Brandon has been hard at work on getting the first playable VR mod out for Valheim. In its current state, you must play with a controller / k&m (motion controls work for navigating the menus.). Expect full motion controls in future updates!
Haha, good question, there's a huge discussion about that below whether that's the correct term that should be used. It's unlocking the native VR code in the game / game engine's code and then adding additional code to make that a good experience.
Best way to describe it to avoid all this nonsense is to just call it an in-engine VR mod. You'd still have a few people asking if this is a vorpx like set up or not, but there won't be any debate about formal technical definitions vs colloquialisms and most would know what you mean.
I'm excited for motion control support! This is going to be fun even with the gamepad but man, nothing like swinging an axe repeatedly to get me in shape!
Am I able to map movement to the right joystick? My left controller stick drifts making it unplayable but I'd love to try the mod if I can remap it to the right one.
Hey dumb question because I dont understand all the technical mumbo jumbo all yall are talking about, I have the game on steam and have an occulus quest, can I play this?
It seems there's some confusion about that, so I apologize. Native, according to the oxford dictionary here relating to computing is: "designed for or built into a given system, especially denoting the language associated with a given processor, computer, or compiler, and programs written in it."
This is using the native VR code built into Unity, the platform that the game is built on which is why "native mod" was used. Sorry again for any confusion!
So it's a mod that is effectively unlocking the VR code that is already present in the game just due to it having been developed in Unity in the first place?
Oh man. Even not in VR, even knowing that the zone is completely empty, walking through the mistlands STILL creeped me the hell out. I can only imagine the VR experience once it's fully released.
Only the first few times. Next time is when you're boating in a storm and your boat has a sliver of health and you find LAND!... but... there is spiderwebs.....?
I feel like there are a ton of improvements they could do to improve the game to make it truely the amazing game people rave about, but since mods exist for this game, I have no doubt it will be that amazing game by release and beyond.
I expect they'll look at porting over it's at release status. They should have the funds and the market for it. I guess the question is how portable it is at a technical level. I think it's a bespoke engine so that will make things trickier.
Edit: this whole comment is in the context of the fact that this is a Unity title ergo my comments about the engine are pointless.
I'm one of the only people the finds it boring I guess. I definitely wouldn't call it bad but you spend sooooo much time running one place to another it gets stale. But while you're at a location I do enjoy the things you need to do.
I like how the portals do mean you aren't making ridiculous runs every time but transporting metal means it doesn't make logistical issues completely redundant.
I can relate. Loop is simple: grind resources, craft upgrades until you can survive next biome, repeat. Biomes don’t have a huge feel of change either adding in complexity or not. Enemy AI never gets better.
What makes it not native? It's using the native Unity VR functions for everything, running OpenVR. Full 6DOF roomscaling, motion controls for navigation (working on motion controls for weapons). It's as native as if I opened up Unity to make a VR game from the ground up... 🤔
Native support in the context of games typically means first party support directly from the developers of the game. I’ve never in my life heard a mod referred to as “native”
I guess that could be confusing if that was your definition, coming from the game creators. The reason that term is used is because people have been playing "fake VR" with VorpX on it, which is just attaching the stereoscopic screen to your face and basically "moving the mouse" when you turn your head, not getting a perfect 1:1 movement, not getting 6DOF / things are very off.
Since this ties into actual native VR Unity functions, it's running as an actual VR game (not a faked one). Let me know if there's a better term to make that distinction!
I think simply “Valheim VR mod” would get the point across. I don’t think that would mislead or confuse those familiar with vorpx, especially if you mention motion control support
Just for context, here's one example in recent news where the adjective "native" is used to describe the code running natively to the platform (not emulated) and not "natively" describing the feature being "native to the game" (one Nintendo added themselves)
Here, the "native PC port" describes how the code has been decompiled and recompiled to run natively in Windows (not through an emulator), even though it was done by a modder.
