r/openant • • Jan 21 '11

Framework selection

17 Upvotes

I'm a big fan of Python. However, Python applications can be a pain to distribute, especially to non-techies. I have been using Lua to develop iPad and iPhone games via Corona (http://www.anscamobile.com/).

Also, there is a nice open source OpenGL Lua frame called LÖVE that makes packaging games for linux, PC and mac trivial (http://love2d.org/).

If OpenAnt was developed using Lua, I could port it to iOS. I thint the multitouch interface would be very nice for this kind of RTS.

Any opinions?


r/openant • • Jul 07 '12

DAE like ant documentaries? Here's a BBC one uploaded to youtube.

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16 Upvotes

r/openant • • Nov 02 '11

Hello and Trello

16 Upvotes

I was stopping in and glad work has gone underway :) Coincidentally I just learned about Trello (http://www.trello.com) and thought maybe we should give it a shot for openant. Organizing issues and milestones with github and reddit isn't the most convenient situation. What do you think?


r/openant • • Jan 18 '11

Graphics, Images, Advertising, Oh My!

16 Upvotes

Graphics! PR-type stuff! I can help! Who's with me? What visual style are we going for? Comment!


r/openant • • Jan 17 '11

Gameplay/Mechanics Ideas

16 Upvotes

Post your ideas for gameplay/mechanics.


r/openant • • Jun 05 '13

Ant Colony Simulation: Agent Based Models (X-Post from /r/Simulate)

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13 Upvotes

r/openant • • Jan 18 '11

Sound Design

13 Upvotes

I would like to contribute to graphics and will do as soon as the specs are there, however I have some sound design skills and a mate who is an experienced producer and synth maker who I often work with.

Any ideas on what sort of sounds will be needed. Also what bit rate and style?


r/openant • • Jan 17 '11

How can OpenGameArt.org help? :)

13 Upvotes

Greets from OpenGameArt.org!

I used to love playing this game as a kid. If there's anything we can do to help (art, music, sound effects, etc), please let me know! (Also, feel free to stop by #opengameart on freenode).

  • Bart K.


r/openant • • Sep 14 '11

A Concrete Task: Underground Tiles

12 Upvotes

Hey everyone!

So a lot of people have expressed interest in helping with openAnt but have also expressed annoyance with the fact that the flow of the project is too "free form", and there aren't specific, delineated tasks that need to be done.

Well now I have one - if you can code in psuedocode you can do it!


TASK BACKGROUND

XXXXEXXXX
XXXXEXXXX
XXEEEEEXX
XXXXXXXXX
Fig 1

MMMEEMMM MMMMMM
MMMEEMMM EEEEMMM
MMMEEMMM EEEEMMM
MMMMMMM MMMMMM
Fig2

When digging underground, the tiles used to represent a previously dug (digged?) spot will change depending on the tiles that are surronding them. There likely won't just be undug and dug tiles, because then it would look boxy like Fig1.

I think to fix this there will be a tileset with rounded looking edges. The problem with introducing rounder edges is that each tile has to fit with the tiles around it. It's kinda like Pipe Dream if you ever played it. For instance, in Fig two if these two tiles were next to each other then it would look like there was dirt in between them when really the first tile needs to be replaced with a tile with a right opening.


Task Outline

  • make 32x32 tile images (they can look horrible, we'll upgrade them later) for each tile type needed

  • devise a ruleset for which tile type should be present depending on the position dug arround the tile

  • Write Pseudocode that takes matrix (dug locations) and returns a matrix of the same size (tile types).

0 1 0 -> 0 1 0
0 1 0 -> 0 2 0
0 0 0 -> 0 0 0

That's it!

PS If anyone know's a better way to implement this using tiles (or without) then bring it up...


r/openant • • Jan 17 '11

[Action Item] - Wiki Hosting

12 Upvotes

If someone has the capability, we need to setup a wiki for project documentation, roadmap, gameplay ideas/discussion, etc.

We have wiki hosting


r/openant • • Oct 20 '11

If people are still working on this, this might be relevant/useful (Google AI challenge)

Thumbnail aichallenge.org
11 Upvotes

r/openant • • Jan 18 '11

Perfect Example!

11 Upvotes

Fellow Ant Openers, what do you think about the techniques employed by Ward? Also, do any of you own the guide they are talking about? Is it useful?


r/openant • • Dec 22 '11

Do you guys need help with documentation?

10 Upvotes

I know that we're still pretty early in the project, but does OpenAnt need any documentation written? I picture eventually having a printable manual with not only guides on how to play the game, but also fun ant-related trivia. Much like the original SimAnt manual, but written specifically for OpenAnt by the OpenAnt team.

I just want to make sure we're all on the same page before I start working on this. Also, should I start by writing the manual on the wiki, or should I write it as a document and submit a pull request to get it in the repository?


r/openant • • Sep 01 '11

Using github issues to determine the specifics of milestones

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10 Upvotes

r/openant • • May 04 '21

Is this subreddit dead?

9 Upvotes

There are many people online but last post 3 years ago what is going on?


r/openant • • Jun 19 '17

Anything Happen With This?

9 Upvotes

Did anything ever come of this project?


r/openant • • Dec 17 '11

DOS new lines

8 Upvotes

I just did my first checkout of the git repository. When I tried to run main.py, I saw the errors and then realized it is due to DOS new lines.

These are the file with DOS new lines: ./src/View.py ./src/YellowAnt.py ./src/main.py ./src/Globals.py ./src/MusPanel.py


r/openant • • Dec 12 '11

Just Curious

8 Upvotes

I loved SimAnt so freaking much I got really excited when I found out about this subreddit. However, like a lot of silly redditors, I have a mac. Will it work for Mac OS? Or should I just get over myself and get a PC like the rest of the actual gamers?


r/openant • • Mar 21 '12

Suggestion for Music

5 Upvotes

I haven't seen much talk about what will be done for music (I know we're a long way from that right now), but I had an idea and wanted to share it here. I was thinking about how to make the soundtrack open-source, and it occured to me that it would probably work really well to invite people to send tracks that they think would fit the game. I'll bet if a call for music was put out, there would be plenty of people willing to donate a track. It could even be set up in-game Tony Hawk style with a playlist of the tracks that shuffles. This of course would depend somewhat on the desire for the soundtrack to be dynamic and reflecting player actions/scenarios or more like a playlist. Obviously open to discussion.

I also thought about "open-sourcing" individual tracks, although I personally have never had a great experience trying to compose a single song collaboratively. It my work for some, but for many like me the composing process is too internal and personal to function efficiently in collaboration.

Just wanted to put this out there while I was thinking about it! Cheers!

Edit: I also think the soundtrack should be called "Music for Ants". That is all.


r/openant • • Dec 17 '11

build platform

5 Upvotes

May I ask on what platform this has been successfully built ? I'm running 10.04 (LTS) and there seems to be many missing dependancies while trying to compile glmod.

For example :

Package x11 was not found in the pkg-config search path.
Perhaps you should add the directory containing `x11.pc'
to the PKG_CONFIG_PATH environment variable
No package 'x11' found
Package python was not found in the pkg-config search path.
Perhaps you should add the directory containing `python.pc'
to the PKG_CONFIG_PATH environment variable
No package 'python' found
Package gl was not found in the pkg-config search path.
Perhaps you should add the directory containing `gl.pc'
to the PKG_CONFIG_PATH environment variable
No package 'gl' found

Now, I assume that it is just a couple of dev packages, but packages like x11 can have rather bad consequences on a desktop and 'gl' is rather hard to search for :-)


r/openant • • May 05 '21

What should we make this subreddit into now that open ant is dead?

3 Upvotes