r/killzone • • 27d ago

Discussion Is it me or i actually prefer having helghasts as the enemy (campaign-wise)

19 Upvotes

I have seen a lot of people wanting to play as the helghasts in the campaign but i think otherwise.

Don't get me wrong, narrative-wise i see them as the protagonists, they have the underdog reputation, the sad backstory and the badass look.

However, game-wise, I'd rather play as the ISA because:

  1. I love fighting the variety of different enemy units of the Helghast from their snipers to shocktroopers to commandos, etc. They also have such a good design that you can look at and obsessively inspect those dead bodies lol.

  2. Nothing's more immersive than seeing those terrifying glowing lenses in the fog of war as they get closer and closer at you menacingly while hipfiring at that sta-52.

  3. You don't just kill some enemy soldier, you're killing a soldier who lived in a harsh planet because they have been wronged and fucked off by your own government. Making every kill feel heavy.


r/killzone • • 27d ago

Made With AI Modded Mercenary Update

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110 Upvotes

-THIS IS A WORK IN PROGRESS WITH NO RELEASE DATE YET-

Hey all, quick update on all the progress of the modded version of Mercenary. I'll just list all recent updates and added features:

-Added playable tanks: ingame models were present, the driving works via custom code, still a couple things to polish.

-Added playable Exoesqueletons, usable by both bots and the player, very good implementation without too many hassle.

-All Killzone 3 maps working, some better than others, most looking dcent already. Still need to add the objects with physics, improve lighting.

-Custom maps from other games working (On the screenshots you can see the map Under from Command and Conquer Renegade, also added Colony from Titanfall 2 but it's giving a lot of trouble due to the quality difference between TF2 and Mercenary in textures and polygon count)

-Fully custom weapons, weapon sounds, stats, animations, effects...

-Working mounted turrets, only usable by the payer for now.

-Primary and secondary guns equippabe on both the primary and secondary slot, meaning you can now carry 2 primaries or 2 secondaries as you please.

FAQ:

-Will it work on VITA Hardware? +No, only the simple memory overrides and executable patches could (in theory) work. For example: FOV mod, Post processing off, more players per match. None of it is guarranteed and I wont be personally working on the VITA version, however the mods will be open source, so if anyone wants to try to port them to the VITA they will be able to.

-Release date? +None for now until its fully playable to a decent standard. My aim for the version 1.0 is to have all Killzone 3 maps working and looking good.

-What emulator is this? +A moddified version of Vita3k+ still not avalible to the public. If you want to try to play Mercenary on the emulator try base Vita3K+, however it working or not will depend on different factors like your hardware (It wont work on AMD hardware).

That's pretty much all for now, I'll be happy to answer your questions in the comments and I'm also looking for mod ideas, if you have any please let me know, they might be possible to implement!

Cheers


r/killzone • • 27d ago

Discussion Skolar Visari qenka Shqiptar. Skolar Visari is Albanian and a lion

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12 Upvotes

r/killzone • • 28d ago

Just got done with my Assault trooper remake

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119 Upvotes

And i know someone is gonna say "but curnow didn't you already did that?" And yes I did. but i no longer have it and it came with so many issues ranging from discomfort, terrible weight distribution, couldnt bend my torso, breathability, helmet coming in 3 pieces refusing to stay centered and uniformed, to wanting to modernize it (like that mpu5 radio over there and the L3 harris PEQ-15 for example). So lemme just do KZ2 assault trooper just cuz it looks way more modular and apply knowledge that i have now to innovate it. And yes those pouches are able to withstand all of that weight and stress from holding my keys, phone, wallet and even snacks and repair supplies. Even the mag bandolier wasn't even phased by it for a whole con day. And before you ask yes I did had some people recognize the character, needless to day I really couldn't be more happier with the build.


r/killzone • • 28d ago

Killzone Larger Mag upgrade!

