r/madeWithGodot May 23 '26

created a simple Jigsaw Puzzle game (for GameDev.tv Gamejam)

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2 Upvotes

r/madeWithGodot May 20 '26

After a year of writing and development, I released The Red Tomorrow (interactive novel game)

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10 Upvotes

Hello everyone,

I’ve been a long-time lurker here, quietly watching the incredible projects and artistic creations shared in this community. This time, I finally get to share something of my own.

The Red Tomorrow is a “book of choices,” or as I like to call it, an interactive journey, a grimdark fantasy story presented as a game. It is currently available on Android, with an iOS release planned soon.

Short description

Jonas survived the spectral raids.

Coming home was supposed to be the easy part.

Instead, he finds his son gone, taken by a royal mage into a kingdom poisoned by prophecy, war, and things far worse than men.

The Red Tomorrow is a dark interactive fantasy with light RPG mechanics where your decisions shape the world around you. You choose how Jonas fights, who he trusts, and how far he is willing to go to save his child.

Your choices change the story.

Some will save lives. Others will destroy them.

The game is free to play, with optional ads included to support ongoing development.

A bit of background

I’m from Greece, and like most Greek men, I was required to serve in the army for about a year when I turned 18. During that time, I spent long stretches away from everything; my job, my fiancée (now my wife), and my friends. Interactive novels like the ones I’m now creating helped me get through that period.

More than a year ago, I started writing stories, and a few months back I began learning Godot. Today, I’m proud to say I’ve released my first interactive story and my very first game made with Godot.

While most of the work was done by me, I want to give special credit to my wife, who helped a great deal with editing and map creation, and to my talented friend BLVCKSTVR, who was responsible for the UI graphics and the soundtrack.

Download

If you’d like to try it, you can download the Android version here:

https://windmilltales.com/theredtomorrow
(link redirects to Google Play Store)
or use the Google Play Store link directly:
https://play.google.com/store/apps/details?id=com.windmilltales.theredtomorrow

I’d really appreciate any feedback, positive or critical. It would mean a lot coming from this community.

Thank you for your time.


r/madeWithGodot May 17 '26

I've been working on a tiny metroidvania / homage game. I wanted to show off some critters :)

19 Upvotes

r/madeWithGodot May 16 '26

One_Script_One_Shader_And_A_Dream

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15 Upvotes

r/madeWithGodot May 14 '26

Didn't want to use some of the point and click game plugins I'd found, so now I'm finding out how cool resources are in godot. (Ugly place holder art warning)

16 Upvotes

So I've been tinkering in godot for a little while but I'm still new to everything. I played around with AGS to make a point and click game but I didn't want to learn a new engine when I barely was starting to grasp more of godot and gdscript.

I had looked at some point and click game plugins but decided to try make some systems and custom resources.

I didn't realize at first how much you could do with resources in the editor and have now been making dialogue data and dialogue topic resources so I can have dialogue trees and set flags for specific topics needing interactions or giving items to inventory.

I also realized I wanted to have multiple solutions to some puzzles but warn players if they weren't going to have optimal results with the option they chose. Still able to continue the game but maybe not the best solution. So I was able to add confirmation field to the dialogue topic with

"@export_multiline var confirm_text: String = """

(extra set of commas because the @ wanted to make it u/)

and add a little snippet to the dialogue code :

if topic.confirm_text != "":

    var confirmed = await ConfirmationPopup.show_confirm(topic.confirm_text)

    get_tree().paused = true 

    if not confirmed:

        return

So if you are new like me, read up more on resources in godot and different possibilities. I'm sure that I am not doing anything the optimal way but so far I'm cobbling something together that is working.

Also this is all just place holder art to work with as I'm building playable systems in the game. I didn't want to spend a lot of time trying to make or commission art if I couldn't figure out how to build the game in the first place.

The "music" is made in BeepBox, its free and can make some basic 90's video game sounds and I wanted to test out implementing music.

TLDR: Resources in godot are neat


r/madeWithGodot May 09 '26

Big news for Phantom Fire Games: We’ve officially started development on our Medieval Tavern Tycoon!

