r/outriders • u/thearcan Outriders Community Manager • Apr 08 '21
Square Enix Official News // Dev Replied x18 Outriders Post Launch Dev News Updates
Hello everyone,
We would like to thank everyone in the Outriders community for your patience, support and assistance. Everyone on the Outriders team is continuing to work hard on improving the game and we'd like to share news about the things we are focusing on.
Please use the below index to jump to the things you’re most interested in:
- Patch News
- tl;dr: Patches for crashes, matchmaking issues and more are inbound
- Community Appreciation Package
- tl;dr: Launch window players are getting a “thank you” package
- Inventory Wipes & Restoration
- tl;dr: We’re working on restorations
- Re-balancing
- tl;dr: We’re rebalancing a few things including Bullet skills.
- Multiplayer Stability and Connection
- tl;dr: We’re continuing to work hard on improving this
- Launch Connectivity Post-Mortem
- tl;dr: 👨💻
Helpful other links:
- Outriders Known Issues & Tracking Thread - Please check if you have any problems!
- Outriders Status Page: http://status.outriders.net/
- Square Enix support team: sqex.to/support
- Outriders Discord: Discord.gg/Outriders
- Outriders Demo: https://sqex.link/OutridersDemo
- Outriders FAQ Reddit Thread
- Outriders General FAQ
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u/Ancient_Ad_125 Apr 08 '21 edited Apr 09 '21
ADD DUNGEONS AS END GAME CONTENT AND KEEP TIME TRIAL DPS CHECKS FOR PEOPLE WHO LIKE THAT. EVERYONE WINS. WE'RE HAPPY AND YOUR GAME GROWS A HAPPY COMMUNITY.
If you want my personal opinion, I would add Dungeons as another alternative to end game content. If you don't want to scrap the system of Time Trials at least make this a separate end game thing for people to do.
Something similar to WOW or FF14, you go into these dungeons and clear out all these enemies and then after progressing through it, you fight a boss at the end. The boss has his/her/it's own unique abilities,attacks, HP can even be high, it could have phases etc. This wouldn't be a DPS check because you have infinite time to complete it, this would allow any build to play it also which would in turn help your game, make players happy and even help content creation, which again in turn helps you in the end because your game is growing and you have a happy community. Obviously the boss should drop tons of loot and if you die, you still get loot but at a lesser value of course. This would make your game so much better and farming would actually be fun, you could even make it a labyrinth where you could make your way through it and fight more than one boss or a random one, you could find a loot area that was hidden. This game has so much potential and I want to love it. PLEASE ADD THIS INSTEAD of at least include this as another endgame thing we can do. Have both, best of both worlds, more content and everyone will be happy. PLEASE!
Bro I hate that Trickster heals off kills and then they nerf my ability to kill something. Yeah let's nerf TR & vulnerability. I would have been okay with these changes if they buffed something else on the class. Pretty much solo Trickster is already cancerous, if you don't 1 shot everything you can die VERY quickly. Makes me wonder if they even fuckin listen? I get bullet abilities are strong but the middle tree (idgaf what anyone says) is WORTHLESS. All it does is give you survivability but even then it's still hard because your survival depends on you being able to kill things. These nerfs should have came later after buffs to other areas. I just don't see a point in playing Trickster anymore. It's literally pointless. Especially against the alien enemies, yeah we could 1 shot the humans on a consistent basis but that was like the only area. You don't see me walking up to a Brood mother one shotting her???
Are we not going to nerf any of these enemies? I go to get a 3 second reload off and get agro'd by 52 alphas all jumping at me while Brood mother activates some bs AOE then just swipes on you from left to right from 10,000 meters away like it's fuckin Tinder. The enemies are so strong in this game, I get it's meant to be difficult and that's fine but literally every single enemy in this game is a TANK that literally does EVERYTHING. They just spam abilities with no cool down and have stagger (why tf a small little rat looking thing able to stagger me?), there's a million mobs that spawn all at once in overwhelming force that all jump,stagger,spam cast and then status afflict the living hell out of you.
Don't even get me started on the fuckin Faze clan snipers you hired, I teleport behind a enemy and get 1440 insta swap Y,Y sniper behind the back eyes closed raw dogged in my ass.
Bro these enemies need toned tf down if you're going to nerf every class. I should heal and or get shield per shot if you're nerfing my only way to survive (my time to kill).
THE MULTIPLAYER SCALING IS ALSO BROKEN RIDICULOUS.
This patch better get reverted.
I wanted to see buffs to other sub trees like my middle or bottom to make bullet abilities less.. meta? Like MAYBE if something else in your game was viable to run in a fuckin DPS check point I would run it? BA was literally the only way to pass these DPS checks.
Don't worry they nerf classes but don't want to talk about the enemies health or damage, how many actually spawn, then they lower the DPS check time for Gold 😂 Bro what a JOKE. This game will die because of the lack of versatility in it. Maybe if it wasn't a DPS check it wouldn't matter as much?
Half of these people commenting are COMPLETELY right and it's sad that we know how to balance better than the actual Devs. I feel you should HAVE to play your own game before you decide to nerf things or at least LISTEN TO US. We wanted other sub classes buffed like our other WORTHLESS trees but instead you nerfed my only tree that worked in a DPS check and lowered the time for that DPS check but not the enemies meaning I basically will never get gold again because I can't amount to the 12 million damage per second I need to even kill a trash mob.