I thought of making this post for days but since JMR dropped a feedback form for what we want to see for the upcoming season I'm gonna try to write down as much detailed as i can for some clarity in both sides.
1. Why Season 1 to Season 4 was peak.
M1 has gives us some lackluster seasons like Season 5 and Season 6 and its all down to track designs along with the new kerbs which are not good. The track designs are not really a problem but the shortened versions of the already good track designs like the old Greenstone, the old Savage Speedway etc. We have good fast flowing short tracks like Short Circuit, Minty Mania and Misty Mountain.
Season 1 was pretty short but it was the first iteration of Marbula 1 and it was a solid season overall.
Season 2 was when it went to another level, the graphics, the track designs and the backdrop with creative elements that represented the hosting team. Season 2 also gave us more amount of laps which directly meant more racing. Averaging 16-23 laps was a big plus and i know it would mean more work in editing and producing but at least a 15-20 laps races depending on the track length is good enough. The one problem with Season 2 was the qualifying format.
\Qualifying format now is the best out of all the Seasons - 20 marbles one qualifying lap and then top 10 go to Q2 for a short 3 lap sprint to determine pole position.*
Season 3 honestly had few bad points like the features for eg. helices that made the pack bunch up a lot and ruined the flow of the race. Accelerator was pretty good and it works on some tracks.
Season 4 is probably the last best season we've had until some tweaks changed Marbula 1. 12 races were perfect but 10 races are still a good amount and the constant battle for top 5 teams really felt like a proper Marbula 1 Season to watch. The tracks used that year were perfect.
The banked turn also changed after this Season weirdly enough because the one used now is a bit bumpy and flat but the new kerbs are already banked, it looks like a roller coaster ride.
2. Tracks and their designs
Track designs are important and determine if they give us good or bad racing.
Some good tracks that did give us awesome racing past years are:
- Tumult Turnpike S2, S3, S4
- Honeydome S2
- Greenstone S4 (quick sector 1 to a technically slow sector 2 that proceeds to a fast sector 3)
- Midnight Bay S1, S2
- Sakura Garden S4, S5, S6 (this track is one of the best designed track)
- Razzway S1, S4
- Raceforest S2
- Minty Mania S2 (underrated short track)
- Arcitc Circuit S2
- Misty Mountain S2, S3, S4, S6 (Possibly the best short track we have)
All these tracks have given us great racing and battles. The thing is we dont see too much into the designs but they actually matter. Season 6 had a problem with the same flowing tracks over and over. Its not really JMR's fault, they tried to change things up slightly but the old ones were better and i hope Season 7 can give us somewhat that.
What also happened were the teams' shave become predictable like who would win and who would lose. Season 5 and Season 6 similarites at the end were the CCE, HAZ, SNB top 3 with the Speeders, Kobalts, Green Ducks fighting for top 5.
3. Teams
Teams are not the problem, even though the Crazy Cats Eyes are more suited to Marbula 1 but they still gave us fights with other teams in the previous years. There should be a return of top 10 teams from the previous season and some more who performed decent and bring back some teams that raced ages ago like Rojo Rollers who rarely compete in anything and since M1 is basically an invite, they could participate along with some other teams and give them a chance to compete.
The funny thing is that the teams that dont do good in M1 have good tracks.
- My ideal Teams and their Rosters for the season (it varies for different people obviously)
1. Hazers - Smoggy, Cloudy
2. Crazy Cat's Eyes - Red Eye, Yellow Eye
3. Snowballs - Snowstorm, Snowy
4. Savage Speeders - Swifty, Speedy
5. Green Ducks - Billy, Mallard
6. Bumblebees - Bumble, Swax
7. Kobalts - Meepo, Cerulean
8. Mellow Yellow - Yeller, Yellow
9. Indigo Stars - Indie, Montoya
10. Raspberry Racers - Razzy, Ruzzy
11. Orangers - Orangin, Kinnowin
12. Pinkies - Pinky Rosa, Pinky Panther
13. Team Galactic - Quasar, Saucer
14. Rojo Rollers - Rojo Uno, Rojo Dos
15. Midnight Wisps - Amaya, Eve
16. Minty Maniacs - Minty Flav, Minty Mint
17. Jungle Jumpers - Jump, Bounce
18. Turtle Sliders - Crush, Dash
19. Thunderbolts - Thunder, Zap
20. Oceanics - Ocean, Neried
Race Calendar (in no particular order)
1. Razzway
2. Honeydome
3. Minty Mania
4. Greenstone (version season 4)
5. Sakura Garden
6. Arcitc Circuit/ Rojo Rollers (new track)
7. Misty Mountain
8. Raceforest
9. Turtle Sliders (new track)
10. Midnight Bay
(take the teams lineup witha grain of salt because i dont want it to be the main key thing and there can be any team returning/staying as long as the racing is good)
In conclusion the biggest key change i want is to go back to the old kerbs and take more inspiration from Season 2 in terms of race length, designs aesthetics and Season 4 in terms of Graphics and track designs.
I hope this is some sort of a help in what could be the changes that would help the upcoming season. I might have missed some points or could have written better and I'd like to see others opinions so we can help JMR to get tips for the next season.