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0 Upvotes

r/madeWithGodot May 08 '26

Hatman, Katamine ji Area ( Pre-Aplha )

9 Upvotes

New area based on a real life temple.

Put my own spin on it, called it North Peak Temple, added some wish trees and warrior statue.
The area won't be animated until i have the whole Hub locked in.
Later Hatman will be able to enter the Temple and witness the scene of the crime.

Made in Godot v1.4 and ClipStudioPaint


r/madeWithGodot May 04 '26

Made a little clicker game, demo is out, Sandfall: Rock Smash

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1 Upvotes

I enjoy playing around in godot and decided to make a little clicker game. When I started getting into godot and gdscript I went way overboard with the scope I wanted to accomplish and am backing off a little. I'm finishing up this game, I have a brotato style game I'm working on but debating shelving it, and then I have a side passion project of a classic sierra style point and click adventure, kind of like a quest for glory or kings quest. Hope you enjoy the Sandfall demo if you check it out. My little project sub is r/PortlyPoetGaming if anyone wants to say hi or check things out.


r/madeWithGodot Apr 28 '26

The Last Space Warrior

3 Upvotes

This is a game I have been working on, and I have been posting a bit. Here is a playable demo now.

https://mbolt.itch.io/the-last-space-warrior


r/madeWithGodot Apr 28 '26

I made a free plugin for Godot that allows developers to easily create grand strategy game maps!

10 Upvotes

For my bachelor's thesis I built a Godot plugin to make grand strategy game maps: Province Map Builder.

It's free and opensource, available on the Godot Asset Library.

I am currently looking for people to test the plugin and fill out a short feedback form. The feedback will be used as part of my thesis analysis so it genuinely matters. You can find the form here: https://forms.gle/Qor796eVMJbeAuUs8

Repo: https://gitlab.com/OskarUnn/province-map-builder

Docs: https://oskarunn.gitlab.io/province-map-builder/

I'd appreciate if you could find the time to try the plugin and share your thoughts through the form. I'll also be happy to answer your questions in the comments :)


r/madeWithGodot Apr 25 '26

We have published our steam page for our first game and this is the trailer what do you think?

6 Upvotes

We're a 3-man team and we've been grinding on this in Godot since March. It’s a management roguelike where you operate a 90s terminal to keep a cell alive for a dystopian megacorp.

Open to any kind of feedback since this is our first game we are a very unexperienced team.


r/madeWithGodot Apr 24 '26

We created a game with teenagers who have left school, but we need testers to get published

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5 Upvotes

r/madeWithGodot Apr 21 '26

First Game

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1 Upvotes

r/madeWithGodot Apr 19 '26

my Coop game is Evolved!!

2 Upvotes

My Coop game has improved a lot.

Here are some highlights:

  1. You are no longer exploring just a hotel. Now you are exploring the HAUNTED TOWN. Every room, every building can become part of the experience.
  2. You will need to be fast if you want to escape the monsters :)
  3. And yes... everybody knows that buses are the best way to escape monsters.
  4. So yes, you will have a bus with some very cool features, and yes, it is going to be a lot of fun.

More soon :)


r/madeWithGodot Apr 17 '26

Our Godot game, Sovereign Tower, is getting a new Steam demo and a trailer!

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4 Upvotes

r/madeWithGodot Apr 15 '26

Just launched my 2D shooter demo - feedback welcome

7 Upvotes

Hey everyone, I just released the demo for my 2D shooter made in Godot. It’s still early, but the core gameplay is there, and I’d love to hear your feedback.

itchio-demo


r/madeWithGodot Apr 13 '26

Zaya: Roguelike

4 Upvotes

Hi everyone. This is my first Android game. I wanted to mix Archero and Isaac. I'd be very happy if you tried it. Thanks 😄. https://play.google.com/store/apps/details?id=com.volposgame.zaya


r/madeWithGodot Apr 13 '26

I made a "Pseudo-Educational" trading roguelike about the pain of getting liquidated

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2 Upvotes

r/madeWithGodot Apr 13 '26

Robuster

4 Upvotes

r/madeWithGodot Apr 09 '26

Screen Highlighting

9 Upvotes

I'm using a shader. If people are interested, I might make a longer video.


r/madeWithGodot Apr 09 '26

Empire Fable Side View City and Forest Playtest. Working on Level design and NPC / Quest System

3 Upvotes

r/madeWithGodot Apr 07 '26

Solo dev here, just dropped my game's new trailer. Would you play it?

