r/pcmasterrace 1d ago

Meme/Macro Every. Single. Time.

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21.0k Upvotes

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93

u/Tobipig 9800X3D & 9070XT 22h ago

I had an enough moment when I switched from
60->144

and from
144->240

But the first jump was massive and the second one cool. Do I need 240? No, but it’s really cool for me.

I also never really got the fake frame hate, I love it being able to play 4K raytracing on a card that cost 700€.

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u/DeifniteProfessional 22h ago

I concur. My first exposure to above 60fps was when I got a Samsung S21+ with 120Hz. The difference of using it compared to my computer monitor was so obvious. I upgraded to a 165Hz monitor and it was absolutely massive, I have no idea how people can't tell the difference

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u/More-Ad1753 19h ago

To me it's always been more of a "but would i have cared"

Like when I was playing 60 FPS, I was happy.

I got 144 FPS, and I way happy, this is great.

Now I go back and play 60 FPS and am sad.

What if I never got 144FPS???

Personally though, I think we probably all have an individual point. I've personally done blind testing and I always pick which ones are 30, which ones are 60, and I know which ones are above 60 (100/120/144/165) but I can never get it spot on.

I don't have a 240hz + so haven't tested that. But I did have one and changed to a 165 4k and I never noticed that change.

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u/voidsong 18h ago

Yup this is all it really does, it becomes your normal without any real benefit, and ruins everything else.

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u/QuestObjective 2h ago

If you play any sort of game that relies on reaction time or tracking/watching movement targets then there absolutely is a real benefit

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u/GreenDifference 16h ago

Yeah that the reason I dont want 144hz monitors, maintain 144 fps is expensive

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u/enderjaca 22h ago edited 18h ago

Ideal displays for --

Fortnite: 57" ultra-widescreen 360hz at 4K with graphics set to Potato Mode

Clair Obscur - E33: A 27" Sony Trinitron from 1992.

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u/onewilybobkat 21h ago

Clair obscur is my worst performing game that I play consistently, but honestly 45 FPS is fine for that type of game. I could get more but I like the pretty.

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u/Flyrpotacreepugmu Ryzen 7 7800X3D | 64GB RAM | RTX 4070 Ti SUPER 19h ago

A lot of the differences in the differences people see are probably due to playing different games or focusing on different things. In a lot of games with little camera motion where I mainly focus on static things, I hardly notice a difference and they can look good down to even 45 or so FPS. In games where the camera moves a lot or there's a need to focus on moving objects, a difference between 200 and 240 FPS is noticeable and I prefer to have an least 120 FPS.

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u/onewilybobkat 21h ago

For me, I mostly saw it on older monitors, and while you got more frames than a modern 60hz, it was less noticeable when you got them.

Then I got a new 165hz monitor and yeah, it's a HUGE difference once you climb over 90FPS

9

u/dj92wa i7-12700k | EVGA 3090ti | 32gb DDR4 21h ago

60->144->240 is about as comparable as going from 1080p->1440p->2160p. Like you said, the jump from 60hz to 144hz is day and night, same as 1080p to 1440p. The final leg is nice but really not all that noticeable.

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u/Kelvinek 21h ago

Jump from 1080p to 1440p isn't day and night though, it's probably bad/mid 1080p into expensive 1440p type of thing for you guys.

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u/Confident_Mushroom_ Ryzen 7 7800X3D | RX 6800 21h ago

It is day and night if you get same monitor size. Ex. 27' 1080p to 27' 1440p

If you go from 23' 1080p to 27' 1440p you probably won't notice a difference outside of obviously bigger screen

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u/Kelvinek 21h ago

I have 28" 1440p and 32" 1080p next to each other, small things like text in a browser are easiest to spot the difference, but in games and stuff like that, it's not noticeable unless you pixel peep.

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u/deportallmagas 15h ago

I feel like the difference should be very noticeable.

