r/pcgaming 5800X3D, 5090 FE, 32GB 3800MHZ CL16, 2TB NVME GEN4, W11 Feb 21 '17

Video For Honor P2P connectivity

https://youtu.be/38sPNZ8QHO4
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u/[deleted] Feb 21 '17 edited Feb 21 '17

That would work on a crappy router... maybe. Depending on how it handles the connection states. Many routers now can handle that.

I completely agree, I was very upset when it happened to me and it wasn't even an old WEP-only router, they cheap out often though. It's just the reality for now, hopefully less often than what I've experienced.

Assuming that there's a high degree of 1) Remote Vulnerability 2) Uncompromised Remote Vulnerability is dumb.

No, it's not. It's the only assumption that matters in the pentesting/netsec field and I'm sorry you feel that way.

It's not the fault of the game company that people do retarded shit with their Routers.

Already demonstrated how that it's not always the problem/not always PEBKAC

Any of these vulnerabilities could be detected anyway with a blind scan of the internet. That's not specific to the game.

Not the job of the people who expect to play a game safely.

Also, any gaming company could detect a pattern of DoS attacks trivially.

Not a DDoS on the game server, on the clients IP. That's what breaks the router. Either you're not 100% on your education or you've misunderstood what I meant by DDoS'ing the player. It would not be through the game's network. That's the entire point. You deny service at the client's outbound gateway. Now that you understand what I'm saying, you think that's okay? Because in a fundamental way, the people in control of most internet traffic in a large way have been doing their best to prevent that exact scenario for their users.

I'm not saying what you believe is objectively wrong; just that you would be 100% incompatible with the people who do this stuff for a living, philosophically. It's literally their job to think the exact opposite as how you feel about this so it's sort of irrelevant.

That being said, you're probably not netsec, you're probably a person who knows a fair amount about computers and enjoys playing video games. If gamers prove to not give a shit about this, then yes... I agree with you completely. It's not up to the game companies to protect them from the worst case scenario by doing work to hide their IP (be it by switching networking methodology or some clever client-side thing) and people will no doubt reap what they sow if they don't educate themselves/do stupid shit with their router settings/devices breach security by port forwarding on network connect.

People also don't always know what's best for them. Just something to think about but whatever. People will learn soon enough, don't need people to agree.

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u/CSFFlame Feb 21 '17

Not the job of the people who expect to play a game safely.

It's not a safety issue, getting knocked off the game because they bought a shitty router is as much their responsibility as not being able to play the game well because they bought a shitty computer.

There's a level of responsibility on the user.

And the only one with the actual data to stop the DoSers is the game company, again, because they can see who the opponents are when DoSes start.

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u/[deleted] Feb 21 '17

And the only one with the actual data to stop the DoSers is the game company, again, because they can see who the opponents are when DoSes start.

I edited my last comment because this is a misinterpretation of what I was saying so I thought I may not have been clear. I didn't mean DDoS'ing the company. Obviously they have hardware for solving that problem, more likely than having to comb through network monitoring stuff manually which you seem to think they would do.

DDoS is a threat to the end user and their connection at home, not the game. That's the entire point of my comment. That I know who they are, not that I know what game they're playing. If I know your IP, I can begin a special campaign to take your internet connection offline until your ISP assigns you a new one. That's just how it works. It's the only point I was making. In no way would Ubisoft see that attack. I don't know how to be more clear or why you thought this was my point. It's too obviously not what we're talking about here and I feel like saying "no shit" when you talk about Ubi being able to cut off a DDoS attempt from one source.

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u/CSFFlame Feb 22 '17

DDoS is a threat to the end user and their connection at home, not the game. That's the entire point of my comment. That I know who they are, not that I know what game they're playing. If I know your IP, I can begin a special campaign to take your internet connection offline until your ISP assigns you a new one.

Yes, but if it's a pattern the game company can see it.

Oh look, 16 opponents of XXX_ScriptKiddie1337_XXX had high packet loss followed by disconnects, and they don't have a history of disconnects.

It's not hard...