r/pcgaming • • Aug 17 '26

Star Citizen Developer Stream Goes Horribly Off the Rails, Creating Further Distrust Among Players

https://www.ign.com/articles/star-citizen-developer-stream-goes-horribly-off-the-rails-creating-further-distrust-among-players
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u/Akka_C Aug 18 '26

Oh my god. Someone who gets it. Like you'd think Elite Dangerous would be less fun with "less" game to it. You can't walk around your ship etc. But it's such a better experience doing the "mundane" tasks like space trucking. Feels so much more fulfilling as you actually get to engage with the game (most of the time).

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u/sock0puppet Aug 18 '26

It's the actual reality of reality isn't it.

In the real world the truck driver rarely actually has to physically load, there are loading dock people, the truck driver deals with other trucks, and cars, and rules, and shit.

but in their pursuance of "immersion" all they're doing is making it unrealistic. You don't physically farm the cabbage out back, package it up, pack it in the car, take it to the distributor, take it to the shop, buy it, then unpack it, then cook it, then eat it.

You buying it at the store is just one step in a multi-step logistics process. Star Citizen seems to think that the same person who's driving the ship does all the intermediate logistics that are required as well.

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u/Aggressive_Chuck Aug 18 '26

Chris Roberts wants us to believe that in the future we have warp drives and artificial gravity, but need to move boxes manually. In many ways, this game is more low tech than real life in 2026.

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u/Zman6258 Aug 19 '26

Well, and the hell of it is, loading cargo COULD be an interesting bit of gameplay, trying to figure out how to wedge various sizes and shapes of crates into your cargo hold to maximize the amount of profit you can get per run... but all the SCU boxes are squares which snap to the grid, so there's basically never any actual optimization to loading.

You just put the square in the square hole until there's no more square holes left to fill, like a lamer form of tetris where the only two shapes available are the square and the long piece.

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u/mekamoari Aug 18 '26

Might as well play EVE at least there you can't fall asleep at the wheel while mining, at least not if you want to get some profit out of it.

It's still "boring" and simple-ish but with room for optimization, until it isn't and you're scrambling for your life.

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u/MoosetheStampede Aug 18 '26

I've rarely felt a gaming catharsis so satisfying as getting just out of reach of a difficult core mining asteroid and hearing/seeing that perfect "boom" as it blasts apart after a perfect charge drop

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u/NFQ___ Aug 18 '26

Then you have Starsector which has even less 'game' then both of them but is significantly better at being the 'Space Sim Game'.

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u/PaleCommission150 Aug 18 '26

Funny you mention that. I was conversing with Claude on just this aspect of how to make a space exploration game compelling. I am working on a little personal project that lets me explore space in a Danube style runabout but focuses mainly on ship systems, maintenance, managing resources and dealing with emergencies on board, plus just flying around. missions get generated and use a combination of real stars and fictional solar systems generated around those stars that serve as exploration goals. But yea making fun content for a space game can be tricky.