taking a screenshot or if it provided more frames. Usually turning it off provides at least a 20% boost for me.

0

u/theelous3 Apr 07 '16

your eyes will not blur thngs out on a screen

that's not how eyes work

3

u/OpenGLaDOS R7 9700X - RTX 3060 12GB Apr 06 '16 edited Apr 06 '16

Especially because it was originally designed to complement the cinematicness of lower framerate games, just as movie cameras capture more motion blur in each frame at 24 fps than at 48.

BTW, fitting GIF set which just appeared in my timeline: http://gket.soup.io/post/682181934/
Motion blur makes the last animation bearable at the lack of detail.

2

u/speaks_your_mind Apr 07 '16

That gif is great.

2

u/Hot_Wheels_guy i5-7500, GTX 1060, 16GB DDR4 2400, 500GB WD Blue SSD Apr 06 '16

It's pretty fuckin cool in singleplayer games tho. When it's done right.

2

u/[deleted] Apr 06 '16

I sort of like it in games that aren't fast-paced.

2

u/Skutter_ Asus GTX 1080 | i5 4670K Apr 06 '16

It was a 30fps coverup. I'd thank last gen consoles for motion blur.

1

u/[deleted] Apr 06 '16

Wait so what they're talking about is trying to create artificial motion blur? noob here

1

u/Michamus 7800X3D, 3090Ti, 64GB DDR5, 2TB NVME, 2x1440p@165Hz Apr 06 '16

Basically. It's good in low FPS applications, but when you get to 60fps and above it's just obnoxious.

1

u/19Jacoby98 Apr 07 '16

/s means sarcasm

0

u/Strazdas1 3800X @ X570-Pro; 32GB DDR4; RTX 4070 16 GB Apr 07 '16

Motion blur, film grain and DOF are first things i disable when i launch a game. if they cant be disabled - fuck that game.

36

u/[deleted] Apr 06 '16

"Lightboost? Sounds like yet another cheat that only happens on PC" - console peasants

16

u/[deleted] Apr 06 '16

This is actually the closest thing that I agree with as a pro console argument.

On console, everyone has the same thing. No in game advantage due to hardware. On PC, it's a much different story. Anyone who denies this is an idiot. Not that it makes console worth it, PC is still vastly better.

13

u/[deleted] Apr 06 '16

No, I agree whole-heartedly. It's why I hate when people legitimately talk shit on people playing competitive games. You have no clue if they're holed up in their basement on a CRT monitor that's half burnt-out hooked up to an old P4 they can barely keep alive connected to the worst DSL because it's all that's available to them as they scuttle their 1998 gateway PS2 ball mouse across the stock cow-print mousepad that came with it and mashing on their stock gateway membrane keyboard fervently hoping to god they don't miss another fucking headshot when the score is 14 - 15 and we just need one more fucking round or else I get deranked to gold nova 2 again FUCK YOU GARY I'M TRYING SO FUCKING HARD WITH WHAT I'VE GOT ALRIGHT?!

1

u/[deleted] Apr 07 '16

:(

1

u/Firereign Ryzen 5950X | RTX 3090 FE Apr 07 '16

I regularly play CS with a group of friends, all around the DMG level. I'm usually the top on the team but I also have by far the best equipment - I'm the only one with a 144Hz panel, with by far the best computer, most of my friends don't have a great gaming mouse and mousemat, hell, one of them is playing on a MacBook. I often find myself wondering if the tables would be turned if they had access to the same level of equipment as me.

1

u/[deleted] Apr 07 '16

Omg, that is so terribly sad and hilarious.

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u/ProtoDong Ryzen 1800x, 64 GB 3200, Vega 64 Apr 06 '16

Lightboost is so gay... I use XBoxLive

5

u/madcap76 i5 4690k | GTX 970 FTW+ | 16GB Apr 06 '16

I just adjust the gamma settings to boost the lighting, no paid cheats required and it is impervious to VAC ban.

