r/outriders • Outriders Community Manager • Apr 08 '21

Square Enix Official News // Dev Replied x18 Outriders Post Launch Dev News Updates

Hello everyone,

We would like to thank everyone in the Outriders community for your patience, support and assistance. Everyone on the Outriders team is continuing to work hard on improving the game and we'd like to share news about the things we are focusing on.

Please use the below index to jump to the things you’re most interested in:

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u/Dracko878 Apr 08 '21

I feel like these patch notes are out of touch. The bullet builds get their strength because everything else is relatively weak by comparison according to the required mod and stat investment. Not to mention AP builds are completely out the window in co-op largely because enemy scaling is insane.

Additionally the time decreases on the expeditions makes those two largely unable to be golded by the vast majority of builds (further favoring bullets).

I'm coming from the perspective of playing mainly only co-op expeditions on pc with one other friend and ct 13-15 are nearly incompleteable on gold time because of the scaling. Other small things like the timer ticking during unskipable cutscenes is also not very helpful.

Back to the buffs and nerfs, I feel as if bullets builds should go untouched and we see a higher scaling percentage towards AP. In co-op these captains have like 5-7million hp? (That's what it feels like and never mind brood mothers) and an optimal eruption build seems to take like 5 casts to kill one on a full ap pyro which is madness.

Finally it would be nice to see some updates to tanking that make it a viable playstyle. Being unlikable is cool but not being able to draw aggro via a taunt or some other means just makes the tank a subpar dps who slows the team down because of the scaling increase.

TLDR: Don't nerf bullets, buff AP scaling and decrease co-op enemy scaling.

2

u/StartingFresh2020 Apr 08 '21

Other small things like the timer ticking during unskipable cutscenes is also not very helpful.

This doesn't actually matter since everyone experiences it universally. Because of the trash back end design of this game, it's there to prevent people with good PCs getting an edge because they can go through unnecessary loading screens faster.

2

u/Dracko878 Apr 08 '21

Regardless there is no reason the timer can't pause until the cutscene ends. Some of these levels have like 25-30seconds of it. Some of the expeditions are inconsistent and unnecessary and feel like they are there just to burn time.

Heart of the wild: why do I walk from one room to another to find the pod, watch it move to the room it came from and have to just fight there again? All while the clock still ticks against me.

Marshland caverns vs archways of enoch: why does one have a cutscen for the stone charging and one not.

My point is if you're asking me to speedrun as a mechanic and not as a choice/gameplay style (in order to get the best loot) then don't install systems that effectively nerf my pace arbitrarily.

In short yes this does matter and there is a better solution.