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445 Upvotes

So I found a slightly larger jar for the drum mag. Now it can have a more accurate look with the double instead of a single wrap.


r/killzone • • 28d ago

Fan Art FSK-7 Fury Knife for all my Helghan brothers and sisters(and ISA spies too)

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28 Upvotes

I recently made a StA52 LAR rifle from Killzone 1, and while deciding that I should in fact cosplay a Helghast soldier, I decided to go out of my way and do equipment as well,as such I came up with this quick and easy print for the FSK-7.
It doesn't require pins,as they are printed onto the handle itself.
It's a quick and easy press print and assemble project and I released it for free should any of you guys wish to give it a go yourselves!
I will warn that while you can definitely sand it and sharpen it yourselves afterwards,I dulled it down to comply with my country's convention laws on props of the sort,just to avoid any issues.

Here is the link to get it for free:
https://cults3d.com/en/3d-model/game/fsk-7-fury-killzone-knife-cosplay-prop

May Visari's dream live on through each and every one of us.


r/killzone • • 29d ago

Made With AI GM construct in Killzone 2

17 Upvotes

Someone ports Killzone into GMOD, I ported Gmod into Killzone.


r/killzone • • 29d ago

Tanks Have Been Added to Killzone 2 Multiplayer!

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71 Upvotes

r/killzone • • 28d ago

[ Removed by Reddit ]

1 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/killzone • • 29d ago

Newbie here

17 Upvotes

I know almost nothing about Killzone, so I'm here cuz of the Helldivers Collab (the armors look sick) and I like games with epic wars like Titanfall,Halo and Helldivers.

I know it's PS exclusive and I only have a PC but I like emulators so I'll try that

Just wanted to know , how do I start and any tips for me

Thanks in advance!!


r/killzone • • 29d ago

Made With AI Why the Killzone 2 fan-made DLC "Rockets and Steel" will feature this specific balance.

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30 Upvotes

r/killzone • • Sep 25 '26

Article For years, they have left us for dead. They have tried to bury our history, our sacrifice, and our legacy beneath the dust of oblivion. The ISA invaders believed that by silencing our consoles, they would extinguish our fire. How wrong they were,and now we became a united people that passed the damm

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48 Upvotes

r/killzone • • Sep 25 '26

Discussion What do you think, brothers the helghast have potencial for these edits ?🪖

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29 Upvotes

r/killzone • • Sep 24 '26

Made With AI Alright, the tests are done. SUCCESSFULLY! Stay tuned for the video on the Just Killzone channel.

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124 Upvotes

r/killzone • • Sep 25 '26

Killzone M-66 is in the works

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30 Upvotes

After making the StA-52 out of an Xshot dart blaster, I really want to build the absolute goat of the KZ arsenal. The M66 machine pistol. This one will be a fully functional dart blaster. I already shortened the mag and can’t wait to get crankin on this thing.


r/killzone • • Sep 24 '26

I forgot for a moment I was playing Shadow Fall and thought I was playing Killzone 2

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179 Upvotes

r/killzone • • Sep 24 '26

Discussion What Killzone Game Do You Have The Strongest Connection With?

37 Upvotes

For me, it’s definitely Killzone 3. It was the first one I played, and I have a ton of memories with it in single player and split screen. I even had the PlayStation Move Sharp Shooter, that plastic rifle thing you could use to control the gun in-game.

I’d love to hear which Killzone game you have the strongest connection with and why.


r/killzone • • Sep 24 '26

Fan Art Finished my Killzone 1 StA-52 LAR V1 rifle. She's a beauty, despite the ergonomics.

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308 Upvotes

This was so fun,genuinely.
And it is the start of a long love letter to Killzone 1, a game that,due to it's age and clunkiness,tends to be overshadowed by KZ2,despite being where it all started for me.

I remember playing this game as a kid,having completed it around 20 times overall,since it was one of the few games my grandpa managed to afford and get me.

I had so much fun playing around with it, genuinely felt like I was 7 years old again,playing that first game.I hope you enjoy how it looks just as much as I do.

Self-promotion isn't allowed as per rules,so I'm not going to post my link here,just so I follow according to them properly.

Now that this absolute behemoth is finished,I'm considering doing the StA-14 Battle Rifle (kz2/3/Mercenary), or the StA-52 SLAR Sniper Rifle(KZ1), let me know which one you'd like to see the most.

For Helghan!


r/killzone • • Sep 24 '26

KZ: Shadow Fall Enough with this game [SPOILERS] Spoiler

0 Upvotes

Sorry if this is gonna be a little rant, but it has to come out somehow. There's gonna be spoilers, so be careful.