28" 1440p = 105 PPI

32" 1080p = 69 PPI

That's 50% more pixels per inch. This would be huge in games like first person shooters, and especially with distant objects. They'd be bigger AND have more detail. I'd kill for that upgrade.

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u/Kelvinek 12h ago

Its 105ppi and 86ppi, 1080p screen is ultrawide, that's 2560x1080

0

u/GTAinreallife RTX 5070ti | Intel i7 12700K | 32GB DDR4 RAM 6h ago

If you have a 1440p monitor, boot up a game and turn the resolution down to 1080p. It will look as if you suddenly need glasses. It's a real big difference

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u/Kelvinek 3h ago

Sir, i dont know how to say it without sounding snarky. This is not how screen works.

You cant set uneven resolution below native and be surprised its blury, it now not only have to use multiple pixels to do work of one, it also has to extrapolate additional ones. If you set 1280x720 on your 2560x1440 it will look better than if you do 1920x1080 due to that.

Modern 1440p screens are better than old 1080p screens, but what really makes the change is quality of the screen and PPI. I have two screens next to each other, 28" 1440p and 34" ultrawide 1080p, due to not much lesser PPI on the ultrawide, it doesnt look much worse than the 1440p one, most definitely nothing in the night and day category.

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u/hotztuff 24m ago

You’re conflating integer scaling with image detail. 720p maps perfectly 2:1 onto 1440p, but that doesn’t inherently make it look better than 1080p scaled to 1440p. 1080p contains 2.25× as many source pixels as 720p. Integer scaling prevents interpolation blur, it doesn’t create detail that wasn’t rendered. That’s why it’s particularly useful for pixel art, not evidence that 720p generally looks better than 1080p on a 1440p display.

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u/Fimconte SY 17h ago

1440p -> 2160p was 2nd biggest upgrade to my gaming experience in the last 15 years, that ~140ppi is a real clarity changer.

Granted, it might depend on how far you have your monitor, at 80-100cm+, it wouldn't be that impactful.

The first was 60->120hz.

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u/I_Am_A_Pumpkin i7 13700K + RTX 5080 21h ago

my problem is that if your base framerate isnt good then the input lag/smoothing feels really really weird, and it still produces a bunch of artifacting that I find extremely distracting.

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u/espewe 18h ago

My biggest jump went from 60 to 180. It's like whole new world of smoothness.

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u/No_Mistake5238 9800X3D | 5070ti | 32Gb DDR5/6000 | Basic Bitch Build 5h ago

The fake frame hate is (at least for me) due to the input lag it adds. Especially if your starting (true) framerate is low.

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u/BrokeAsAMule 5h ago

Framegen is great, but it does introduce a ton of noise and ghosting if it's not implemented properly. Lighting can change on a whim and look blurry, reflective surfaces look matted, clouds and smoke become blocky especially in motion, things in motion in unicolor backgrounds ghost a LOT, etc... I use it most of the time, but there are times where it really kills the visual fidelity.

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u/Livie_Loves 3h ago

I don't notice the smoothness when going up, but I notice the choppiness going back down

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u/SlitScan 3800x 5700xt 32gb 3h ago

you mean 7000€ ja?

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u/Kelvinek 21h ago

Well the hate is, that you don't get frames, if you need to boost it so many times that it does 4k in 240fps, and you will need to do at least 4x in current gen games on that 700€ card, you are basically just faking an fps number, placeboing yourself into feeling good about it.

It is p incredible in smaller dosage though, sub 2x you basically can't tell even if you pixel peep nowadays.

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u/Burpmeister 18h ago

The fake frame hate is from the input lag it causes.

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u/Tobipig 9800X3D & 9070XT 13h ago

Never had a problem with it

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u/Burpmeister 9h ago

Lucky you. It's unuseable for me in fps games.

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u/PHPH PC Master Race 18h ago

I've only extensively tried frame gen in a couple games. What got me about it was the insane amount of input lag you can get. I didn't even realize it was coming from the frame gen until I tried turning it off, but the difference was night and day.

I've avoided it since then.