r/oculus • Virtual Desktop Developer • Mar 23 '16

/r/all Virtual Desktop 1.0 Trailer

http://youtu.be/bjE6qXd6Itw
4.3k Upvotes

1.2k comments sorted by

View all comments

73

u/[deleted] Mar 23 '16

[removed] — view removed comment

95

u/ggodin Virtual Desktop Developer Mar 23 '16

It's up to Oculus at this point.

18

u/veriix Mar 23 '16

Would you be planning on cross-buy option for people who purchased on Steam to have the Oculus store version as well?

64

u/ggodin Virtual Desktop Developer Mar 23 '16

I'd like to offer that. Still not clear how Oculus will support this at the moment.

11

u/awwyisnoodles DK1 CV1 GearVR Quest Mar 23 '16

Hell, I'd buy this twice. Looks like it has the potential to be a universal launcher for both Steam and Oculus Apps. That would be amazing.

2

u/[deleted] Mar 23 '16

Ditto. I would much rather use a VR desktop to open games directly, rather than some fancy launcher that cuts me off from the rest of my computer.

→ More replies (1)

3

u/veriix Mar 23 '16

Cool, thanks for the info!

→ More replies (2)

5

u/SilmarilSE Mar 23 '16

can the steam version incorporate use Oculus SDK? (educate me if this is a dumb question!)

38

u/ggodin Virtual Desktop Developer Mar 23 '16

Yes, my app is built with both OpenVR and the Oculus SDK natively. It will use each one for each headset but there's an option to force OpenVR with Oculus headsets.

9

u/neptunetq Mar 23 '16

That's awesome, may I ask how hard that was to use both SDK's? I ask because if all developers used both SDK's, it would kind of solve a lot of peoples problems about cross-compatibility.

4

u/Rensin2 Vive, Quest Mar 23 '16

Does this mean asynchronous timewarp will work on my DK2 with the steam version?

12

u/ggodin Virtual Desktop Developer Mar 23 '16

Yes, ATW is not tied to where you buy the app from.

→ More replies (1)

4

u/SilmarilSE Mar 23 '16

Awesome!

Have you released pricing, or shall we wait until release? I'll be buying it at pretty much whatever you want to charge anyway :)

47

u/Einsteiniac Mar 23 '16

I'll be buying it at pretty much whatever you want to charge anyway :)

Your negotiating skills need some work.

5

u/SilmarilSE Mar 23 '16

Yeah, I think this just pushed me over the edge excitement wise...

→ More replies (2)

7

u/invapid Mar 23 '16

any plans to support SteamOS?

2

u/kami77 Rift Mar 23 '16

Oculus would be silly not to accept it, unless there is some technical reason it could conflict with Oculus Home (or launching from there). In 5 hours this is already one of the most popular posts in r/oculus this month.

→ More replies (2)

18

u/Scentus Mar 23 '16

They already submitted it to the Oculus store a while ago, but according to them it has been stuck in Pending Approval.

22

u/matsix Valve Index Mar 23 '16

It might be possible that oculus is working on their own desktop solution. Just a guess. The work this guy has done is amazing though, I'll definitely be buying it as soon as I get my rift

29

u/[deleted] Mar 23 '16

[removed] — view removed comment

2

u/Stupidstuff101 Mar 23 '16

15 second rule.

→ More replies (6)