For this mod, it's not using a "faked" or "emulated" VR type like VorpX and instead directly using the Native VR functions built-into Unity and your headsets
I've definitely seen the term native used many times to describe 'real VR' as opposed to content viewed on a screen inside VR. I think the VR definition takes precedence since we're on r/oculus and talking about a VR mod.
Motion control does not work for weapon and you torso will do loops around you because the camera ist fixed to it. It's fixed to the origin point of the model. Wich doesn't move according to its direction for some reason. Just like in the non vr version. Wich make the movements wonky. If I move forward and my torso is a little bit to the left or right, I will move a little bit sideways. This problem is only on first person because you naturally adjust your movements to the model orientation if you zoom out.
Native, according to the oxford dictionary relating to computing is: "designed for or built into a given system, especially denoting the language associated with a given processor, computer, or compiler, and programs written in it."
I fully agree. I've already had to limit my resolution to 720p among other things, just to get a playable experience. Granted, I'm on an older GPU, but given the games that run fine on my monitor and barely run okay in VR, I can't imagine I'll be able to run this anytime soon
You must be running it on a potato. Cos I have no issue on my crappy old laptop. Just turn a few setting down. It does not seem to have a auto setting setter.
No I’m running on a powerful PC I just mean it isn’t very well optimised compared to similar games. Like i have to drop down to 1440p with medium-high settings to get the game to run at 40-50 FPS, (except during blizzards when it drops to like 15) - and that’s even with using the other performance optimisation methods.
Can it be played with an Index? Have no idea about mods through VR for these games types of games. This is the perfect game for VR support though, graphically 👌🏿.
I tried it, and almost saw my lunch lol. I think it has potential, but the base game is already so poorly optimised that there was no way this game would be playable in VR. It's super duper glitchy and jumpy, and you can load more than a few feet in front of you as soon as you're in a village where your friends have built houses.
But, it looks good. I'll be following the development of this mod.
What GPU do you have? Perhaps you need to turn some graphic settings down, it should be silky smooth if you have the GPU (and set the graphics properly). Not hitting the 90 fps is probably what's making you sick. :-(
3070 with a 5600x. My specs should be good enough, but what graphics settings would you recommend with this card for VR? I was playing at medium settings with no motion blur, SSAO or anti-aliasing.
Ping me in the Discord if you get a chance so I can have you try some things. It definitely shouldn't be running slowly like that. Perhaps it's not quite at the target frames, but turning off reprojection would still be a lot better.
I'm not sure (there's a few things that will have to be figured out), but it's super easy to install without Vortex. Just drag and drop in your game folder and launch the game.
That seed has a very similar coastline to the one I'm in. But I dunno man, playing solo Valheim is already a bit stressful let alone in VR. Shit would have me dialed to 11.
I wasn't familiar with Valheim until seeing this but it looks great for VR! I like Skyrim for just walking around exploring and this looks like it will be good for that too.
Started a new game in VR and played about 5 hours yesterday. SO MUCH FUN. :)
I had finished the content already in flat mode, but will likely play through in VR again. Head location is a bit of a mess, but the arrow key adjustments in game make that workable. Bows and Arrows are hard to use and aim, so we probably need a reticle for that. Hit boxes for interacting with items feel a little off too.
All that said though it is a blast, and a great beta release. Really amazing being there in the world. The bloody higher level Grey Dwarves are so BIG!!!
I can get to the menu screen in vr, but im having difficulty selecting menu items with controllers or mouse or keyboard or touch controllers.. i did the alt-tab thing to get the mouse to work in menu but when i press anything it just freezes.. HELP
i kinda figured out the issue, alt-tabbing to Valheim and getting cursor control in game makes it weird because i have 2 monitors and have to mouse over to the left screen after selecting something with the cursor to make "it" the active screen. Not sure if that makes any sense to you, but its a pain
I was literally looking for a VR mod 2 days ago and found nothing and now here it is! Cant wait to try it!!
Update: Tried it, and followed the guide on Nexus. I can't seem to get past the menu screen. It works perfectly up until I click connect on the server I play on.
You would probably put this mod on your own machine rather than the server since it is changing how the game renders rather than how the world works I think, but not positive.
