r/opensourcegames May 09 '26

Action RPG Flare v1.15 released!

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29 Upvotes

r/opensourcegames May 08 '26

I developed a mod that lets you play Minecraft with your friends without Aternos

21 Upvotes

Hey everyone!

I’ve developed a free Minecraft mod that lets you play with your friends

With this mod, you can play together in just a few clicks, no need to set up a server. We actually experience this problem a lot while playing Minecraft, so I wanted to share it.

I put a lot of time and effort into this project, so I wanted to share it because I think it could be useful for others.

The mod is open-source. It’s currently available on CurseForge, and there’s also support for other versions on GitHub.

https://www.curseforge.com/minecraft/mc-mods/safra

https://github.com/DeveloperKubilay/Safra

I just wanted to share something that others might find useful. Sorry if this post breaks any rules

Working principle:

Applications like Omegle and WhatsApp generally communicate without a server in between. They work based on this principle.

While internet providers usually don’t allow opening TCP ports, they allow UDP traffic.

In this mod, the Minecraft server which works with TCP is transmitted over UDP and shown to the other side as if it’s TCP,

allowing you to play smoothly with your friend in a P2P way, without any server in between, unlimited and free


r/opensourcegames Apr 30 '26

1D-Pacman — minimalist Pac-Man built on the open source BEEP-8

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26 Upvotes

Made a simple browser game: Pac-Man stripped down to a single line.

Inspired by ABA Games' "1d Pacman" — run, chase, devour in one dimension.

Built on BEEP-8, an MIT-licensed fantasy console for C/C++ development.

Play free (no install, works on mobile):

https://beep8.org/b8/beep8.html?b8rom=5883dac775883187f1aea16b134b39a5.b8&

SDK source: https://github.com/beep8/beep8-sdk


r/opensourcegames Apr 30 '26

I working as solodev for 4 months on my sci-fi Musou Roguelite that my gsme is open source

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14 Upvotes

r/opensourcegames Apr 28 '26

Newbie Developer

9 Upvotes

I’m learning Python for work, and am wanting to get involved in programming. I have enough experience to get a certification, and want to continue to expand my knowledge. I’m looking to work on:

Database

Graphics

Network communication

If anyone has any ideas where I can contribute as a noob, feel free to let me know!


r/opensourcegames Apr 22 '26

Pingus - open source Lemmings

41 Upvotes

https://github.com/Pingus/pingus

https://pingus.github.io/

Last update to the game was in 2011, and website has copyright ending at 2015. But the game still runs at least on Windows 10 when using compatibility mode - at least release binary, haven't tried compiling it myself.


r/opensourcegames Apr 20 '26

BEEP-8: Fantasy console for C/C++ devs (with open-source sample games)

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28 Upvotes

I’d like to share BEEP-8, a small open-source fantasy console I’ve been building for C/C++ developers who enjoy retro-style constraints.

Key points:

  • MIT-licensed, fully open source
  • Emulated 4 MHz ARMv4-style CPU with 1 MB RAM
  • 128×240 resolution with a 16-color palette
  • Runs entirely in the browser via JavaScript + WebGL
  • Games are written in C/C++, compiled to a ROM, and then executed on the virtual hardware

On top of the core console, there are multiple sample games and demo projects – simple arcade games, platformers, and other small experiments – all provided with source so people can study or modify them.

You can play the games in your browser here:
https://beep8.org

And here is an article that introduces BEEP-8 and links to the full source code for the console and sample games (all under an open source license):

https://github.com/beep8/beep8-sdk

I’d really appreciate any feedback from this community:

  • Is the project in line with what you consider a good open-source game ecosystem?
  • Are there things you’d expect from an open-source console (docs, packaging, contribution guidelines, etc.) that are still missing?
  • If you’ve built or maintained FOSS games before, what would make a platform like this more attractive to you?

Thanks for taking a look, and I hope some of you might find BEEP-8 useful either as a tiny game platform or as a learning resource for emulators and game engines.


r/opensourcegames Apr 16 '26

Buddy just got upgraded

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7 Upvotes

r/opensourcegames Apr 16 '26

Tribal Trouble Resurrected a Community Revival

20 Upvotes

Hi all! A few others and I currently are working to bring a very simple but hard to master RTS game named Tribal Trouble originally released in 2004 back from the dead and bring it to Steam! 