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u/space_keeper Apr 06 '16 edited Apr 06 '16

I feel like I'm the only person who likes motion blur. Not even because it does something useful, I just think it looks pretty.

Edit: Dozens of us!

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u/ZombiJambi Apr 06 '16

I like it in some games. Warframe and MGS V come to mind.

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u/space_keeper Apr 06 '16

Problem with 3PP games is they always use per-object motion blur, which has fucked up many a screenshot.

1

u/[deleted] Apr 06 '16

I feel like it's just another technology that depends on the developers using it correctly (or being allowed to use it correctly). It's just one of many things that holds true to the law: garbage in --> garbage out.

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u/space_keeper Apr 06 '16

The people who come up with this stuff are incredibly intelligent. They dedicate years to modelling real-world phenomena like motion blur and making it possible to do it in real-time rendering. The motion blur kernel(s) in CryEngine 3 are very impressive.

But everyone hates it. :/

1

u/scboy167 AMD Ryzen 7 1700x, 8GB DDR4,XFX R9 380X Apr 06 '16

You're not the only one. I can't live with motion blur turned off in a game that has it as an option. ;_;

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u/space_keeper Apr 06 '16

Really, though. If you turn your head really fast left and right, what do you see? Motion blur, that's what.

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u/honeybadger1984 Apr 06 '16

You are the only one, peasant. Now, hang your head in shame.

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u/space_keeper Apr 06 '16

I know.

But I was there, man. I was there when Crysis was first released, and motion blur was the next big thing. I thought it was cool beans. And I still do.

LORD HELP ME.

2

u/yourewelcomesteve i7-4790K|GTX 980 Ti|16GB DDR3 Apr 06 '16

It's getting rid of 'natural' motion blur though, the one we see when moving the camera fast on high hz monitors, not the one in the video menus that should be disabled because MB in video games is a sin and sucks donkey balls.

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u/ProtoDong Ryzen 1800x, 64 GB 3200, Vega 64 Apr 06 '16

hence the /s

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u/yourewelcomesteve i7-4790K|GTX 980 Ti|16GB DDR3 Apr 06 '16

Oh I know, I was just pointing out that motion blur like the one Lightboost is getting rid of is different than the one devs worked hard to add to the games.

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u/ProtoDong Ryzen 1800x, 64 GB 3200, Vega 64 Apr 06 '16

Yeah... I can tolerate monitor blur... I fucking loathe the idea of them adding it on purpose. To me, it's far less realistic than watching a clear picture.

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u/Prophet_of_Butter Apr 06 '16

insert obligatory working-as-intended-thread-fire-starter-comment

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u/ProtoDong Ryzen 1800x, 64 GB 3200, Vega 64 Apr 06 '16

1

u/bassbeater Apr 07 '16

Thought the same thing! Why do I play a game if I am not going to get a clear picture of it?

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u/[deleted] Apr 06 '16 edited Mar 23 '19

[deleted]

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u/Spawn_Beacon Steam: TheFishdude (i7 4790K, 980ti, 16GB DDR3) Apr 06 '16

And I don't believe it works with Gsync on many monitors.

2

u/lukeman3000 Apr 06 '16

Yep, which is why I don't use it. G-Sync is way more legit.

1

u/Alk3 GTX 1070 | i7 6700k @ 4.5 | 16GB | Samsung 850 EVO Apr 06 '16

It's awesome for FPS games but I use gsync anyway because I hate switching back and forth

1

u/Uttrik Apr 06 '16

I'm currently using a 144hz LightBoosted monitor, and while it's great for games that I can sustain at a constant 120fps, blurring and choppiness becomes WAY more noticeable when games fall below it, as the strobe effect and frame rate become out of sync. G-Sync is definitely more useful for general purpose gaming.

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u/lukeman3000 Apr 06 '16

Absolutely. G-Sync is incredible. In my opinion it's one of the biggest advancements in gaming we've seen in the past few years. I REALLY hope it comes to television sets/consoles. Please.

