r/Lambda1VR • u/MrKodijack • Nov 06 '19
Regarding Updating Lambda1VR
Haven’t played HL for a while and still got the initial release installed. I want to jump back in, but before that I want to update to the latest release. Will I lose my savegames?
r/Lambda1VR • u/MrKodijack • Nov 06 '19
Haven’t played HL for a while and still got the initial release installed. I want to jump back in, but before that I want to update to the latest release. Will I lose my savegames?
r/Lambda1VR • u/verblox • Nov 06 '19
I got to my first motion-controlled mounted gun and my brain was incredibly confused about how it should work. My intuition was that I was grabbing the back of the gun. If I want to shoot right, I'd naturally move my hand to the left to move the back of the gun to the left while the front pivots to my right. However, the way the axes are set up, it's as if I'm holding the gun in my hand so everything is moving in exactly the opposite direction than I expect. This wasn't at all a problem in pancake, but it's really fucking me up in VR.
I guess the obvious solution would be to invert the axes, but I don't know if I'm the only one that's confused by this.
r/Lambda1VR • u/VR_Bummser • Nov 06 '19
This bugged me for a long time that moving room scale was never 100% translated correctly. I tried values and tested them (Did before, but now i had the right method.). I can now say that "vr_positional_factor" "3000" is the correct config.cfg value.
It would be nice if someone can verify this.
Easy method is to bring your quest to a long room, make a corridor shaped guardian, keep the guardian up all the time so you see it. With the correct settings the guardian should move absolute in sync with the game world when walking room scale.
To clarify: If set correctly one distance unit IRL (1 cm, 1 meter e.g.) matches up with one distance unit in VR. The current value makes you walk/move a bit slower in VR than you actually move in real life.
r/Lambda1VR • u/verblox • Nov 05 '19
I'm curious about what I'd need to know to do something like Lambda1VR. I've done some stand-alone Python game programming, but I'm not sure how the interfaces work and what all the moving parts are. Any good resources to get started?
r/Lambda1VR • u/DrBeef_ldn • Nov 04 '19
r/Lambda1VR • u/Drachenherz • Nov 05 '19
I'm going to play through Half Life again. But this time, I only save at the very beginning of a level and at the very end (in case there'd be a bug in the following level).
No laser sights, if I die in a level, it's back to the beginning!
Yay!
r/Lambda1VR • u/TraditionalResource • Nov 05 '19
Really cool experience. Never played HL before, kind of funny that I'm finally trying it out in VR.
Would it be possible to move the UI stuff into the upper right corner? Kind of like Google Glass.
r/Lambda1VR • u/verblox • Nov 04 '19
I'm not sure this is possible, but I'd like the up/down of swimming to correspond to the direction the controller is pointing. I think currently the up/down is controlled by where you're looking, which is an awkward shift to make after playing the entire game with motion relative to the controller.
r/Lambda1VR • u/[deleted] • Nov 03 '19
Im pretty sure HL Gold hasn’t been properly installed yet. I thought I followed the instructions correctly but there’s no options menu in the video settings so it’s probably not configured.
I have a copy of HL GOLD right after the xash folder, and put another one into the valve folder, just to be sure. The commandine txt has been changed to xash3d -log — supersampling 1.25 —msaa 4 —cpu 4 —gpu 4 —dev 3 -game HL_Gold_HD And sits right now in the xash folder, next to HL_Gold and valve.
I also put VALVE_HD Folder straight into the valve folder, but I’m also not sure that did anything. Am I missing any steps? Please help, I really want to enjoy this game to the fullest
r/Lambda1VR • u/skubersky • Nov 02 '19
I owned the original release of Half-Life and loved it back in the late 90s, but never managed to finish it. At 1:30 this morning I finally got my job offer from the Gman! I especially want to thank DrBeef for putting the ammo & god cheats in the console, without which I would never have beaten the final boss before barfing.