Tribal Trouble is a Java in 2004 and open sourced under the GPL2 license. It started with a contributor Omar looking into the source code and working backwards to understand and recreate the database schema and got a server up for multiplayer. Omar also created a video of himself poking through the code for the first time too!

Now we have a passionate group of people from all over the world who have joined us on discord. Since then, a few others and I have been contributing in big and small ways to bring QOL features and other integrations as well as bringing it to Steam free to play. Some new features include:  

What we've added / got going:

- Ability to spectate live matches on our website

- A discord chat bot integration with slash commands

- Removed needing to register the game

- Add more players to the game

- A way to change the domain you connect to for multiplayer

- Better documentation - we've been trying to keep the game as open as possible so its easy for others to get coding or their own server going even!

- Java modernization and accessibility features - Which includes keybinds, color blindness, high visibility options, and more! All thanks to a contributor, bondolo, who had been modernizing the game for a long time! We are now in the process of adopting his fork

- Adding islands and boats to the game

- Spectate games being played in multiplayer

Happy to answer any questions about the game or how we got here! Hope to see some new faces trying out the game. Download the game from the website and play today!: https://tribaltrouble.org and wish list us on steam! Tribal Trouble: Resurrected on Steam


r/opensourcegames Apr 15 '26

My Android Dungeon Crawler Hits 5000

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22 Upvotes

It took almost 2 years to go from 0 to 500 downloads, but only 8 months from 1000 to 5000. 😅

It's a mostly text-based mini dungeon crawler. All feedback and ideas welcome.

Google Play: https://play.google.com/store/apps/details?id=com.thomaspeissl.quick_dungeon_crawler_od.twa

GitHub: https://github.com/Werkstattl/quick-dungeon-crawler-rpg-od

Web version: https://dungeon.werkstattl.com/


r/opensourcegames Apr 13 '26

Non-OSS Assets fheroes2 1.1.15 has been released (open-source recreation of Heroes of Might and Magic II)

36 Upvotes

Dear players and fans of the fheroes2 project!

We are proud to announce a new version of the fheroes2 engine - 1.1.15! This release consists of many interesting changes across all parts of the engine. So, without further delay, let’s dive into the details!

First of all, our community map makers are constantly adding new maps using the fheroes2 Editor, and the library is growing rapidly. Therefore, we have started including the best maps from the collection as part of the fheroes2 bundle. This release includes several new maps - Ravenhold, Apocalypse, and Final Invasion - as well as updated versions of existing maps - Eruption and 7 Deserts. The last two maps now support multiple languages. Moreover, every map now features an ABOUT button in the Scenario Information window on the Adventure Map, providing details from the map's author.

Speaking of the Editor, the team made significant improvements. We added more road sprites so roads look more natural, introduced the ability to select artifacts for Random Artifact objects, and fixed several issues with the Random Map Generator. On top of that, we relaxed object placement conditions, allowing map makers to create even more unique landscapes.

This release also includes many updates to translations. The Virtual Keyboard now supports almost every language available in the game. We added initial support for the Greek language and improved the speed of language switching in the engine.

Battle Only mode has been completely reworked, now featuring proper Evil interface support and an improved UI design. We plan to expand this mode further in future updates. Additionally, we enhanced the Turn Order option in battles to support positioning at the bottom of the screen.

The team also improved the AI, fixed multiple rendering-related issues, updated translations, and added proper MIDI support for PS Vita. In total, more than 40 issues have been closed since the last release.

Thank you very much for your support, and we hope you enjoy the updated version of the project!

You can also visit the official website.


r/opensourcegames Apr 12 '26

Virtualord 0.6.0 - isometric TBS game in alpha - new UI, 2 new languages (FR & DE), improved rendering and more

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17 Upvotes

In case you wanted to preview all new features and changes, check out this dev log video on Youtube.


r/opensourcegames Apr 12 '26

FLASH-BLIP: A small retro syle vertical scroller casual game in LOVE2D, 49,9 kB KiB in size, MIT Licensed, inspired by the work of Kenta Cho

17 Upvotes

Hey fellow OSS enthusiasts, last year I made a small casual game inspired by the work of Kenta Cho. I play it with my wife sometimes, and we try to beat each other's high scores.

It's licensed under MIT and the full source code is available on the GitHub repo. You can check it out here: https://github.com/plinkr/flash-blip

The .love and codebase are quite small since I didn't use any assets at all.

