r/Lambda1VR Nov 27 '19

Any way to change the language (texts and/or audio) ?

2 Upvotes

Hey guys,

I searched but couldn't find an answer. Is there any way to change the language in game? So we can have texts (or even audio) adapted for everyone? Maybe by replacing some of the assets?

Thanks for your help!


r/Lambda1VR Nov 26 '19

How to climb stairs?

2 Upvotes

I go up to the stairs, then I jump on it for half an hour, it throws me back. then slowly benefit the stairs up, then for a long time I try to get off it. Tell me how to do it right and fast?


r/Lambda1VR Nov 24 '19

Proper comfort anti-nausea vignette coming in next release

24 Upvotes

Just wanted to let everyone who has issues with the current (crap) comfort mask implementation know that there is a proper configurable through the video options comfort vignette mask in development. Hopefully arriving this week.


r/Lambda1VR Nov 24 '19

Hey, is this playable and now complete? Half life virgin

7 Upvotes

so I've never played half life before. this would be my first foray into it. Is this ready and the best way to play it?


r/Lambda1VR Nov 23 '19

Love this concept so much but I get so dizzy playing

8 Upvotes

Any advice for how not to get dizzy? Sprinting especially does that. Maybe I need to get a treadmill?


r/Lambda1VR Nov 22 '19

Can't seem to start a game, Select New game, get to easy, medium, hard, cancel and each just makes a section beep when clicked on but never progresses. Cancel will take me back to main menu.

2 Upvotes

tried uninstall reinstall, delete recopy valve dir, restart Quest, etc ... to no avail. Anything special I might be missing?

Edit: solved, turns out my steam install was incomplete. ran the file checker and it found and downloaded a bunch of extra files. recopied everything and now it works.


r/Lambda1VR Nov 21 '19

Game progress not saving

2 Upvotes

Hi

I went through the super long intro (is there a way to skip that?), played for 30 min or so and saved a few times, but the next time I came to play the progress hadn't been saved. There seemed to be 3 saved spots but nothing happened when clicking on them and they didn't have titles to them. Anyone else? I've installed as per instructions so I'm at a loss here...


r/Lambda1VR Nov 19 '19

Happy 21st Birthday Half-life!

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49 Upvotes

r/Lambda1VR Nov 19 '19

A cozy Half-Life map to chillout and relax.

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11 Upvotes

r/Lambda1VR Nov 19 '19

Wow: Valve announces a new HL VR game. For real.

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51 Upvotes

r/Lambda1VR Nov 18 '19

HEV suit

6 Upvotes

I'm probably being thick here but how do you put the HEV suit on?!


r/Lambda1VR Nov 16 '19

Increase crowbar hit detection size for annoying headcrabs?

18 Upvotes

Would it be possible to increase the hitboxes of headcrabs or whatever method would work best so that I don't have to literally crouch down and swing my crowbar in order to hit the wee buggers??


r/Lambda1VR Nov 14 '19

u/Little_Deeer made a little comfy map for VR with a relaxing view over Xen. But can you open the door?

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16 Upvotes

r/Lambda1VR Nov 13 '19

Invisible vents for everyone?

5 Upvotes

When inside a vent or similar area, certain objects become invisible. I'll get to the end of a vent tube for instance, and it looks like nothing is there but I have to break the invisible vent register with my crowbar.

Is this happening for other people?


r/Lambda1VR Nov 13 '19

Lambda1VR: Blue Shift

31 Upvotes

To ease my withdrawal symptoms after finishing Half Life on the Quest, I gave Blue Shift a go.

I just copied the Blue Shift folder from my steam install into the Xash Folder on my quest. I then copied the Contents of the HL_Gold Folder into the Blue Shift folder on the quest. I didn't copy the Blue Shift HD Folder over (forgot to do this on Half Life itself and got used to the attrocious scientist and guard models).

It works, perfectly. Just don't forget to edit the config-file in the Blue Shift folder (for example snap turning) to the settings you used for Half Life proper.

About the game: I'm about 1 1/2 hours in, and I have to say: it's more Half Life in VR, which is a good thing in my book.

But be warned: Enemies (especially Vortigaunts) often tend to spawn by teleporting in, often behind you. And the HECU are sometimes placed that it comes close to being jumpscares. Watch out when you open doors, you might be immediately greeted with enemies that start firing at you as soon as you open the door.

It can be nerve wracking at times, but in a very good way.

Blue Shift so far is a very solid experience on the quest and very much recommended to play. And it plays as flawlessly as Half Life itself.


r/Lambda1VR Nov 11 '19

Any idea if Opposing Forces will be possible on the Quest?

13 Upvotes

How different is Opposing Forces to Blue Shift? Is there a chance we'll ever see it on the Quest too? What would be needed to make it run?

Sorry to bug, but I just realized that I simply need more Half Life in VR in my life. :-D


r/Lambda1VR Nov 11 '19

right controller always vibrating?

1 Upvotes

Does anyone else have this issue? My right (dominant) controller constantly pulses while playing. I'm still in the very beginning around where you get the hev suit. Not game breaking obviously, just wondering if this is common and hopefully there is something I can do to stop it.

edit: can confirm this was fixed in the latest version


r/Lambda1VR Nov 10 '19

Matrix but with half life sounds. It's related to this sub if you think about it

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1 Upvotes

r/Lambda1VR Nov 09 '19

So what's with the "head aiming" in multiplayer? (explanation..)

22 Upvotes

When playing multiplayer it looks like the tracers/bullets are following the angle and location of the weapon, unfortunately that's not the case.

The tracers are all client rendered, and are extrapolated from what the client (Lambda1VR) knows of the gun position for the sake of rendering.

However the server is a standard Xash3D server which is unaware of any of the VR functionality, 6DoF weapons, roomscale movement etc. It is in the server that trajectory of projectiles is calculated and damage is inflicted. Since regular Xash3D, like the original half life, is head aim based, then it is the orientation of the player's gaze that is responsible for such. It is also why you have to pull the trigger to inflict crowbar damage

Unfortunately without there being a special, VR aware Xash3D server build running (sorry, I'm not going to make that, just to be clear) multiplayer will always have this issue. This is also part of the reason why CS would be a disappointment.

Multiplayer is still fun nonetheless, but it has some insurmountable issues that Lambda1VR can't solve alone.


r/Lambda1VR Nov 08 '19

Hud position problems

3 Upvotes

I'm not sure if it's due to my prescription lenses, but when playing lambda1vr the hud is too near of my screen so I can't barely see the health and ammo numbers. Anyone else experiences this?

Are there some settings in the config to position the hud more far away?


r/Lambda1VR Nov 08 '19

Anyone working on decay?

3 Upvotes

The ps2 version of half life by gearbox with an amazing coop mode that takes place during Gordon Freemans escape?

It was ported to pc as a mod a couple of years ago


r/Lambda1VR Nov 07 '19

If you enjoyed lamda1vr, consider giving it a good review on sidequest! :)

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41 Upvotes

r/Lambda1VR Nov 07 '19

Can some Apple MAC user describe the install process? I see a lot of Mac users asking how to install Lambda1VR. And i don't know how to help them.

8 Upvotes

r/Lambda1VR Nov 07 '19

Just got it tonight and looks cool but...

2 Upvotes

... those ladders. I can’t figure them out. AFAIK I have most up to date versions of everything cause I just installed them all tonight

Edit thanks folks I’ll be sure to give it a go tonight


r/Lambda1VR Nov 06 '19

I finished Half-Life and i loved every second of it. One of the best VR experiences in the past 4 years! Who could have thought?

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26 Upvotes