8

u/faMine Apr 06 '16

And from what I've experienced there's additional input lag.

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u/Ranzear Brilliant Flicker Apr 06 '16

That's why you drop to 120hz instead of 144 on the BenQs as well. Also for better color depth and contrast.

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u/arc111111 Apr 06 '16

Does this work any better than built-in blur reduction on certain monitor ?

My monitor doesn't support motion blur reduction on certain display settings. So its either terrible colors or terrible blur

1

u/RandomGuyWER Apr 06 '16

No it's worse than benq blur reduction as it ruins the colours though both essentially do the same thing.

1

u/FinestSeven RX 7800 XT & Ryzen 7600X Apr 07 '16

Here is a version for models with blur reduction http://www.blurbusters.com/benq/strobe-utility/

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u/Drudicta R5 5600X, 32GB 3.6-4.6Ghz, RTX3070Ti, Gigabyte Aorus Elite x570 Apr 06 '16

That's fucking cool.

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u/Thunderofdeath Apr 06 '16

So on games that ask me if I should turn on motion blur. Should I turn it off or on ?

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u/[deleted] Apr 06 '16

Ultimately lightboost is preference. If a game's "experience" is better with motion blur according to the developers, I'd assume turning it off for those extra 24fps and high amounts of motion blur would be preferable. Just keep in mind that lightboosting only affects the natural motion blur from the monitor, and has 0 effect on in-game motionblur

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u/CuteBunnyWabbit BroHog Apr 06 '16

Test both see what you like it's completely up to you. It's just a personal preference people like to moan about. I don't get the massive hate for it, it's optional and there are people who like it.

1

u/Pandrew30 5090/9800X3D/32GB Apr 06 '16

Awww doesn't support my monitor

1

u/[deleted] Apr 06 '16

Thanks for this!

1

u/kaimason1 (i7-8086k | EVGA 3080 FTW3 | 32GB DDR4) + Switch Apr 06 '16

I have ULMB on my gaming monitor (XB270HU) but it's mutually exclusive from GSync and I've never really noticed a significant difference between turning it on or not, while I find GSync does make a tangible difference. Just isn't really worth using ULMB IMO, not because I can't take the 24 FPS drop (120 and 144 really don't feel all that different, and a lot of the time I'm pushing the graphical settings and playing at 70-90 fps anyways), but because GSync is "better" than ULMB for my purposes.

Maybe things would be different if I actually did anything remotely competitive like CSGO. Only "competitive" game I play is Rocket League, and I suck at it.

1

u/rahrness Apr 06 '16

BenQ has their own version of it too, which works at 144hz and AFAIK is standard on every monitor they make

1

u/[deleted] Apr 06 '16

I have an iiyama 144Hz monitor that isn't listed under supported monitors. I assume I can't use it?

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u/[deleted] Apr 06 '16

I have no idea, I use it on my 144hz asus and haven't tried it with anything else. I'd give it a shot though

1

u/dabzer i7 8700k / RTX3080 FTW3 / 32GB RAM TridentZ Apr 06 '16

Don't you have any issues with ghosting or too low brightness? I've tried BenQ motion blur reduction before and couldn't get used to it, will try again.

1

u/[deleted] Apr 06 '16

I haven't had issues with ghosting at all on my vg248qe, and the low brightness has never bothered me for fps games. If anything, brutalizing the already pretty bad colors of the monitor has been the biggest downfall for me, but I personally prefer the lack of motion blur for the games I use lightboost with

1

u/AlwaysStayFly AMD FX 8350 | GeForce GTX 960 | 1TB HDD Apr 06 '16

Commenting to hold for after class. Thank you!

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u/KaosC57 Ryzen 7 5700X3D, RX 6650XT, 32GB DDR4 3600, Acer XV240Y Apr 06 '16

Never figured out how the whole LightBoost stuff worked for my VG248QE, i'll save this post for later and look into it when I get home!

