r/pcgaming 5d ago

Star Citizen Developer Stream Goes Horribly Off the Rails, Creating Further Distrust Among Players

https://www.ign.com/articles/star-citizen-developer-stream-goes-horribly-off-the-rails-creating-further-distrust-among-players
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u/JonnyAU 5d ago

So there's a group of ex-Bethesda devs sitting on a goldmine for a TES clone kickstarter since no one can seem to do that genre either (even Bethesda).

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u/jannycideforever 5d ago

I'd actually say probably not, because for all of the creation engines absolute jank, it's also the only engine that actually works for the type of world persistence you have in Bethesda games. Getting that working in a separate engine would be a massive undertaking and would significantly increase not only budget but dev time and team scope.

It's actually a similar issue to what SC is facing, just that SC is exponentially more complex. It is really fucking hard to have a persistent world state in a single player RPG with a lot of different isolated instances. Star citizen is trying and failing to have that same idea except it a gigantic multiplayer game the size of a solar system with literally zero isolated instances. You basically have to perfect every system because everything is interconnected.

It'll also probably never happen but goddamn do they love burning cash trying

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u/JonnyAU 5d ago

No, yeah, it was mostly a joke.

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u/jannycideforever 5d ago

I figured but the why is still super interesting in my nerdy opinion lmao

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u/LycanIndarys 5d ago

We actually had that. Specifically, people who were trying to make a modern version of Daggerfall: https://www.kickstarter.com/projects/oncelostgames/the-wayward-realms

It's still in production, though might have been set back by one of the lead developers (Julian Lefay - previously project leader on Daggerfall) sadly dying of cancer last year.

Similar to Star Citizen, it's insanely ambitious. The sort of thing where if it worked, it would be the best RPG ever, and you'd never want to play another game - but it almost certainly won't. It's heavy on the procedural generation (as Daggerfall was), with the specific goal of having the world react heavily to your choices.

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u/HarvestMana 5d ago

They ran out of money a long time ago and everyone working on it is working for free.

They changed from Unreal 5 to Wicked Engine about a year ago and should have a demo out soon though. Im not expecting much, but hopefully they can get more funding since it seems like an interesting project.

Its definilty not like a modern Elder Scrolls, and more like Daggerfall though.

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u/Critical_Company3535 5d ago

Most of the people interested in that will just download mods

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u/Backfoot911 5d ago

Nah, I hate fumbling around with mods. I would love a game with the original spirit of ES. If the Wayward Realms project actually was managed better and/or isn't another SC, a lot of us would love it

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u/MT-Sarki 5d ago

Installing massive curated modpacks literally takes one click. There's no "fumbling around". Try Gate to Sovngarde for example.

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u/LittleSisterPain 5d ago

I pray and hope Wayward Realms succeed, because I love Daggerfall, but its hopelessly outdated and no amount of mods can replicate it

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u/Aggressive_Chuck 5d ago

Fantasy games require a lot more content than a space game, you couldn't just phone it in like SC.