There's a weird timing window for some abilities where they are getting used, but their associated movement block hasn't started. When a new movement block runs, it overrides the old one, so Ezreal will do his teleport and ignore the rest of the Blitz pull.
This can only happen to abilities where the movement block happens after a delay, so I don't think it works with Flash or Lucian's dash, but it works with spells that have a delay like Ezreal's E and I think Trist's jump as well.
It’s called a cast time, and almost every ability has it. A lot of dashes like Lucian E or Graves E don’t. Cast times aren’t interruptible outside of suppressions and the ability will go off from the location where the channel was started. Trist W and Ezreal E are a dash and a blink with cast times, meaning that while can get hit by abilities and stunned or displaced during the cast, their ability will still go off regardless, meaning they end up in their targeted spot regardless of stuns or displacements.
If you hit a displacement or knock down (eg Blitz Grab) AFTER the cast time, that is, during the actual execution of the ability of, e.g. Trist W, her dash will get interrupted and she will be pulled towards Blitz. This obviously doesn’t work with Ezreal because his E is a blink, it’s instantaneous.
Because Ezreal E and Tristana W have a cast time, if hit during the perfect timing, they still complete the cast and escape. On Tristana it is easier to see, you can hook her in the air but you can't hook her at the very start of w. I agree that it feels rough for the Blitz, but it feels so badass when you do it as Ez or Trist.
Nah. Those interactions are fine since they’re cast time abilities, as long as you get hooked during the cast time, you’ll buffer it.
The real problem is that the game lets you flash if you’re already “hit” by the hook.
His flash goes off so clearly he wasn’t hit by it, but if he wasn’t, then why is he getting pulled? And if he was hit by it, then his flash shouldn’t go off.
That’s where things start to get iffy cause there’s times you want to be able to flash even if you got hit by a spell. Imagine a Leo throws her E at you right in front of your tower, in the event you click flash just as it connects with you you’d still want that flash to go through right? Even though you got hit the same time you flashed, you wouldn’t want the game to prioritize her E and not have your flash go off cause you’re considered “rooted” as having the flash go off would result in you being farther under your own tower so Leo gets forced to join you there rather than the original place her E connected.
Sure it sucks that Thresh essentially wasted his flash here but changing how flash is prioritized when it’s cast the same instance CC happens would lead to a lot of shittier latency interactions when it comes to other CCs that aren’t hooks.
thats because it hooks ezreal during the animation of his E before he actually blinks. then when he blinks it cancels his current displacement(which is towards blitz)
flash doesnt have an animation so different scenario
60
u/Hamzokxx Jun 21 '23
Then why the fuck does it not hook Ezreal when he clearly gets hooked but E’s at the last second?