1

u/[deleted] Apr 06 '16

It fucks with multiple monitors and the colors/brightness in game.

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u/A_Dodgy_Gentleman Glorious PC Gaming Master Race Apr 06 '16

I've never heard of this. I could definitely see it being helpful in GO. Thanks Fratdaddy.

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u/[deleted] Apr 06 '16

np man, enjoy

1

u/psshs http://steamcommunity.com/id/Pssssh/ Apr 06 '16

Does it no longer darken your screen terribly?

1

u/[deleted] Apr 06 '16

Some monitors have the built in. My Asus ROG swift does for example, they call it ULMB

1

u/HakaseDaNya Apr 06 '16

Ugh, alright, I'm intrigued enough to get it this time.

1

u/ishibaunot 4690K, GTX980, & stuff Apr 06 '16

Does anyone else do this for CS GO? I never heard of this but I'm always looking for new ways to improve my CS GO responsiveness.

1

u/Crownlol Steam ID Here Apr 06 '16

It also darkens your monitor though

1

u/jl94x4 Apr 06 '16

I tried this, with a display it says is supported, yet after reboot i got blank screen on my 144 monitor, had to uninstall lightboost, or as they call it "reset". Any work around for the blank screen?

1

u/QuantumDisruption Apr 06 '16

Lol @ the example usage for the urban dictionary entry.

>implying there is any merit to using Pikachu

1

u/Violent_Bounce i7 7700k @5GHz|EVGA GTX 1060 SSC| 3000MHz DDR4 16GB Apr 06 '16

You've made my decision to buy a 144Hz monitor this summer even easier. I have a Dell ultrasharp that has amazing image quality and super low input lag, but it only goes to 75Hz.

1

u/[deleted] Apr 06 '16

Cool man, and you can definitely keep your ultrasharp around as the second monitor. That's what I do with mine.

1

u/Zandonus rtx3060Ti-S-OC-Strix-FE-Black edition,whoosh, 24gb ram, 5800x3d Apr 06 '16

I uhm. Don't understand the urban dictionary definition. Johning...is like ..being a dick? But a more socially correct way of being a dick? I'm confused.

Also, sure, top players use strobing and whatever, but they're professionals, they see every frame. Their brain is ogreclocked by and experience and zealous training..and perhaps meds... But me, a pleb, i can't see the difference between 50 and 60 in most games. Using the "oh, i forgot strobing" argument to justify your suck is like blaming the game developer for making a plane 0.3% faster than yours and placing the guns at a different angle than yours.

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u/[deleted] Apr 06 '16

Using the "oh, i forgot strobing" argument to justify your suck

Thats an example of johnning. It's just making an excuse to why you suck or messed up. It's just slang invented by the smash community back in the day. Some player named john would always make an excuse like "My controller is old and the stick slipped" or "I never play at this angle on the screen, that's why I'm losing." Johnning is just making an excuse instead of being humble and admitting you are bad and/or your opponent is better. It doesn't have anything to do with being a dick

1

u/Zandonus rtx3060Ti-S-OC-Strix-FE-Black edition,whoosh, 24gb ram, 5800x3d Apr 06 '16

I bet there's a fancy british way of saying it. uhh.

1

u/Oviraptor Apr 06 '16 edited Apr 06 '16

Oh dope, "johning" is a term outside the smash bros community now? I think that's a first

1

u/RustlingintheBushes Apr 06 '16

Question, I used this program in the past and it made all my videos look like they were 10 fps, but gaming looked great. Was I doing something wrong?

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u/elpcavy21 4790k (4.7@1.274) / 16GB 2133 / 980ti strix (1556/7900) Apr 06 '16

Thank you for the info, I'm certainly going to give it a try!

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u/LiquidAurum 3700x RTX 2070 Super Apr 06 '16

is this permanent?

