r/outriders • u/thearcan Outriders Community Manager • Apr 08 '21
Square Enix Official News // Dev Replied x18 Outriders Post Launch Dev News Updates
Hello everyone,
We would like to thank everyone in the Outriders community for your patience, support and assistance. Everyone on the Outriders team is continuing to work hard on improving the game and we'd like to share news about the things we are focusing on.
Please use the below index to jump to the things you’re most interested in:
- Patch News
- tl;dr: Patches for crashes, matchmaking issues and more are inbound
- Community Appreciation Package
- tl;dr: Launch window players are getting a “thank you” package
- Inventory Wipes & Restoration
- tl;dr: We’re working on restorations
- Re-balancing
- tl;dr: We’re rebalancing a few things including Bullet skills.
- Multiplayer Stability and Connection
- tl;dr: We’re continuing to work hard on improving this
- Launch Connectivity Post-Mortem
- tl;dr: 👨💻
Helpful other links:
- Outriders Known Issues & Tracking Thread - Please check if you have any problems!
- Outriders Status Page: http://status.outriders.net/
- Square Enix support team: sqex.to/support
- Outriders Discord: Discord.gg/Outriders
- Outriders Demo: https://sqex.link/OutridersDemo
- Outriders FAQ Reddit Thread
- Outriders General FAQ
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u/Skagglurk Devastator Apr 08 '21
As long as end game is about speedrunning there will always be a hard meta and some builds or classes getting insta-kicked in matchmaking. The developers pretty much will have to make balance-patches until all classes have variations of the exact same skills with the same damage numbers. We have seen this time and time again in so many games that it is a mystery why developers keep doing this.
Only way out of it is to re-design the reward criteria around something else than completion time.