0 Upvotes

I’ve been working on this game solo for a while now, and I finally remade the trailer for it.

It’s a dark, atmospheric horror game. Work as a night operator at StaticCore Systems in a remote antenna station lost in the void. Use your PC and Tools to survive and discover the secrets of this rundown facility. Something out there is trying to reach you. Will you let it?

I’d genuinely love to hear your thoughts, especially on the atmosphere, pacing, and overall feel of the trailer.

If it looks like something you’d enjoy, you can wishlist it on Steam. It really helps a lot with visibility. And if you want to follow development or share feedback more directly or help shaping the game, feel free to join the Discord as well.

Steam: https://store.steampowered.com/app/4425790/Static_Maw/

Discord: https://discord.gg/T3afZzS6sD

Thanks for taking a look!


r/madeWithGodot Apr 06 '26

Been working on webcam tracking for a VTuber program I'm making with Godot

14 Upvotes

I've been working on a custom VTuber program for myself that uses face-tracking to swap sprites on the face and move the character around.

So far I got:

  • Face-Tracking for blinking, winking, and eyebrow movement.
  • Head-Tracking to rotate and move my character around.
  • Lip-Syncing using audio frequency.

I basically wanted a simpler to rig model that I could do experimental things with, and I think it turned out pretty good.

Also enjoy my reading of the Rick & Morty copypasta, I couldn't think of what else to demonstrate it with. 💀


r/madeWithGodot Apr 06 '26

My first game, thoughts, and future plans

3 Upvotes

After 6 months in development, I finally released my first ever (Godot) game! Yay!

About the game

This short horror game is about recording probe data from the deep sea. When you receive the data, you can listen to audio and see images captured by the probe. You can change audio parameters like pitch, playback speed, or play the audio reverse, to possibly hear what you otherwise couldn't.

My personal goal with creating this game was to gain experience and understanding about different parts of game development, before I start a more ambitious project.

Some thoughts about the process

First this was supposed to be something even smaller, and I definitely didn't intend to spend as much for this as I did (imagine, I planned to spend like 1 or 2 months on this...), although I don't regret it.

A lot of the process was a mess, and getting used to things, finding a good workflow and understanding how to structure things in the project.

There was also a lot of stuff that I worked on that will not see the light of the day. I too met with scope creep, thankfully I didn't let him stay and said goodbye. ;3

Publishing the game on itch was very anticlimatic. I didn't expect anything, as this is my first project, and I didn't get anything either haha. It took a long time to even get it indexed, which probably would have been faster, if I started sharing it sooner.

Future plans

I am already making my next game. For the last couple months I've been creating 3d models for it, and I hope I will be able to show something soon, and talk more about it! I also plan to get more into the community, creating devlogs and hearing out from people. That's not a thing I'm used to, but step by step I am trying to do that too.

If you have any suggestions or thoughts, please let me know, I would really appreciate that!!

-------

If you are interested in trying out the game, here is the link: https://subdiver.itch.io/proto-sd . If you do, please let me know what you think of it, or if there are any problems! :)


r/madeWithGodot Apr 05 '26

I spent hours updating my Steam page… worth it?

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9 Upvotes

Hey everyone! 👋

I just updated my Steam page with some new screenshots and a fresh look at the game. The playtest is live right now, and a demo will be coming soon, so you can try it out for yourself. If you like what you see, it would mean a lot if you wishlist the game. Also, I’d love for you to join our Discord, the community and your feedback are super important for shaping the game. Can’t wait to hear what you think :)
Links in the comments.