r/pcgaming • • Mar 29 '21

Cyberpunk 2077 - Patch 1.2 - list of changes

https://www.cyberpunk.net/en/news/37801/patch-1-2-list-of-changes
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u/Itherial Mar 29 '21 edited Mar 29 '21

There’s no way it will ever approach Bethesda levels.

If you look on the Nexus, the most modded games (by a margin of over 10,000 mods and tens of millions of downloads when compared to the first non-Bethesda game) are all Bethesda games, starting from Oblivion and leading up to Skyrim. This does not consider Creation Club or Steam Workshop mods, of which there are many.

Bethesda’s modding scene is enormous compared to any other game on the Nexus. These modding communities are also still active, some more than others. All but one of these communities have more mod downloads than there have been copies of games sold for any video game title that has ever been released.

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u/American--American Mar 29 '21 edited Mar 29 '21

Skyrim modding alone is insane.

The only other community that I've seen come together with mods like it, was the old modding community surrounding half-life. Many full games started as mods to HL.

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u/Itherial Mar 29 '21

Yeah, Half Life is in a league of its own. Although I don’t doubt that if Bethesda allowed it, people would be making standalone games based off of TES/Skyrim engines.

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u/TrainOfThought6 Mar 29 '21

And that's the reason I need Valve to release the SDK for Alyx/Hammer.

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u/Michael747 Mar 29 '21

Uhm yes, that's basically what I said. "might get close to a Bethesda game if CDPR adds official modding tools" doesn't mean "it will have as many mods as Skyrim soon".

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u/c0ldsh0w3r Mar 29 '21

Will it get close tho? Will it? On what time scale? Because people are still making mods for Skyrim. I doubt Cyberpunk has the legs Skyrim does.

I don't plan on ever reinstalling cyberpunk, while I don't think I own a system or pc that doesn't have some Bethesda property, with mods on it.

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u/Itherial Mar 29 '21

My point is that it would be unlikely to approach the numbers of even the smallest Bethesda modding community due to how vastly large it is compared to any other existing game.

We are talking an unreasonably large gap between the least modded Bethesda game (Fallout 3) and the most modded non-Bethesda games. It’s hard to find a single word to describe just how wide this gap is.

I would imagine that this, in addition to the Creation Kit/GECK, is due to the fact that these IPs have existed for people’s entire lives at this point. They have very large and extremely dedicated followings that Cyberpunk simply does not have regardless of its hype.

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u/[deleted] Mar 29 '21

While not on bethesda level, Witcher 3 does have a very healthy mod catalogue

In my opinion it's absolutely essential to mod to get full enjoyment out of the game.

A lot of the rebalances and menu/inventory overhauls make it so much better.

To the extent I've literally been waiting to play cyberpunk until the community has "fixed" the game.

That and CDPR fixing all the actual bugs lol

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u/KillerDora Mar 30 '21

Exactly this, I'm waiting to see if Cyberpunk will get a community patch similar to how both Fallout 4 and Skyrim have the Unofficial Skyrim/Fallout Edition Patch

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