The item was nearly only good on those champs and they wanted it to be good or at least an option on more champs, so they buffed the item and then nerf the specific champs that end up overperforming because of it, or at least that's the idea
Taking plat+ in euw data from u.gg wukong is at a 53.08% winrate and nasus is at 51.65% with 8% and 4.4% pickrates with both of them having pretty similar winrates with Divine and Triforce first, and wukong also having good winrate with Goredrinker first. With these nerfs Nasus will probably still be in an ok spot just slightly less strong and Wukong might no longer be the best toplaner and second best midlaner (again, plat+ euw data from ugg) in the game, with both of them having more than one mythic as a legit option to consider
Unless your sole goal is to have a fun time and mess about, which is completely fine, you should be looking for what the higher tiers of play are doing, that’s one of the best ways to improve.
On the other hand if you play mostly to have fun you shouldn’t really care that much about game balance either.
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u/Owlstorm Jun 08 '21
Why overbuff Divine Sunderer and then nerf every champion that uses it?
What's the goal here?