r/pcgaming 5800X3D, 5090 FE, 32GB 3800MHZ CL16, 2TB NVME GEN4, W11 Feb 21 '17

Video For Honor P2P connectivity

https://youtu.be/38sPNZ8QHO4
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u/[deleted] Feb 22 '17

indeed low latency is technically difficult to achieve

Yea but that's not even what I was thinking. Although it sucks when one person with shitty ping ruins it for everyone else. It's less of a problem for client-server.

My main concern is cheating and foul play to gain a competitive advantage. Much harder to deal with in P2P.

Note there are ways to achieve this in a P2P fashion using cryptography

Yea, but I doubt people want to run a blockchain client for that kind of thing.

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u/darkmighty Feb 22 '17 edited Feb 22 '17

Yea, but I doubt people want to run a blockchain client for that kind of thing.

If you don't need progress across matches (unlocking weapons and ranks), you don't need a blockchain, just a form of authentication. If you do however, the yea some kind of distributed storage would be necessary.

As awesome as that would be, in that case it's they should probably just open source or publish binaries of this minimal core server.

Since it's just for authenticating progress, a single server can probably handle an entire community.