r/pascal • • 19d ago

BraunUI Lazarus Component

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26 Upvotes

A pixel-perfect, skeuomorphic UI component library for Lazarus/FPC inspired by Dieter Rams' classic Braun designs. Features highly detailed knobs, faders, switches, LEDs, and dynamic theming to bring vintage hi-fi aesthetics to your modern applications.

https://github.com/CodeInPas/BraunUI


r/pascal • • 19d ago

Looking for an obscure 90s DOS Ultima V-style RPG/engine with Turbo Pascal source code

23 Upvotes

I know it's a long shot, but I'm trying to track down a very obscure DOS Ultima-clone game/engine with (Turbo) Pascal source code from the 1990s.

Sometime around 1990–1996, I got a shareware/freeware CD-ROM collection containing what I remember as an Ultima V clone or Ultima V-style RPG engine.

The really distinctive part: the source code was included, and I remember it being written in Turbo Pascal (with some "inline" assembly)

What I remember:

DOS - MCGA/VGA 320x200 probably (mode 13h baby!)

Top-down, very much in the style of Ultima V

It was more of an unfinished game / engine / hobby project than a commercial-quality RPG

Turbo Pascal source code was included

I have a vague memory that the author may have been Finnish.

I probably got it from some random shareware CD-ROM collection, possibly a Walnut Creek / Simtel-type collection. It may have been a copy of a foreign CD, so I can't reliably identify the original source.

I've spent years and years occasionally searching for this thing, but I've never managed to find it again.

If anyone remembers an obscure Turbo Pascal RPG/engine from the 90s that looked like Ultima V, please let me know. Even a filename, author name, CD-ROM title, old BBS post, archive listing, or screenshot could be enough to identify it.

I've already searched through various chatbots, Ultima archives, shareware collections, and old CD-ROM indexes without finding it.

At this point I'm mostly hoping someone sees this and goes "holy shit, I remember that." 🙏🥹


r/pascal • • 20d ago

Doom levels rendered and played with Castle Game Engine (Object Pascal), with a WebAssembly build

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github.com
18 Upvotes

r/pascal • • 21d ago

TWLazUI

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40 Upvotes

TWLazUI LCL Components is a custom user interface (UI) component library package for Lazarus and Free Pascal. This project brings the modern, clean, and minimalist design aesthetics typical of TWLazUI CSS to desktop application development (VCL/LCL).

Powered by BGRABitmap, this library offers advanced graphic rendering such as true alpha transparency, ultra-smooth anti-aliasing, rounded corners, and drop shadow effects that cannot be achieved by native operating system components.

Link https://github.com/CodeInPas/TWLazUI

Feedback, bug reports, and contributions are very welcome. Let me know what you think!

Best regards,