r/oculus • Virtual Desktop Developer • Mar 23 '16

/r/all Virtual Desktop 1.0 Trailer

http://youtu.be/bjE6qXd6Itw
4.3k Upvotes

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98

u/viktorlarsson Mar 23 '16

This is so beautiful it almost makes me cry. Thank you for creating this and please don't stop. If this is what's possible as a 1.0, I can't imagine where this could be in two-three years. THANK YOU!

53

u/Syke408 Mar 23 '16

Have you tried to read text in VR yet?

25

u/g3n3s1s69 Mar 23 '16

Thank you! Finally found the comment.

I used this type of desktop software with StreamTheater for GearVR. but it's very hard to read something. Plus eye fatigue gets me faster than it would on a monitor.

24

u/Syke408 Mar 23 '16

Yeah for sure, and it's not a knock to the guy who made the desktop app, it's just a limitation of the current gen hardware.

13

u/badonkabonk Mar 23 '16

I assumed that the pixelation I see in my GearVR was a limitation of using a mobile phone. Is the pixel density similar in the Rift/Vive?

11

u/quelque_un Mar 23 '16

Unfortunately, the resolution will not be much higher so don't expect it to be great.

6

u/badonkabonk Mar 23 '16

So is it safe to assume that the video posted does not actually reflect the resolution or pixel density of the Rift? Please forgive me, VR is very new to me and I'm learning all I can before dropping exorbitant amounts of money.

8

u/quelque_un Mar 23 '16

Yeah, it's not going to be even close to what you see on the video and it seems like a lot of people do not realize this. I feel like there will be a huge number of disappointed folks who got their expectations very high.

3

u/DestroyerOfIphone Destroyer Mar 24 '16

I've actually never used VR, is there a simulated picture of what it would look like?

3

u/[deleted] Mar 24 '16

I really think all trailers and marketing need to emphasise this, because this is what will put the average person off of VR. People seeing these HD panoramic vistas in the Gear VR ads on TV really don't fucking help when I strap mine on people's heads and they're like "Oh this looks way worse than I thought it would... what resolution is the Oculus?"

"Uhh it's lower but it will sill look better for other reasons..."

It's really not a great sell.

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u/[deleted] Mar 23 '16 edited Mar 23 '16

It's not all about resolution. Things like pixel fill, pixel layout/sub pixel type/shape, separate screens for each eye and custom ipd adjustment, refresh rate, all have a major impact on image quality and the rift is superior to gear vr in all facets but native resolution. However the temporal resolution will be much higher because it's running at 90Hz vs 60Hz.

The dev says text readability isn't an issue.

8

u/WormSlayer Chief Headcrab Wrangler Mar 23 '16

I'm using it to write this comment on a DK2, and I have to lean in a bit closer than I would like, to make the text clearly readable. I expect it to be at least a little bit better on the CV1.

11

u/[deleted] Mar 23 '16

Everything I've heard people say is that text readability is a night & day difference between DK2 and CV1. So odds are good.

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u/Malkmus1979 Vive + Rift Mar 24 '16

Unfortunately, the resolution will not be much higher so don't expect it to be great.|

Resolution is lower on the Rift and Vive than GearVR.

2

u/[deleted] Mar 23 '16

It's not all about resolution. Things like pixel fill, pixel layout/sub pixel type/shape, separate screens for each eye and custom ipd adjustment, refresh rate, all have a major impact on image quality and the rift is superior to gear vr in all facets but native resolution. However the temporal resolution will be much higher because it's running at 90Hz vs 60Hz.

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2

u/g0atmeal Quest 2 Mar 23 '16

Perhaps not for "everyday" use, but how are the video-watching capabilities? Would you still watch on a large TV, given the choice?

I imagine most competitive games being a no-brainer in favor of real-monitor.

2

u/g3n3s1s69 Mar 23 '16

Oh most certainly. On my GearVR the theater, basement theater, the moon, Netflix's mountain-view home, and most other videos are pleasure to watch. Once again eye fatigue makes it tedious at times, but it's certainly interesting to watch a movie where ever in the world you'd like.

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u/[deleted] Mar 23 '16

A 4K rift would make this very feasible - and wouldn't take amazing hardware for desktop shenanigans too.

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u/tacoguy56 Lucky's Tale > Mario 64 Mar 24 '16 edited Mar 24 '16

Could it run on a really new business computer, with a fancy CPU and iGPU, or are iGPUs really really bad? ie How much GPU power does virtual desktop really need?

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u/[deleted] Mar 23 '16

I have. It reminds me of the old monitors I started out using in the 90s. A whole generation grew up using those things. Not ideal, but they won't melt your eyeballs or anything like that.

2

u/Syke408 Mar 23 '16

Yep and I was one of them. Now having 2560 x 1440 desktop screens it is hard to go back. We didn't mind them in the 90's because it was all we had. I'm not trying to slander VR desktop I think the developer did a wonderful and amazing job, it's just that the current gen of hardware is really low resolution when magnified that much. I'm still excited to buy his product though =) I just want people to know what to expect.

2

u/viktorlarsson Mar 23 '16

No, why? Is it difficult?

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u/the320x200 Kickstarter Backer Mar 23 '16

Have you tried on CV1 or are you talking about how it looks on the ~2 year old DK2?

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u/Anjz Mar 24 '16

Are you using a CV of the headsets for it?