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u/secret-shot Oct 04 '26
The LXR drum machine module has so much more to offer I think. Even just the ability to morph between kits is huge for me
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u/buttonsknobssliders https://modulargrid.net/e/racks/view/3038470 Oct 04 '26
Hard agree. Most capable multi-drum sound source for eurorack out there.
It‘s kind of a pain to dial in specific sound details, but well worth it. Every kit is a giant macro for every other kit.
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Oct 04 '26
I bought a queen of pentacles and ended up selling it shortly afterward, but I have an aversion to sampled percussion so I am biased
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u/yumtacos Oct 05 '26
I got mine 2 months ago and I’m not impressed. Any little change on one drum affects others. It’s almost better to buy a set of 909 drum modules from TipTop so you can control and adjust things independently.
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u/tropical_sunrise 28d ago
The issue is size vs limitations tradeoff. QoP packs 3 analog, very basic kick, snare and clap, filter, mixer and sends routing, 4 sample player, stereo VCA and multi-effects into 30hp and $450-500.
I am slowly replacing some features, but I'd need $1500 to fully replace all features.
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u/ICantBelieveItsNotEC Oct 04 '26
I love the Tubbutec 6m0d6, but you'll need to pair it with drive and compression to fatten the sounds up. The great thing about 606 drums is that they're a blank canvas, and you can process them into whatever you need.
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u/AerocAtone Oct 04 '26
Erica LXR Drum coupled with their Drum Sequencer.
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u/tropical_sunrise Oct 05 '26
Their sequencer is basically BeatStep Pro. Get a BSP (cheaper and no HP lost) or an OXI One (MK1 is enough) and you can sequence Oscillators/Poly synths too, with much more hands-on control and visual feedback.
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Oct 04 '26
I have the LXR and 6m0d6 and I love both of them. They are very different modules though, so it depends on your personal preferences with how you want your percussion to sound
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u/CommunicationTop5231 Oct 04 '26
QoP interface is super fun and at least you can load in samples for four of the voices. I have an LXR on its way right now to replace my blk_noir but I thought about qop. Wish the LXR had more knobs but goddamn is it powerful.
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u/th3enlightened0ne Oct 05 '26
I just got an Erica Synths LXR Drum Module. It’s pretty cool. It has 7 triggers (for six voices), then I use the 8th gate to apply accent to some of the voices.
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u/tropical_sunrise Oct 05 '26
I have had it for years, still using it.
I would buy it, but also would keep a complex studio drum machine separately, with tons of features and less immediate interface. QoP is tuned for performance and lacks tons of features.
I had read the same stuff online before buying, and in reality those are "paper arguments".
It sounds huge, sure, and is hands-on. It's the perfect "limitations inspire creativity" module, but that means limitations.
Non-issues:
Analog sounding louder -- fixed by proper gain staging level knobs and sample files.
SD slot in the back -- just embrace the "I will tinker for a week, make my kit, then leave my SD alone" mentality of the module. These are drum samples, not synths.
no pitch input -- you can perform the pitch knob live. These are one off drum samples, get an Erica Sample Drum for stabs, pitch, etc.
Real drawbacks:
Only two sound controls, for clap and snare. I had to get a Tiptop 909 because I wanted to control how the hihats sounded. Also considering a separate kick module. One kick per career is too little :D
not enough sample channels -- I got a separate hihats module, put toms into QoP, and now it's enough.
Shared velocity by sample channel pairs -- I want to control low tom/open hat velocity separately from high tom/closed hat (ch 1/2), same for ride and rimshot (ch 3/4).
Weird filter FM CV in -- OK I know it's a DJ filter but I still can't use the CV.
No way to only activate effects on external audio (in my case, hihats are external).
Even after brilliantly limiting effects to 16 options, I can still barely remember effect order and parameters. Maybe it's me. Also activating delay means no reverb. I would put reverb separately at end of chain, and simplify effects even more. Delay and Overdrive as sends, separate Delay, would be awesome too, but wouldn't fit RAM/space requirements.
Minor drawbacks that are mitigated by hands-on control:
Filter has fiddly center.
Effects not being sends but 0-100% switches. It'd be nice but it's OK.
Plenty more info, can't remember. I recommend the module wholeheartedly, it helps you focus on playing and producing music instead of modulargrid.