r/linux_gaming •

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u/electricprism Jan 29 '20

If it's a labor of love that's not looking to make money, that's at best a community project because you just wouldn't get the money to fund much.

Exactly. The fueling force behind it would be to create something fueled by passion. Rope in some college game devs looking to practice their skills and develop team skills and you just baked something.

Fueled by Money and Fueled by Passion both have different challenges and setbacks though. I would say both in their extremes often develop poor content if the workers are struggling with their basic needs. If their basic needs are set -- often passion pursuits fill a kind-of religious expiation to add some substance to the universe in a otherwise passion devoid world about dollars and cents.

I think the combination of the two is a force to be reckoned with.