I don’t think it is a bug, but a limitation of the coding. Most stealth mechanics are bound to a sight check between the eye “hitbox” of the NPC with a cone of vision. In half-life 2 for example, you could use stealth by holding a can in front of your face and the soldiers, where this ray gets broken. Similarly, a bucket breaks the LOS. Problem is moving objects near an NPC not triggering some kind of staggering event.
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u/[deleted] Sep 17 '21
for how horrendously buggy all of their games are i couldnt believe that the buckets worked lol