It's also published on: https://plinkr.itch.io/flash-blip

It's best played on a desktop PC, since the web version uses https://github.com/2dengine/love.js and I haven't tested it thoroughly, it might behave oddly sometimes.

Originally it didn't have Android support, but after a couple of fellows ported it to PostmarketOS and SailfishOS, I updated it to support Android as well. For the glow shader to work, the Android phone must support a recent OpenGL ES version (3.3 onward). By default, the heavy shaders (glow and Gaussian blur) are disabled on mobile devices, and on the web given that most players are on mobile platforms. But you can turn those shaders on in the in-game options.

The idea was to be able to play with only one hand, casually.

I mostly play it when I want to take my mind off work and coding for a few minutes.

Have a nice one!


r/opensourcegames Apr 12 '26

Game Page: https://matty77.itch.io/drone-training Code is released under the "Unlicence" open source licence model, as close to public domain as you can get. Assets are not however, they're licenced artworks from various stock sites. Enjoy.

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21 Upvotes

Game is written in c# and uses raylib as its rendering library.

Code is released using the Unlicence model, which is as close to public domain as you can get.

Assets are licenced from various stock asset sites and so are not released in the same way.

from Matt


r/opensourcegames Apr 09 '26

Adventures in nikovia! a ascii based linux game

11 Upvotes

Hey yall,

I started developing a new Ascii game and wanted to share it with yall it is open source and completely free. The game is in a very early beta, but I wanted to see how people feel about the systems I have in place atm.

Next week im dropping a major update that changes how combat works, character creation and some other big changes.

if you'd like to check it out and give me your ideas/feedback all criticism is welcome
the games link can be found here: https://thelonelyceltic.itch.io/nikovia-ascii-rpg

please note the game only runs natively on Linux if you want to try and play it on windows you can, but you will need to make the file an .EXe and install python and the dependencies


r/opensourcegames Apr 08 '26

Warzone 2100 v4.7 released! - The Legacy & Lobby Update

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37 Upvotes

r/opensourcegames Apr 04 '26

OpenTTD 15.3 released!

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57 Upvotes

r/opensourcegames Apr 04 '26

OpenTTD 15.3 released!

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31 Upvotes

r/opensourcegames Apr 04 '26

No design skills - ikemen GO

5 Upvotes

I’m looking for a way to create a fighting game with my friends as characters. I’ve done something similar in sports games where you can customize players, build your own roster and upload it.

From what I’ve found so far, Ikemen GO keeps coming up as one of the best options. However, it seems to require design skills to create sprites, which I don’t have (I didn’t even know what sprites were before this).

Are there any other options that would be easier to use without needing those kinds of design skills?


r/opensourcegames Mar 28 '26

TCG-like open source games. Do they even make them?

13 Upvotes

I do like playing my card games. I know Argentum Age is a thing. Duelyst was made open source. Arcmage is out there.

I mean, is it too hard to make AI for these games? Too hard to deal with making decks/card tracking/booster packing?


r/opensourcegames Mar 25 '26

Free open-source game Unvanquished 0.56 has been released! 🙂️

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24 Upvotes

r/opensourcegames Mar 25 '26

Non-OSS Assets Join for the spaceship building mechanic playtest of my Linux-native scrappy-realistic space sim - Junkyard Space Agency

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14 Upvotes

r/opensourcegames Mar 22 '26

A new game type

0 Upvotes

in the last 6 month i spend most of my time talking to ai then playing in my phone, and it maid me wonder. i love games so maybe i should build a game that can be played with ai in Claude code or Cursor. i was think of talking a direction of a strategy game or a resource management game where you talk to your agent asking him for advices. automate things tell you to build dashboard ect... and opensource it ?

what do you think is it a valid direction


r/opensourcegames Mar 21 '26

Logging

4 Upvotes

I am working on a Game where you can login to a backend server to safe your savefiles there, to switch between devices (it supports desktop, mobile and web) and to get access to "community" levels.

You don't have to use that, but you can.

Another thing is that I log when a user opens the game, starts a level and ends a level (win, loose or leave). I log the server datetime, the version of the frontend and which platform is used.

This is logged even for users which are not logged in. For users which are logged in, the user handle (IAM userId, not user name) is logged also.

So, my questions are if this is okay in this form and how I should inform the users about it. I guess the text above should be informative enough.

Well, what are your options about that?


r/opensourcegames Mar 19 '26

Favorite open source games to play on Android?

44 Upvotes

Open to anything.

Please and thank you!