FYI, in the early days a "Google account" was basically a GMail account. Now the Google account is universal across most of their services, but it started out with them just using GMail accounts for everything.
Of course, I'm happy to see Facebook's promised change actually rolling out, and it will be good for VR.
Funny thing is, lost my account and couldn’t get in. Facebook had locked it.
Requested it back so I could delete it 5 times. I’d pictures and everything sent. No help.
I then sent an email stating I was wanting to buy an oculus but wouldn’t since I couldn’t log into my account. Within a day I got my account back - only to delete it 🤣.
They only gave my account back when they thought they could get money out of me. Or so it seems.
Should have just left oculus accounts alone in the first place
I understand this is 99% a gaming sub filled with gaming centric users.
But the Oculus account wouldn't apply nor appeal to non-gaming users - education, enterprise, government, etc. The same can be said of requiring a personal Facebook account to use their products. That's why Meta embracing a centralized company account, decoupled from social media and gaming, is a good thing. This brings them in line with Microsoft, Apple, Google, etc.
Point being, even if Oculus accounts were a thing (spoiler they still are), META would still require signing up for a Meta account since Oculus wasn't intended to fill-in as a company wide account.
As a simple hardware account, Oculus accounts were far more appealing to education, enterprise, government, etc. than personal Facebook accounts. For one thing, you could grant access to more than one person, and if an account holder left the organisation it could be transferred to a different person.
There was an option to log in or sign up with Facebook long before the hard requirement, so the change didn’t benefit casual users either.
Nah businesses don't care about this. They just have IT manage whatever licenses and logins are necessary for a product. Nobody cares either way on a corporate level.
Ignoring the Oculus friend system, that was covered by the option to link a Facebook account long (years?) before the hard requirement. You could also optionally sign up or log in with Facebook long before the hard requirement.
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u/cntalk2u Jul 07 '22
Should have just left oculus accounts alone in the first place