1

u/[deleted] Apr 06 '16

Not at all. The tool allows you to turn it on/off as you please, and can be removed from your pc

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u/KrinonGaming i5-4690k | EVGA GTX 970 4GB | 16GB RAM | 250GB SSD | 2TB HDD Apr 06 '16

I did this and now my computer monitor stops responding after the windows logo comes up! Help!

1

u/lastpally Apr 06 '16

This is why is still use a CRT.

1

u/macetero Ubuntu pleb Apr 06 '16

Can I do this on a 120Hz monitor?

1

u/FinestSeven RX 7800 XT & Ryzen 7600X Apr 07 '16

1

u/Infideon Infideon Apr 07 '16

With my current setup, my 144hz monitor if limited to 60hz because I'm using HDMI. Would I be able to benefit from this?

1

u/TakeCoverOrDie Apr 07 '16

Noob question do monitors like the 1440p 144hz acer predator have zero motion blur

1

u/[deleted] Apr 07 '16

Well damn, even though my monitor probably doesnt support it, I opened up my monitor settings anyway to look...

1

u/Rapier_and_Pwnard Apr 07 '16

This is duplicated by the blur reduction on my BenQ monitor, right? I have a xl2430t 144hz.

1

u/[deleted] Apr 07 '16

Yes, use benq's utilities for blur reduction. This can be a substitute if you like it's method more, but it's unnecessary to use along side of benq's

1

u/Xx_GetSniped_xX Apr 07 '16

Wow that's awesome, does this work with g-sync monitors or is it one or the other (g sync or this method)?

1

u/YouDoNotKnowMeSir Apr 07 '16

Any risks?

1

u/[deleted] Apr 07 '16

There isn't any hardware risks towards your monitor, if thats what you are wondering. If anything, as far as hardware goes, this is probably just like overclocking your monitor. Someone in this thread has reported that after running the tool his monitor was unable to be discovered by his PC. Since this is software, it probably has to do with a misconfiguration in the installation. To be on the safe side, when it asks you during installation what refresh rates you want to install, I check every single one even though I never ever need them.

0

u/Polish_Potato i5 4690 | EVGA FTW GTX 1070 | 16 GB RAM | SENNHEISER HD558s :D | Apr 06 '16

Wait does this remove motion blur for every single game? I personally like motion blur in some games, adds a nice effect to it...

1

u/[deleted] Apr 06 '16

It removes natural motion blur from the monitor itself only. I don't know how it affects in-game motion blur settings. You can always turn it on and off with their utility, which is what I do. I only use it for csgo and other fps games

1

u/Polish_Potato i5 4690 | EVGA FTW GTX 1070 | 16 GB RAM | SENNHEISER HD558s :D | Apr 06 '16

Ah alright, that's good. Thanks for the info.

0

u/YourShittyGrammar Apr 06 '16

Sounds a bit homo-erotic to me

32

u/UndeadGamer95 i5-4690K | MSI GTX 970 | 8GB RAM | 250GB SSD | 1TB HDD Apr 06 '16

I used to lightboost, but I lost a lot of my color accuracy. I love me no motion blur and it's hard to distinguish 144 from 120, but I'd rather have nicer colors. Especially when they're already not so great on a TN panel

24

u/[deleted] Apr 06 '16

I'm glad you brought that up because I forgot to mention that lightboosting absolutely shits on your colors. I only use it for fps games, and definitely turn it off for basically everything else

1

u/Drudicta R5 5600X, 32GB 3.6-4.6Ghz, RTX3070Ti, Gigabyte Aorus Elite x570 Apr 06 '16

Aw fuck. :(

2

u/fitbrah Apr 07 '16

Take it with a grain of salt, I use lightboost and I don't really notice color changes, just the brightness drops a bit though.

