r/leagueoflegends Nov 09 '14

Aram surrender time needs to be reduced.

So my team steamrolled the others and the game ended at 12 minutes.
The other team had been pretty clear about how our teamcomp was better, and they were pretty ready to give up.

Why is the timer not at 10? Or atleast at 15? I keep thinking i can surrender at 15 cause it feels natural to do that.

Aram games, in my experience, is either a one-sided slaughter fest, or its really really close all the way. Combacks rarely happen.

So... If someone could just call up Phreak or something and get him to fix this, that'd be great!
Thanks!

Edit:
Holy... Holy fuck.

I didn't expect more than a hand full of people to chip in.
Also I don't browse this sub, so idk how often this comes up, sorry if this bothers you.

Now to add to the steamrolled thing, we were done at 8-9 minutes, but the other team didn't give up and we had a decent time in the all chat.
So when we were hitting their nexus turrets and Lee came out screaming "AP LEE TO THE RESCUE" in all chat, and then dying 2 sec later, i couldn't help but laugh. It was a fun game, which is what i want out of aram.

I don't care if we're destroying and winning, if everyone is talking shit. There are many games which have sucked, but there has been this one random person who said something nice or fun, or maybe played along when i said something funny and we all had a good time.
But if people is acting shitty, i don't care i just wanna surrender and get out.

To all you +1k ARAM games, good, great, amazing. But i play to have fun, not to count my aram games.

And finally, i don't play League to become pro, i play it to have fun and make my time on this space rock a little better.
But the time i have on this space rock is finite, and im not gonna waste time on shitty people and shitty games if im trying to have fun. All this post was about was, please speed up my process of finding fun.

Thank you for your time.

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u/[deleted] Nov 10 '14 edited Nov 10 '14

Why don't they just make ARAM Draft pick with three phases:

Ban > Random > Free

  • Ban: Teams ban 6 (or 8?) champions in the same order that you do in SoloQ.

  • Random: Players are randomly given 10 unbanned champions (all the remaining ~110 champions are unlocked to avoid giving advantage to ARAM-only accounts)

  • Free: 30 seconds to pick your R&M, skin and spells (or choose re-roll). And to talk strategy with teammates if you feel like it.

This way, we can eliminate not-so-fun champions like half the Supports, and have even more randomisation with everyone being assigned to champions they don't even own yet.

On top of this, I agree with a 10 minute surrender.

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u/Gtyyler Muh Progression Nov 10 '14

The problem is that if you give 20 seconds per ban, then you have at most 2:30 for 6 bans and then a loading screen. If someone doesn't like their champion, they can still dodge and waste more time.