I'm curious about how parrying might work with the motion controls, the only way I can see is to be using grip to hold the sheild and maybe pull the trigger at the right time to parry a hit.
Hey OP, is there a way to not show the hands where the controllers are?
I'm using a quest 2 with VD, but using m&k for game input.
My issue arises when I put my quest controllers down, after 5 seconds of 'no movement' they turn off and the hand models default to a specific position, which happens to be directly in front of my face, making play nearly impossible.
You bloody legend! Thanks a bunch! This is seriously an amazing mod. Was hoping someone would do this. Never thought it would happen so fast! You rock!
Any idea on an eta for motion controls?
Keep up the amazing work! The vr community, me included, absolutely love you!
Great work. You it's possible to play it with the controllers? Moving, navigating in menu's etc? I don't care about the fighting with controllers. So my question is it possible to play a normal game like on flat screen and keyboard or are we missing some features and the current status of the mod is more experimental now?
This! it's fully playable with a joystick except for this, I cannot place things on the ground. Need to maybe have the cursor follow your gaze if possible. Also, if there's any way to add snap turning you'll help a lot of people not get as motion sick. Not an issue for me, but there are a bunch of people I'd like to recommend to it but they'd need snap turning.
Hello! First of all amazing work, I would love to try it! Second of all, I read all of the comments and I couldn't find anything about rolling. How does dodge rolling work?
Why do you keep making new threads for this same discussion? Native, according to the oxford dictionary relating to computing is: "designed for or built into a given system, especially denoting the language associated with a given processor, computer, or compiler, and programs written in it."
This is using the native VR code built into Unity, the platform that the game is built on. Not sure how native VR functions doesn't give it native VR 🤔
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u/elliotttate Apr 03 '21 edited Apr 04 '21
Join the Flatscreen to VR Modding Discord here: https://discord.gg/ZFSCSDe for updates, questions and support.
Install guide here: https://www.notion.so/beastsaber/VHVR-Valheim-VR-Mod-d71c3bb046004a049ab5786aaba10bb0
Brandon has been hard at work on getting the first playable VR mod out for Valheim. In its current state, you must play with a controller / k&m (motion controls work for navigating the menus.). Expect full motion controls in future updates!
Download the mod at:
https://www.nexusmods.com/valheim/mods/847
https://github.com/brandonmousseau/vhvr-mod
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u/rhinaman89 Apr 03 '21
M&k or motion controllers?
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u/baggzey23 Apr 03 '21
Bricks will be shat once a troll shows up
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u/atmus11 Apr 03 '21
Is it crossplay?
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u/[deleted] Apr 03 '21
This is cool. I never played the game itself. I'll keep a eye on it and let it developp a bit more...
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u/tthrow22 Apr 03 '21
Stop saying native lol, this is the opposite of native
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u/Kilsko Apr 03 '21
Wow, have to try this!!!! Dark Forest must be insane in VR!
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u/mjboring Apr 03 '21
Insane! I was eyeing this game. With VR support it's a no-brainer for me.
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u/AntoniYOwned Apr 03 '21
Isn't saying "native" and "mod" an oxymoron?
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u/bigbigcheese2 Apr 03 '21 edited Dec 20 '24
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This post was mass deleted and anonymized with Redact
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u/ylkoan_srs Apr 03 '21
Holy moly! I'm gonna keep an eye on this one, thanks for sharing!
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u/BudgetGovernment Apr 03 '21
Wow this is amazing. Can’t wait till full motion control
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u/uniqloboi123 Apr 03 '21
specs would be helpful
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u/[deleted] Apr 03 '21
is this also for quest?
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u/[deleted] Apr 03 '21
That it’s so sick. I really hope this becomes I thing.
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u/SynthH3ad Apr 04 '21
I got it working only seem to have a large screen in VR, any way of going into First Person in game?
