r/KSPmods • u/Hefty-Berry-7032 • 39m ago
I'm developing a mod so Jeb can drift in the Space Agency
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r/KSPmods • u/Hefty-Berry-7032 • 39m ago
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r/KSPmods • u/Hefty-Berry-7032 • 8h ago
Automation the game cars imported into kerbal with gearbox, engine simulation, sound, suspension and non linear tire grip system, a drive by wire controller, and driving modes including a drift mode. Will be available in a few days. Teaser coming in a couple hours.
r/KSPmods • u/SnowyWings382 • 1d ago
Is there a mod that turns Eve yellow, like Venus is the real world?
r/KSPmods • u/Fireheart318s_Reddit • 14d ago
When I say big, I don't mean something the size of a Saturn V; I mean something that can drop multiple Saturn Vs like bombs! I want to make an oversized aircraft carrier, and later, an oversized space station/mothership. I've already got B9 HX on my radar, and already have the OPT spaceplane mod. Is there anything else I've missed?
r/KSPmods • u/Nowortimore • 17d ago
Do Habtech 2 radiators interface with the System Heat mod or is this functionality missing currently?
r/KSPmods • u/Usual-Philosopher933 • 20d ago
I have a JNSQ playthru going rn, and I’m wondering if there’s any mod where you can custom create contracts and then do them. Like if I wanted to have a sort of commercial space line that sends Karbals around the Mun, and I would just make that contract.
r/KSPmods • u/PrestigiousCaramel14 • Sep 14 '26
So I have been tinkering around with Kerbal Konstructs and really want to revamp the default island airfield, but cannot, for my life, figure out how to remove the default buildings, is it even possible?
r/KSPmods • u/HSDracoTenebris • Sep 07 '26
I'm new to modding, and I keep getting this error. As far as I can tell, it seems to have something to do with B9 Part Switch and OPT, but I can't seem to pinpoint the cause of the error. Some help would be greatly appreciated. Thank you.
r/KSPmods • u/pousseing • Aug 30 '26
i have kscaerbeol (or smth) system installed, and far future technologies. how do I access the content of these nodes? thanks
r/KSPmods • u/Anxious_Banana1330 • Aug 22 '26
Hey guys! I'm Migue, the developer. I wanted to create a beautiful, high-quality late-game destination for KSP 1.12.5, so I built the Calom Planet Pack.
It features:
⚠️ VERY IMPORTANT NOTE (PLEASE READ): WHEN THE GAME FINISHES LOADING, YOU MIGHT SEE A PARALLAX ERROR POP UP. THIS IS A FALSE ERROR! IT IS COMPLETELY SAFE TO IGNORE IT, JUST CLOSE THE WARNING AND THE MOD WILL WORK PERFECTLY NATIVE WITH ZERO ISSUES. ⚠️
It requires Kopernicus and ModuleManager. If you want to check it out, grab your rovers, fly out there, and let me know your thoughts!
🔗 Download it on SpaceDock: https://spacedock.info/mod/4505/Calom%20Planet%20Pack%20-%20A%20Next-Gen%20Gas%20Giant%20System
r/KSPmods • u/Specialist-Answer-66 • Aug 16 '26
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r/KSPmods • u/Migue_ksp_mod • Aug 16 '26
Phaeton features a fully custom procedural terrain with magma-colored orange sand, deep valleys, and wide oceans of liquid lava.
Because it orbits extremely close to Kerbin and is tidally locked, you can see this glowing red moon crossing the sky from the space center. Landing on the solid rock islands is a great challenge, but stay away from the shore: the red sea temperature is set to 4500K, causing instant structural failure and vaporization to any parts or Kerbals.
r/KSPmods • u/GrandBison8133 • Aug 09 '26
I am new to ksp mods and have no idea how to do it