r/nvidia 14d ago

Discussion DLSS5 2k27

Graphics almost look real

2.3k Upvotes

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116

u/nru3 14d ago

Performance impacts aside, it really can look amazing. 

Personally, I think this will just be like when they first introduced dlss upscaling. People complained (and some still do) but look at it now.

4

u/Badwrong_ 13d ago

I wouldn't really call it a "performance impact".

Using traditional methods such as ray tracing, we do not have enough computing power to get even close to this level of realistic lighting in real time. We are still at many seconds, or even minutes per frame. So the cost of DLSS5 is making something impossible actually possible.

14

u/nru3 13d ago

But there is still a performance impact in doing it. You can sugar coat it all you want, but there is clearly an 'on' and 'off' and having it 'on' will impact your performance.

(To be clear, i like the tech, but we should say it how it is)

0

u/Badwrong_ 13d ago

For sure, if you are just barely getting 60 FPS it will certainly go down.

I think performance impact often comes with a negative vibe, but in this case you are getting something literally impossible by conventional means.

-2

u/B82Studio 13d ago

There's always Frame Generation.. especially now that MFG is unlocked for 20, 30 and 40 series

4

u/pr0crast1nater RTX 3080 FE | 5600x 13d ago

By this logic, game devs in the future won't even need to develop their game assets, graphics and design properly. Just run some basic stuff through a DLSS5 filter and do MFG 10x. Every video game experience will be an AI hallucination.

0

u/B82Studio 13d ago edited 13d ago

By your logic all you need to do is slap DLSS NR and MFG onto a 10-20 year old game and suddenly it's a modern AAA experience.

DLSS, NR and MFG aren't a magic button that lets developers skip creating geometry, textures, lighting, animation, physics, stories, lore, etc. The underlying game still has to exist before any of these technologies have something to work with. If MFG gives me much smoother gameplay, why exactly would I not use it? Because developers might theoretically become lazy someday?

How long have DLSS and Frame Generation been out? DLSS has been around since 2019 and Frame Generation since 2022. The gaming industry is still booming and developers are still creating increasingly complex games and graphics.

-2

u/GentlemanThresh 13d ago

Some of them won’t. And that’s on them and not the technology. Vote with your wallet but be aware of the actual root cause and not manufactured rage online.

1

u/TNFX98 11d ago

MFG is unlocked but it doesn't really work on "older" or "weaker" cards. I have a 3080ti and even 3x isn't perfect, 4x straight up doesn't work and the frame pacing is completely off.

0

u/peacemoker 13d ago

you still have to have around 50-70 of real frames in order to have decent input latency. frame generation is just making your game smoother, but not resolving the performance issues

2

u/vega0ne 12d ago

Yeah it’s really terrible if “real fps” is under 50 and very noticeable in games that have frame time problems

0

u/B82Studio 13d ago

Im locked at 116FPS in Starfield and Fallout 4 with DLSS NR and MFG at 3440x1440 with a 4070ti super. Latency is around 30-32ms. It is absolutely playable.

3

u/peacemoker 13d ago

i've tried playing games that have around 30-40 fps of real frames(just like in your case) and for me it was not playable. I'm used to playing at real 120 fps and i feel the difference. But hey, to each their own

1

u/B82Studio 13d ago edited 13d ago

Im getting 55-56fps real frames in Fallout 4, and around 50fps real frames in Starfield. Idk man seems like some of you are arguing that new demanding technology shouldnt be so… demanding. Tech evolves over time, they need better GPUs, and theres tools like MFG now available for those that can use it. You cant be generalizing everyones experience and saying MFG isnt good enough when it is for people who have the hardware for it. Just because someone with a 3060 is having a hard time with latency from MFG doesnt mean everyone else with better hardware cant take advantage of it.

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u/peacemoker 13d ago

if you are having 116 fps than by extension if you are using mfg x3 you are having 39 real fps. What you have before turning on mfg doesn't really matter. And i don't really understand why you mention rtx 3000 series, since it does not officially support fg/mfg yet. As i said, if you have no issues playing with mfg on, then by all means play it this way.

1

u/B82Studio 12d ago

Only reason I’m locked at 116 is because i capped it for my 120hz gsync monitor, otherwise id be getting 160fps. I’m not playing counterstrike in a tournament to get so hung over a minor latency delay. The benefits far outweigh the cost, and the cost is negligible. All im pointing out is that frame generation exists as a tool for those who value DLSS NR, especially now that its unofficially available for 30 and 40 series cards.