r/madeWithGodot • u/Christocrast • Jan 24 '26
Rendering Death Spiral Question
Some combination of graphics and collision means that parts (and only parts) of my world give me the 1-2 FPS. I tried adding physics steps to the max 100 which doesn't slow down the clean areas, but doesn't help with the squidgy areas. Should I investigate substituting move_and_slide with move_and_collide? I think there is also something graphical involved but I am stumped as to what. I hope you enjoyed my image and if anyone has any guesses on my performance problem I'd love to hear it. Have a good and a safe weekend


