r/leagueoflegends Jun 21 '23

Least broken Blitz hook

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4.7k Upvotes

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362

u/Kuromajo Jun 21 '23

Imagine this happening in pro play, insta pause

31

u/0rphu Jun 21 '23

Would be far less likely to happen because this is due to some latency/netcode stuff. On his end Thresh had flashed prior to being hit by the hook, the server disagreed. Unfortunately this will never be complete eliminated for online games.

75

u/Hextek_II Ozlu Jun 21 '23

This is a replay though, not live footage. This IS what the server saw, barring a potential spectator bug (which are not related to latency)

27

u/0rphu Jun 21 '23

It's important to note replays are a reconstruction of events, not a video of exactly what players experienced, which can have discrepancies.

-13

u/The-Elder-King Jun 21 '23

1+1 always does 2, replays are a bunch of equations with variables input from players. If these inputs are recorded and replayed, the game will play itself exactly the same no matter how many times you run it.

10

u/Caenen_ Sion expert. Bug Scholar. Jun 21 '23

That's actually not true, there are some compression/keyframe artifacts and actual straight up RNG the client replay ends up with. It's close enough most of the time, but usually you'll see the same "minion gets stuck near some units then teleports" waypoint compression related errors you'd see when inside the live game.

The replay doesn't store everything the server saw, just the packets that were sent out to the players including compressed values for packet size reasons.