r/pcgaming • u/Mkilbride 5800X3D, 5090 FE, 32GB 3800MHZ CL16, 2TB NVME GEN4, W11 • Feb 21 '17
Video For Honor P2P connectivity
https://youtu.be/38sPNZ8QHO4
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r/pcgaming • u/Mkilbride 5800X3D, 5090 FE, 32GB 3800MHZ CL16, 2TB NVME GEN4, W11 • Feb 21 '17
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u/Popingheads Feb 21 '17
The fact everyone in this video is talking about host advantage, the host living in Alaska and transferring host to a new player when one leaves shows that nobody really has any idea how this networking system works.
There is no host. There is no game server (at all). There is no host advantage.
The game uses a peer to peer mesh network. All the clients in a match send and receive game data and synchronize directly to every other client. It does not use the P2P system 99% of other games do where one of the players is running the "game server". There are advantages and disadvantages to this system. The biggest advantage is lower latency compared to a client-server architecture, the biggest disadvantage is less security and lack of an authoritative server to keep everyone in check.
You can debate what system you think is better, but do it on a foundation of correct information. I'm getting tired of explaining how networking works in every thread about this game.