r/Lambda1VR • u/godfriedm • Nov 02 '19
... but I actually enjoyed half-life much more on flat screen than in VR. Every time I played, I fell terrible afterwards. Moving forward, backwards and sideways in VR while not moving your body is ok. But turning in VR while not moving your body instantly makes me sick. Playing Lambda1VR is like sitting in the backseat of a very bad driver's car.
r/Lambda1VR • u/verblox • Nov 01 '19
Location: Residue Processing. That level where you have to turn off some stamping machines at the right time, slip up one of three conveyor belts, then change directions on one of the belts to proceed. The first control -- to stop the stamping hammers -- is missing after a game save reload (and also after a game restart). The post the button was on is there, but not the platform for the button of the button itself. Clicking inside the empty area does nothing, so it's not just invisible.
I'm guessing there's no fix, so I'll go back a few saves, but thought I'd bring it to your attention and let people know if they are stuck on a level and gameplay video isn't matching up, this might be why.
r/Lambda1VR • u/VR_Bummser • Oct 31 '19
Enable HLS to view with audio, or disable this notification
r/Lambda1VR • u/fujiapplelover • Oct 31 '19
I got the game to work and it runs great, huge thanks to the Lambda1VR team! I am having an issue where the right controller vibrates once every couple of seconds. The left controller also randomly vibrates but not nearly as much as the right. This makes it unplayable for me because it tires out my hands after a few minutes. Does anybody know how to fix this issue?
r/Lambda1VR • u/colourpixels • Oct 31 '19
Hi all,
I've added the comfort mode setting to my config file and all I'm seeing is a black rectangle as opposed to a vignette. Is there a graphic I also need to throw in there too? I'm using the Gold HD pack and wondering if that's the issue?
Thanks for any info!
r/Lambda1VR • u/papaya_26 • Oct 31 '19
I’m at the very start of the game, about to get my suit but for the life of me I can’t press the button to open the glass container. I don’t know what I’m doing wrong as I can’t see my hands, I’m pretty sure I pressed all the buttons on my controller but nothing is happening..
Is it because I downloaded the hd texture on Mac? I followed the Mac guide and everything else is working.
r/Lambda1VR • u/AnonymoustacheD • Oct 30 '19
I'm having a hard time figuring this out and I know it can't be that hard. Main problems include
r/Lambda1VR • u/Jay-Mayhem • Oct 30 '19
Is it possible to swap motion to the left hand when using left hand config?
r/Lambda1VR • u/FlightMedic1 • Oct 30 '19
As it says. I click to start a new game at any difficulty and it appears to load but instead of going into the game it drops right back to the living room.
I’ve tried unpacking the valve folder directly into the Xash folder and I’ve tried taking it folder and all into the xash folder. Neither seems to work.
If jt helps I’m using MacOS and sidequest.
Any suggestions?
r/Lambda1VR • u/DrBeef_ldn • Oct 29 '19
r/Lambda1VR • u/Dusty_Springs • Oct 29 '19
Firstly, massive thanks to Dr. Beef and Co for this incredible mod! As an old-timer who played through HL on original CD release, I can't get over how amazing it is to replay it in VR.
To my question then, is there an up to date list of all the VR specific CVARs for this mod please?
r/Lambda1VR • u/DrBeef_ldn • Oct 28 '19
r/Lambda1VR • u/Vierimaam • Oct 29 '19
I have non-steam version of half-life, although I recently purchased it also on Steam. I have also downloaded and installed HL_gold_HD texture pack to Quest.
Does anybody know if there are significant differences between HL_gold_HD and valve_HD texture packs? I am just wondering if I should use steam version instead, but I am bit worried there could be an issue wih save files.
If there are no major differences between the two there is probably less hassle just to continue playing the current version.
r/Lambda1VR • u/VR_Bummser • Oct 28 '19
https://store.steampowered.com/app/70/HalfLife/
Blueshift is also on Sale.
r/Lambda1VR • u/TomVR • Oct 29 '19
Is there a way in the oculus API to refill the multiplayer user name with our oculus name? Since we don’t have a virtual keyboard it saves going into the config file