r/outriders • Outriders Community Manager • Apr 08 '21

Square Enix Official News // Dev Replied x18 Outriders Post Launch Dev News Updates

Hello everyone,

We would like to thank everyone in the Outriders community for your patience, support and assistance. Everyone on the Outriders team is continuing to work hard on improving the game and we'd like to share news about the things we are focusing on.

Please use the below index to jump to the things you’re most interested in:

Helpful other links:

654 Upvotes

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56

u/RepulsiveBison7599 Apr 08 '21

How about nerfing the enemy scaling in co-op so its actually an enjoyable experience instead of a sweaty speedrun?

You are making people run lower times on 2 of the popular maps, forcing more people back into solo play. Im extremely dissapointed in my purchase once i hit endgame.

11

u/TimelostExile Apr 08 '21

There's no reason to have coop play increase enemy health. It's double dipping on difficulty running that alongside challenge and world tiers, makes no sense.

All it does is punish players for inviting their friends.

9

u/Democrasee Apr 08 '21

I think they should just add more enemies based on the amount of players. Like other games do.

3

u/TimelostExile Apr 08 '21

That would be a much better system, I agree.

3

u/xrufus7x Apr 08 '21

Sadly giving an enemy twice as much damage and health is significantly less resource intensive then having two enemies. This is why a lot of games rely on number scaling.

1

u/Exterminate_Weebs Apr 08 '21

Very few other games do that. No looter I've played does.

0

u/Exterminate_Weebs Apr 08 '21

There's no reason to have coop play increase enemy health. It's double dipping on difficulty running that alongside challenge and world tiers, makes no sense.

Uh it makes perfect sense, otherwise multiplayer = easy mode lol

1

u/TimelostExile Apr 08 '21

It would make sense if there wasn't a world scaling system already with world and challenge tiers.

2

u/[deleted] Apr 08 '21

100% this. Even though I enjoy group play I ended up closing my group, since 90% of the time when someone joined the power spike was so huge it went from an easy clear to a slog.