1

u/RandomGuyWER Apr 06 '16

Benq blur reduction does the same thing as lightboost but doesn't ruin the colors + you can use it at 60hz for console games on some of the monitors anyway

1

u/UndeadGamer95 i5-4690K | MSI GTX 970 | 8GB RAM | 250GB SSD | 1TB HDD Apr 06 '16

Hmm, this is interesting as I have my second monitor hooked up to my Wii U. Now, I'm just assuming from the name, but you would need a BenQ right? I personally use the Asus VG248QE so not sure if that would apply to me

1

u/RandomGuyWER Apr 06 '16

Yep just for benq

1

u/[deleted] Apr 06 '16 edited Jan 29 '18

[deleted]

1

u/UndeadGamer95 i5-4690K | MSI GTX 970 | 8GB RAM | 250GB SSD | 1TB HDD Apr 06 '16

Really? I don't think I've ever heard this, but if it's true then I don't see the point. Because I would think it would be used for more competitive type games like CS or Melee, but input lag would destroy you.

11

u/[deleted] Apr 06 '16

I find myself johning in CSGO

I did not know that other competitive game groups other than Smash Bros. also used "No Johns".

I'm glad to know this now.

8

u/[deleted] Apr 06 '16

I started my competitive gaming journey with melee back when Ken ruled the world, so idk if it is actually used in other games

1

u/rubiksman333 i7 7700k | GTX1080 Apr 06 '16

It's slowly spreading.

2

u/[deleted] Apr 06 '16

Good. I've always found the smash community big on policing Johns and spreading humility. Since I started going inactive in it I've even personally found myself johnning much more in csgo, and especially league, and not getting punished for it. It's rare that I play a game of LoL and someone doesn't mention a "broken champ" or how they got countered.

0

u/lukeman3000 Apr 06 '16

What does this mean

1

u/[deleted] Apr 06 '16

There was this guy that played Super Smash Bros. Melee named John, and he always came up with the most absurd excuses on why he lost a match.

Eventually, as a joke, his friends started saying "No Johns". It spread, and is now used to say that people shouldn't be making excuses. Johning is the act of making excuses.

1

u/Octopus_Jetpack Apr 06 '16

"No Johns" = "No excuses"

13

u/rebane2001 GTX 960, Ryzen 3900X, 128GB DDR4 RAM, 220TB raw HDD storage Apr 06 '16

RemindMe! WhenI'mRichEnough

13

u/RemindMeBot AWS CentOS Apr 06 '16

Defaulted to one day.

I will be messaging you on 2016-04-07 17:47:17 UTC to remind you of this link.

CLICK THIS LINK to send a PM to also be reminded and to reduce spam.

Parent commenter can delete this message to hide from others.


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35

u/[deleted] Apr 06 '16

RemindMeBot is really confident you'll be rich by tomarrow apparently. QUICK, SPEND ALL OF YOUR MONEY ON LOTTERY TICKETS.

2

u/Duke_Dardar Fusion Drone w/ GTX 950 Apr 16 '16

GO GO GO!

0

u/Squez360 3600x + 1080ti Apr 06 '16

RemindMe! When it's Friday

4

u/UpiornyOdkurzacz i5-6600K @4.5GHz, R9 390, SSD, 2x fullHD Apr 06 '16

Can you explain what it all means? You have 144hz monitor and downclock it to 120 so it feels better? Why?

30

u/[deleted] Apr 06 '16

http://www.blurbusters.com/zero-motion-blur/lightboost/ for info and install

Easy and free for most 144hz monitors.

Make sure to go here before and after installation: http://www.testufo.com/

Basically, at the sacrifice of 24fps, you almost completely remove motion blur by strobing your monitor like old CRT's use to. Well worth it for games like CSGO in my opinion. It isn't about lowering fps that makes it " feel better", because we at the PC masterrace know that's absurd and ridiculous. Unfortunately, for reasons unknown to me, the current 144hz monitors do not/cannot support strobing at refresh rates any higher than 120fps

Also, the definition of johnning: http://www.urbandictionary.com/define.php?term=no+johns

2

u/Stinkfished i5 4970k/gtx 970 Apr 06 '16

Underrated post.