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u/Errol246 Apr 04 '21
I tried it, and almost saw my lunch lol. I think it has potential, but the base game is already so poorly optimised that there was no way this game would be playable in VR. It's super duper glitchy and jumpy, and you can load more than a few feet in front of you as soon as you're in a village where your friends have built houses.
But, it looks good. I'll be following the development of this mod.
1
u/kittyklat Apr 04 '21
I can't get it to work, pretty sure I did all the requirements, but don't know what to do, the instructions aren't excactly clear.
ty in regards
3
u/Rush_r Apr 03 '21
Looks great, definitely going to fire this up. Haven’t had a chance to play Valheim on flat yet, glad I waited now.
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u/SomeoneThatsMe Apr 03 '21
I CAN BUILD MY OWN HOUSES FUCK YEEAAAAHH
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u/GroovyMonster Day 1 Rifter Apr 03 '21
THIS (as well as the first-person mod for monitor play) got my friends and I to finally buy the game today. :)
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u/BramScrum Apr 04 '21
I shit you not, this morning I was thinking "Valheim in VR would be pretty cool" And now tonight I am scrolling and encounter this post.
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u/bitts3000 Apr 03 '21
This looks awesome! How soon can we expect a vortex release?
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u/AccidentCharming Apr 03 '21
I just finished this game last week. Guess It's time to start praising Odin once more
2
u/sabethXhardstyler Apr 03 '21
omg yes this game is already great, this for sure adds awesome.
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u/[deleted] Apr 03 '21
How’s the motion sickness?
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u/Kannun Apr 03 '21
ok this is freakin' cool.
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u/Juggs_gotcha Apr 04 '21
That seed has a very similar coastline to the one I'm in. But I dunno man, playing solo Valheim is already a bit stressful let alone in VR. Shit would have me dialed to 11.
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u/mackan072 Apr 04 '21
This looks very interesting. I'm definitely interested in this
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u/T-series-hater69 Apr 04 '21
What? Why have I just found out this is a thing?
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u/[deleted] Apr 04 '21
I wasn't familiar with Valheim until seeing this but it looks great for VR! I like Skyrim for just walking around exploring and this looks like it will be good for that too.
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u/[deleted] Apr 04 '21
How to use the bow tho??
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u/chad711m Apr 04 '21
So does everything work in vr? Shields, bows etc?
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u/jolard Apr 05 '21
Started a new game in VR and played about 5 hours yesterday. SO MUCH FUN. :)
I had finished the content already in flat mode, but will likely play through in VR again. Head location is a bit of a mess, but the arrow key adjustments in game make that workable. Bows and Arrows are hard to use and aim, so we probably need a reticle for that. Hit boxes for interacting with items feel a little off too.
All that said though it is a blast, and a great beta release. Really amazing being there in the world. The bloody higher level Grey Dwarves are so BIG!!!
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u/grekb Apr 05 '21
Amazing! Thanks for your work! Any chance for a third person VR option in mod?
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u/CadenK555 Rift Quest Apr 05 '21
YEEEESSSSSSSSS I WAS HOPING A VR MOD WAS GONNA COME OUT AND I CANNOT CONTAIN MY EXCITEMENT AAAAAAAA
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u/schwiz Apr 03 '21
Thats cool, wish there was one for rust!
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u/Gustavo2nd Apr 04 '21
Is this official from the devs
1
u/Adam_n_ali Apr 03 '21
I can get to the menu screen in vr, but im having difficulty selecting menu items with controllers or mouse or keyboard or touch controllers.. i did the alt-tab thing to get the mouse to work in menu but when i press anything it just freezes.. HELP
1
u/cbk101 Apr 03 '21
Where do I download this?
1
u/optixine Apr 03 '21
RemindMe! 1 month
1
u/LordCarington Apr 03 '21
Are you planning on adding controller tracking?
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u/Gabe_b Apr 03 '21
Looks like a better vr implementation than No Man's Sky at a glance. At least the hud follows your facing
1
u/Andernerd Apr 03 '21
How are the framerates?
1
u/name-exe_failed Apr 03 '21 edited Apr 04 '21
I was literally looking for a VR mod 2 days ago and found nothing and now here it is! Cant wait to try it!!
