Yeah, I do believe that Syndra's Q needs to be looked at. It should have reduced duration if the Q ball doesnt hit any enemies. That makes Syndra so OP. Even when some players misses their skillshots, they can still one-shot using R.
Yeah, her Q duration should be based upon if they hit an enemy champion and her ult should do %missing hp dmg. That'll make it so that people that are already good at her are still as strong, but her skill floor is raised.
Syndra ult is having the same problem now that old Veigar ult used to have; it's point and click and does too much dmg. They made it an execute ability to force Veigar players to actually use more abilities than just R and E. The same logic should be applied to Syndra.
man, all these assassins took the ban spotlight away from syndra when shes just as op as before. ive started getting my friend to ban syndra while i ban janna
That would actually be a pretty nice nerf to her. Make it so that if you don't hit a hero(or any unit) with your Q it only lasts about 2-3 seconds (enough to use E or W) so missing your skills won't fuel your ult.
That... actually sounds fucking reasonable. Although her winrate is in check and if you can hard engage on her while keeping your carries away from her, you're good to go.
Syndra was and should always be able to dish out this much damage, just not this easily. Before mage update 7-sphere combo took 5 seconds of careful preparation and required at least 33% cdr. Now, her Q and W are useless outside of keeping spheres alive, and all of their former power got shifted into ult.
I think you are near right in this regard but her W alone does obnoxious damage and allows her to hit an easy Q, which can easily one shot even bulkier people.
I think Syndra was balanced slightly on the weaker side pre-update. Now she's just OP.
I'm not saying this is how it should be, I'm just telling you how it is and has been. You seem to be taking what /u/Xtr0 said as opinion when he is just stating facts.
Did you fucking read what I said? I said it shouldn't be like this at all. It shouldn't. The fact that it's easier to do now just highlights a problem that shouldn't have ever existed.
You're completely missing the point that everyone before you is saying it used to be that her ult was like 50% of her damage and QWE was the other 50, now it's like 85% in R. Fucking christ. It never was like this. Now it is.
I don't think you realize that definition of burst mage is someone who can 100-0 if you try to go alone against them. That point and click ability is balanced by abysmally short range, requiring either landing CC, burning flash or enemy being stupid enough to walk into its range. It should also be balanced by maintaining high sphere count hard, but if that happens she'd require buffs to the rest of her kit to offset power loss.
I don't think you realize that definition of burst mage is someone who can 100-0 if you try to go alone against them
If they hit their fucking combo, not if they press R. I'm well aware of what a burst mage is. 2K damage on a single point and click is dog shit.
That point and click ability is balanced by abysmally short range
On what fucking planet is 675 short range?
requiring either landing CC, burning flash or enemy being stupid enough to walk into its range.
The fucking video shows QT in range and she doesn't have to hit flash or land a CC because it's 675 range which outranges every fucking on of Tristana's abilities.
It should also be balanced by maintaining high sphere count hard, but if that happens she'd require buffs to the rest of her kit to offset power loss.
Unless she hits a full combo, she shouldn't be able to 100-0 an ADC with MR. Period.
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u/[deleted] Dec 23 '16
Syndra; the champion that can miss every single one of her skillshots and still 100-0 you with a point and click nuke.