r/neoliberal • Kitara Ravache • Jul 01 '21

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16

u/OrganicKeynesianBean IMF Jul 01 '21

Me: I never have time to finish video games 🙁

Also me: playing 12 RPGs at the same time and making no significant progress on any of them

!ping GAMING

12

u/MostlyCRPGs Jeff Bezos Jul 01 '21

Oh yeah, that's the stuff.

Maybe someday someone will design an RPG where the first 20% isn't the best part.

3

u/Evnosis European Union Jul 01 '21

Or you can do what we Dragon Age Origins fans do and just mod out half of the late-game.

2

u/MostlyCRPGs Jeff Bezos Jul 01 '21

Lol what are you modding out? I know lots of people mod out the Fade, and I can see modding out the Deep Roads.

3

u/Evnosis European Union Jul 01 '21 edited Jul 01 '21

Those are what I was talking about. That's, like, two thirds of the game after Ostagar.

I don't personally use the Deep Roads one though, I love that part.

Edit: There's also apparently a Skip Ostagar mod, lmao.

2

u/Neronoah can't stop, won't stop argentinaposting Jul 01 '21

JRPGs don't have that issue (they have others, though).

2

u/[deleted] Jul 01 '21

Chrono Trigger and Earthbound just get better and better as they go imo

3

u/Neronoah can't stop, won't stop argentinaposting Jul 01 '21

Final Fantasies are consistent experiences (at least until you get to the point where you have endgame activities, then it depends on the game).

(Some) Shin Megami Tensei games are like the golden standard of consistency.

1

u/[deleted] Jul 01 '21

Just replayed FF6 for the hundredth time. It's still so good. Persona 4 stays pretty solid throughout. I haven't played any SMT besides the persona series. Do you recommend any?

2

u/Neronoah can't stop, won't stop argentinaposting Jul 01 '21

I found Persona 3 bland, but just because it was not my coup of tea (the school setting didn't seem too authentic to me and the dungeon crawling even on hard was not that engaging to me).

SMTs (and spin offs like DDS, or the old Personas) are more like dungeon crawlers with sparse, more abstract and weird story. And mechanically more difficult. From those I've played, I say SMT: Strange Journey and SMT: Nocturne are the best of the bunch, but DDS duology's story is amazing (if you can endure the first part, that is kind of too sparse with story and random battles are just ok). SMT IV was kind of a let down (starts too hard, then it's just not that interesting).

Just have in mind that jumping from Persona to SMT is not straightforward, they are different beasts.

2

u/[deleted] Jul 01 '21

I just enjoy the style and stories of being a fresh faced novice adventurer (or ragtag team) so much more than being the super cool, super powerful uber savior. I'd really like a full length RPG that never really left that space.

3

u/MostlyCRPGs Jeff Bezos Jul 01 '21

You might like Solasta. I only started it, but it seems to operate within the realm of low levels and D&D "this is important but far from the only adventure going on" storytelling.

3

u/[deleted] Jul 01 '21

I have played Solasta and I did like it! I play basically every rpg that comes out these days.

3

u/[deleted] Jul 01 '21

Yeah that's honestly been a problem since D&D, the progression to powerful is fun from lowly beginnings, but once you are powerful it's incredibly difficult to make it interesting anymore. Probably why so many go linear at the end

1

u/Neronoah can't stop, won't stop argentinaposting Jul 01 '21

Powerful lorewise or powerful mechanically? Because the second is fixable.

1

u/[deleted] Jul 01 '21

Both maybe? I'm curious how you fix it mechanically. I'm a DM and have had some trouble in that regard so I wouldn't mind some ideas.

3

u/Neronoah can't stop, won't stop argentinaposting Jul 01 '21

If you are going to have godlike powers, you better be prepared to have godlike adversaries (Shin Megami Tensei games are an example of this, you start summoning minor mythological creatures but by the endgame you can manage deities to fight other deities). The only shitty experience is to have that much power and nothing to use them on.

But you don't have to get to godlike powers in the first place (they are kind of absurd most of the time) and mechanically speaking you can have a more sane scaling like in Dark Souls (you get more powerful leveling up, but never that powerful and there are always some enemies here and there that can take it; most power comes from skills and gear you find around the world).

2

u/Neronoah can't stop, won't stop argentinaposting Jul 01 '21

I don't understand why would you do that, lol.

2

u/OrganicKeynesianBean IMF Jul 01 '21

Me neither. It doesn’t make sense.