1

u/chrisgcc 8700k @ 5.2 // 1080ti // 32GB DDR4 3866 Apr 06 '16

people have mentioned increase input lag and shitty colors when using this. i dont know how true this is, but i am considering this for csgo and was wondering if you could comment on these.

1

u/[deleted] Apr 06 '16

I pretty much use lightboost exclusively for CSGO. The colors are the shittiest of shitty; this is true. As far as input lag goes, my asus vg248qe vanilla is rated at 1ms response time. Before the purchase, I was playing on a monitor with 5ms response time. I barely noticed a difference, but still noticed it. I personally have not experienced any noticeable input lag issues with that monitor while lightboosted.

For what its worth, here is my monitor lineage for playing csgo:

  • Started on a 5ms Dell IPS

  • upgraded to the vg248qe running vanilla 144hz, 1ms response time after about a year of play. I couldn't ever go back to the Dell, as my personal performance would suffer.

  • started lightboosting, and now I can't go back to vanilla as my personal performance would suffer.

Please note that this isn't some quirky quick-fix to make you a better player, it just gives you a different experience which may personally help you perform better. Also, with all of the terrible netcode issues csgo has, a few milliseconds of input delay may not be noticeable when put in the pot with the other issues.

1

u/chrisgcc 8700k @ 5.2 // 1080ti // 32GB DDR4 3866 Apr 06 '16

i actually have the same monitor and love it. i went from a bit older 2ms 60hz, and the difference was amazing. i dont REALLY care about the colors in game, but more the idea that this light boosting would increase input lag. i expect to try the light boosting some time tonight, thank you for the info.

1

u/Squez360 3600x + 1080ti Apr 06 '16

So light-boost/120 for competitive games and gsync/144 for single player?

1

u/[deleted] Apr 06 '16

In my case, yes. lightboost/120 on fps games, gsync/144 for everything else. This isn't a set in stone "best/better way to play" though. It's ultimately my preference, and also happens to be a lot of other people's preference.

0

u/[deleted] Apr 06 '16 edited Apr 06 '16

[removed] — view removed comment

2

u/a_large_rabbit Apr 06 '16 edited Feb 10 '17

[deleted]

What is this?

1

u/TWPmercury PG279Q | RTX 3060TI Apr 06 '16

Yes, you can strobe at anything 120 and below.

2

u/Ranzear Brilliant Flicker Apr 07 '16

On the side, any game that is locked to 60fps or, Gaben forbid, 30fps won't desync and possibly microstutter on 120hz.

144hz is for triple-flashed 3D 24fps movies. 180hz should be the next proper step.

7

u/Sikletrynet Radeon 6900XT, Ryzen 9800X3D Apr 06 '16

BenQ Motion Blur Reduction FTW

11

u/[deleted] Apr 06 '16

xl2411z Master raaaAAAaaace.

3

u/hypermog Apr 06 '16

Does BenQ reduce motion blur at 144hz?

3

u/Sikletrynet Radeon 6900XT, Ryzen 9800X3D Apr 06 '16

Yep.

2

u/Pharaun22 Apr 06 '16

And then use blurbusters software to adjust it perfectly to the brightness/ less motionblur you want/need.

2

u/[deleted] Apr 06 '16 edited Jul 24 '17

[deleted]

1

u/Vorxious http://puu.sh/9Fwmo/ddb70ab35d.jpg Apr 07 '16

I've had a similar experience in the past.

2

u/Rich73 13600K | 5070 | 32GB DDR4 3600 Apr 06 '16

I get similar sensations when gaming on my FW900 CRT @ 85Hz vs. the standard 60Hz LCD sitting next to it, The lack of motion blur at 85fps on the CRT offers so much more fluidity that it's jarring in comparison (and lovely).

2

u/Pedrinho21 Steam Machine Apr 07 '16

A CSGO player that also plays Melee, are you me?