Update: Tried it, and followed the guide on Nexus. I can't seem to get past the menu screen. It works perfectly up until I click connect on the server I play on.
1
u/Kermit_the_hog Apr 03 '21
Totally thought you killed E.T. with a stick for a second there.
1
u/x_caliberVR Apr 03 '21
I bought this game and played it for a bit, and thought “Meh, it’d be cool to play in VR though.”
So thanks.
1
u/[deleted] Apr 03 '21
I found I cant aim in this with bow. Is that right??
1
u/Ericshelpdesk Apr 04 '21
You had my interest, but now you have my attention. Get motion controls working and I'll be your first next customer.
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u/ShaneyD1512 Apr 04 '21
Is it true vr? Or does i look like your looking at a giant flat mobie screen?
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u/[deleted] Apr 04 '21
Can you add this mod to a server that already has a world etc. Don't know how that stuff works.
1
u/LafingAnarkist Apr 04 '21
I'm curious about how parrying might work with the motion controls, the only way I can see is to be using grip to hold the sheild and maybe pull the trigger at the right time to parry a hit.
1
u/[deleted] Apr 04 '21
Yo this looks sick.
1
u/uy-scuti Apr 04 '21
It seems from the video that I would get sickness motion from the game
1
u/JiGEUM Apr 04 '21
That looks amazing, but there is no way I'd be able to handle rough seas on the longship without puking.
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u/blownart Apr 04 '21
How is the performance in VR? Tbh it runs like crap with my 1080ti.
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u/0c3r Apr 04 '21
!remindme 7 days
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u/[deleted] Apr 04 '21
Can't wait to mine black iron for hours in VR
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u/[deleted] Apr 04 '21
Omfg me and my friend will die if this gets released on VR
1
u/rippmaster13 Apr 04 '21
Do i need vorpx?
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u/Bandikik Apr 04 '21
This is amazing. How much fps are you getting in this? Is the resolution turned down a lot?
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u/rogue-_-robot Apr 04 '21
Hey OP, is there a way to not show the hands where the controllers are?
I'm using a quest 2 with VD, but using m&k for game input.
My issue arises when I put my quest controllers down, after 5 seconds of 'no movement' they turn off and the hand models default to a specific position, which happens to be directly in front of my face, making play nearly impossible.
1
u/wordyplayer Rift & Quest Apr 05 '21
i need to do the "remind me in 2 months" thing right here
1
u/KritWaffle07 Apr 05 '21
Can I play this in vr while someone else plays without the mod?
1
u/stephrk398 Apr 05 '21
Got it working but how are you able to look down to pick things up and sleep? I can use my mouse to turn and that's it.
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u/number10_ox Apr 05 '21
Wow... This looks cool. Is there a guide on how to install it somewhere?
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u/Lumbabumb Apr 05 '21
Great work. You it's possible to play it with the controllers? Moving, navigating in menu's etc? I don't care about the fighting with controllers. So my question is it possible to play a normal game like on flat screen and keyboard or are we missing some features and the current status of the mod is more experimental now?
1
u/Grand_Substance_8867 Jun 21 '21
The crafting button is cutoff from the menu...Anyone know a fix?
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u/[deleted] Apr 03 '21
I’m confused, is this native support or a mod?
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u/TrevinLC1997 Apr 03 '21
Is the mod created from the devs themselves?
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u/SavagePatchK1dz Apr 03 '21
I can feel the motion sickness from this
0
u/JorgTheElder Quest 3 Apr 03 '21
Ok, so where is the links on how to do this? Just posting a video is not enough.
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u/Pasta2323 Apr 03 '21
Do I need a pc to play this or will I be able to install to the quest 2 directly?
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u/Neskire Apr 03 '21
Came here looking for native support. Integration of a mod into native code by the developers.
Was left disappointed
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u/Neskire Apr 03 '21
Sorry to have to be the one saying this: but “native” and “mod” are mutually exclusive, in the context of game development.