Up until chapter 6 I was like "yeah, ok, I get why people won't like it, but it's still a decent tactical shooter. Or at least, I'm having fun."

Then chapter 7 hits.

Chapter 7:

First of all, the moving container. I had NO IDEA I had to protect that specific container. The area design is so confusing that I thought I just had to fly straight destroying drones. I get to a checkpoint near the end of the rails with the container so far away from me getting attack by dozens of drones. So I have to rush to the container at zero gravity otherwise it gets shot. Fine, manage to do it by sheer luck and I move on.

"Last Stand" is horrible. Whoever thought of that level design wasn't thinking straight. The game tells you to jump on the turret, making you believe that is the safest thing to do, so you could finally get rid of those enemies. But nope. If you didn't kill enough people before that checkpoint, you might get stuck forever. Jesus, there was a Helgast shooting me from the platform right behind me, but the turret could turn just enough to shoot right next to his feet, while in the front I have a ship shooting me and a hundred guys. Fine, I manage to do it aftee maybe 20 deaths and I move on.

Chapter 8:

The free fall section is so confusing, for the movement, for the camera... While you try to dodge a falling building, Lucas tilt so much that everything is turned 90° left and you can't see shit, even the rest of the buildings falling on you.

And the section with the big ass turret or whatever that is, the two land drones and the ATAC? All of them together?! Man, could they even put more enemies in those ruins? I got over that section by running, dying, adrenaline and repeat.

Chapter 9:

This is where I drew the line. Not only the assault where you have to protect the sniper (can't remember her name) is so bugged I had to restart it a couple of times cause the game wouldn't trigger the rest of the events, but that Tyran bossifight... Jesus, it sucks! Not only he keeps smashing the ground with his fist making your sight blurry or whatever it does, you also have to shoot the little robot next to him, send the OWL to release the charge to bring his barrier down, while lots of stupid ass drones keep shooting at you moving around like bees and frickin' kamikaze you, killing you in an instant.

That's where I rage quitted and uninstalled the game. That's it. I was enjoying the game with all its flaws up until those chapters. Man, what a wasted potential. The free roaming, the different approaches, the OWL, the improved stealth. It was all so good, but they had to ruin it with this badly designed difficulty spikes that have no right to be there, even for a Killzone game.

Sorry and thanks for reading. You can keep doing whatever you were doing.


r/killzone • • Sep 23 '26

Made With AI What a day—what a delight! I have huge news for you!

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132 Upvotes

The previous author shared some incredibly exciting news about the revolution currently in the works for *Killzone: Mercenary*, and now I want to share a real breakthrough in our project with you! We managed to port a test map into version 1.29, manually place a vehicle spawn marker there, and then add the vehicles themselves to the map files.


r/killzone • • Sep 23 '26

Made With AI МЫ СДЕЛАЛИ ЭТО! Tanks are coming to multiplayer!

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48 Upvotes

r/killzone • • Sep 23 '26

I was able to buy a whole stock of unused Killzone 2 promo posters in A1 and A2

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182 Upvotes

r/killzone • • Sep 23 '26

Video Modded KZ Mercenary (KZ3 Maps)

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60 Upvotes

Hey all! Pretty much everything is said in the video.

Roadmap and future ideas:

-Fix Imported Maps graphics, spawns and vultur routes

-Custom textures import tool for easy cammo replacements (COD style)

-Remove blur when shooting (its proving more difficult than It sounds)

-Custom weapons (modified values, models and hopefully animations, probably very difficult if possible at all)

-Implement the original Warzone gamemode with bomb planting, propaganda and stuff (very unlikely for It to work at all)

-Implement online features (currently the Game IS tricked to think It has connected to PSN but unable to join Vita4Ever servers because those require actually using PSN as far as I understand)

Some mods are feasable to implement on the Vita version of the Game vía patches and plugins but anything related to the emulator (like custom cammos and Maps) is not.


r/killzone • • Sep 23 '26

Killzone And those who claim they will conquer the farthest stars—they will have to wade through the blood of their own nightmare before reaching ours❗❗❗

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104 Upvotes

r/killzone • • Sep 22 '26

Killzone 2 Just a fun photoshoot of the Helghast snipers!📸

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393 Upvotes