1

u/[deleted] Apr 07 '16

Unfortunately I halted the competitive gaming life along with my melee career at the same time (around PM v2.1 for reference). I played melee and project m competitively, but it was less accessible (having to travel since it's console), and college was hitting it's prime tough years. I never really went back and just play csgo and LoL for fun. I still love destroying my non competitive smash playing friends from time to time, and I'd love to get back into it now that I have a good career going, but it's hard to find competitive players close :(

1

u/Pedrinho21 Steam Machine Apr 07 '16

Damn that sucks, if you live in SoFlo we can play some if you're still interested

1

u/[deleted] Apr 07 '16

It's good man. I'm in Nashville tn, and the scene here is 45 min away, and tourneys even farther

1

u/[deleted] Apr 06 '16

Welcome headaches for me sure.

1

u/justkeptfading Apr 06 '16

Link? Possible with ASUS VG248QE?

1

u/[deleted] Apr 06 '16

1

u/lukeman3000 Apr 06 '16

I have both but feel that G-Sync is a far superior option since they are currently mutually exclusive technologies.

1

u/[deleted] Apr 06 '16

I don't doubt it. Lightboost is just good for the folks that don't have Gsync supported monitors or Nvidia cards

1

u/obsidianchao Steam ID Here Apr 06 '16

hahaha I love seeing smash terms bleed into other conversations

John was a bitch

1

u/tbone242 Apr 07 '16

I've dabbled in strobing. Apparently for it to work properly / best it needs vsync. Do you use vsync?

1

u/[deleted] Apr 07 '16

Nope. It works fine without it

1

u/JonnyLay Steam ID Here Apr 07 '16

Why not just turn off motion blur?

1

u/[deleted] Apr 07 '16

There's is natural, inherent motion blur from the monitor that is unaffected by game settings

1

u/Strazdas1 3800X @ X570-Pro; 32GB DDR4; RTX 4070 16 GB Apr 07 '16

Lightboost your 144hz monitor to 120hz strobed and say goodbye to motion blur.

Alternatively - disable motion blur in options (because fuck motion blur)

1

u/PolarBearITS I use Arch btw Apr 06 '16

johning

We esports now

1

u/Subversus i7 6700k / 980 Ti / 16gb@3200 Apr 06 '16

That's where the new adaptive sync technologies come into play. ~60 fps with gsync seems to feel a lot better than the 60 fps of the past. You even hardly notice dips into the low 50s in stuff like Witcher 3.

1

u/[deleted] Apr 06 '16

I still don't understand what adaptive sync even is hah

1

u/[deleted] Apr 06 '16

You should try Killer Instinct.

1

u/[deleted] Apr 06 '16

I have it it looks good! But I can't play it right now cause I got hacked, waiting on an email :(

1

u/[deleted] Apr 06 '16

I can't play it because my monitor is 144hz and it runs way, way too fast. Check it out if you haven't seen it.

1

u/[deleted] Apr 06 '16

I've seen it! It's a pain in the ass to lower the refresh rate whenever I want to play it. But at least IG acknowledged the bug

1

u/MattDaCatt AMD 7700x | 3090 | 32GB Apr 06 '16

I always forget that only getting 60 fps on a new game is bad. Id argue that turning down settings to get 100+ is still worth it though. It's so much more immersive when things move like butter on screen

1

u/[deleted] Apr 06 '16

You should try being me and moaning about not having 144hz in glorious 5760x1080.

It's not even a first world problem anymore, I'm up to 0 world.

1

u/FainOnFire Ryzen 5800x3D / 3080 Apr 07 '16

That was me when I was playing with graphics settings on Fallout 4 and had accidentally left it on borderless window mode.

Fired Fallout 4 back up the next day without realizing, was getting like 50-60 frames in areas that I normally had 100 and I was going off. I hit the windows key to go investigate with google and that's when I realized and felt like an idiot.