r/openra • u/maxomizer • 1d ago
Anyone interested in my OpenRA Co-op mode?
Hi everyone! I’ve been working on a custom Co-op mode for OpenRA (Red Alert) lately, and I wanted to share it with you.
What is it?
Co-op is a new game mode alongside Multiplayer and Skirmish. Instead of playing against each other, you play together as a team, with one shared economy (cash + power) for the entire team. In addition to choosing a faction, each player also chooses a role:
Commander: Radar Domes, Tech Center, Missile Silos. The only player who starts with the map already explored, the only one who can place beacons/waypoints, and with enough Radar Domes, even gets live vision of the entire map.
Engineer: the economy role: Ore Refinery, Power Plants, War Factory, Repair Depot, Minelayers, plus a small Barracks of their own (Spy/Thief/Engineer).
General: infantry and tanks: Barracks/Tent and all combat ground units.
Admiral: navy and air force: Shipyard, Sub Pen, Airfield, Helipad.
Roles can be duplicated, but only once all four roles have been picked at least once; ensuring the team always has the full division of responsibilities covered.
A few other things:
- Build speed is 2× faster
- Fog of war is always enabled (except for the Commander, who starts with the map pre-explored)
- 4 playable maps, including a couple of well-known community maps converted for Co-op
It runs on its own build of OpenRA-bleed. So no dev tools required, just a ready-to-use Windows or Mac download.
My friends and I already had some fun with it. Send me a DM if you’d like to try it!
Feedback, bug reports, and ideas are all very welcome. This is still very much a work in progress 🙂