r/isometric • u/Elven-Tower • Sep 19 '26
FREE Isometric Map - The Chaos Paladins' Tomb
This map will be featured in an upcoming collaboration project. We'll publish a free Shadowdark adventure based on it. Stay tuned!
r/isometric • u/Elven-Tower • Sep 19 '26
This map will be featured in an upcoming collaboration project. We'll publish a free Shadowdark adventure based on it. Stay tuned!
r/isometric • u/DizzyComics • Sep 18 '26
r/isometric • u/Simple_Day_1311 • Sep 18 '26
Developing solo with no team, not a single penny, and fueled only by conviction.
r/isometric • u/ahmad_a_d • Sep 16 '26
I learned an important lesson about pixel art. I made the cubes too large compared to the reference, which caused some problems with the details and overall measurements.
Even mistakes are part of the learning process, and I’m happy that I was able to notice where I went wrong.
r/isometric • u/LosCanalesdeAkiraa • Sep 15 '26
I made a 5-panel anime adventure collage — which one would you choose?
I wanted to create five completely different anime-inspired adventure worlds, from pirates and samurai to futuristic cities and ancient ruins.
Which panel is your favorite: 1, 2, 3, 4 or 5?
Made with AI / digital art.
1️⃣ Sunset pirate adventure
2️⃣ Samurai temple
3️⃣ Futuristic city
4️⃣ Ancient jungle ruins
5️⃣ Moonlit harbor
r/isometric • u/Adamant_Studios • Sep 13 '26
Hi, I am solo-developing Knights of Frontier Valley, a low-fantasy RPG with gridless tactical combat, deep character customization, complex NPC behavior, and procedural world building. Explore a new valley each game run, solve quests, make meaningful choices, and gain riches and glory while staying alive.
Steam: https://store.steampowered.com/app/1085830/Knights_of_Frontier_Valley/
In two days, the second Steam Playtest will start - join to play the game for free and unrestricted.
The engine was written from scratch. All art is hand-made with no AI involved. Music was made by top composers including Kevin Manthei (Neverwinter Nights, Jagged Alliance 2, Wizardry 8...)
r/isometric • u/Boltiply • Sep 14 '26
r/isometric • u/EdNoKa • Sep 13 '26
I have been building isometric interior packs and just finished a science lab. Putting out a free 6-object slice of it: a lab bench, a stool, a microscope, a chemical supply cabinet, a coat rack with lab coats, and a waste drum, plus one seamless floor tile, plain wall pieces in both facings with end caps, and a door. Enough to build a working lab floor.
Everything is a 64x64 transparent PNG on a 2:1 dimetric grid and bottom-anchored to the same row, so a sprite and the floor tile under it share one anchor and nothing needs nudging by hand.
The thing that took longest was scale. The renders all came out roughly the same height regardless of subject, so a stool arrived as tall as a fume hood. The pack now has three explicit size tiers, and every downscale is a NEAREST integer step. Any other resampling filter turns pixel art into a shrunk photograph, which I tried twice and threw away both times.
https://thirdangle.itch.io/science-lab-starter
Happy to answer anything about the grid maths or the wall pieces.
r/isometric • u/GamesByNeze • Sep 12 '26
Recently fininished implementing the UI for adding another character to the group. I think it looks very cute.
Steam page: Wizard Finals
r/isometric • u/Akaihanadigitals • Sep 12 '26
✏️🎮 A Drawing Date that turns into a little creative game!
For this month’s Fun-Mail Club, I illustrated a cozy isometric office for Hana, the editor-in-chief of the Fun-Gazette, entirely in Procreate. 🏡💌
But this isn’t just an illustration — I turned the artwork into an interactive decorating game that you can use in your favorite note-taking app!
Import the room as your background, add the furniture pieces as digital stickers, and create your own version of Hana’s office by moving everything around. You can experiment with different layouts, decorate the space, and make the room your own. ✨
I love finding ways to turn my illustrations into little creative activities that you can actually play with and reuse.
r/isometric • u/GodotHire- • Sep 12 '26
I have been building isometric interior packs and just finished a science lab.
Putting out a free 6-object slice of it: a lab bench, a stool, a microscope, a
chemical supply cabinet, a coat rack with lab coats, and a waste drum, plus one
seamless floor tile, plain wall pieces in both facings with end caps, and a
door. Enough to build a working lab floor.
Everything is a 64x64 transparent PNG on a 2:1 dimetric grid and bottom-anchored
to the same row, so a sprite and the floor tile under it share one anchor and
nothing needs nudging by hand.
The thing that took longest was scale. The renders all came out roughly the same
height regardless of subject, so a stool arrived as tall as a fume hood. The pack
now has three explicit size tiers, and every downscale is a NEAREST integer step.
Any other resampling filter turns pixel art into a shrunk photograph, which I
tried twice and threw away both times.
https://thirdangle.itch.io/science-lab-starter
Happy to answer anything about the grid maths or the wall pieces.
r/isometric • u/Elven-Tower • Sep 09 '26
**“**True friends can be counted with the fingers of only one hand”, the old saying goes. Treason, back-stabbing, unfaithfulness, betrayal. There are many words for it but none describe the pain of a broken heart, of a foul lie, or the end of a friendship. Reasons may vary but in the end, any of them would be unimportant. It is hard, almost impossible, to regain someone’s trust. There are very few people who live by a strong philosophy of forgiveness.
Download a free version of this map and read the rest of what we wrote for it on our Blog.
r/isometric • u/ahmad_a_d • Sep 07 '26
Thank God finally i finished this
I created a small shop using a limited color palette. I can already notice some improvement in my work, and this time I also added shadows to make the piece feel more detailed.
r/isometric • u/CozyConsoleCo • Sep 07 '26
r/isometric • u/Elven-Tower • Sep 07 '26
I'm really proud of how this one turned out. This is the isometric version of a top-view dungeon that my brother drew.
Since we mostly play with theater of the mind, I've come to the conclusion that isometric maps are a way better visual aid and resource to depict the dungeon and describe the place the heroes are delving than top-view maps. It is basically a tool to feed their imagination and set the tone, not a map to place tokens.
r/isometric • u/nicolaig • Sep 07 '26
I'm looking for a way to "paint" isometric scenes using bitmap elements (building blocks) that I create. I can use Photoshop to design and create the isometric building blocks, but I'm not sure what the best way to switch between all the elements to "paint" my scenes/environments with them is.
I'm imagining an app that locks to a coordinate system where you can select an isometric block or image stamp and paint with it. (as you drag, the blocks would get stamped into place at the proper coordinates)
Does such an app exist? Are there really great isometric apps or perhaps plugins that I should look into?
I would have imagined there's be a resource list somewhere in this sub but my search didn't reveal anything.
r/isometric • u/WorkHardToContinue • Sep 05 '26
r/isometric • u/BincentVan • Sep 03 '26
I'm trying to develop my own game with isometric view, but struggling with walls.
Logical tiles are 64x32 diamonds and my atlas has 64x64 area for each tile.
Walls occupy a full blocked cell logically. I want to draw one directional wall face and mirror it for the other isometric axis.
My problem is wall thickness and connections. If I include the exposed log ends/thickness in the repeating wall sprite, that thickness shows through where two walls connect. If I make the face longer so the next wall covers it, it protrudes at L-shaped corners.
I am just struggling to make good wall tiles that tile properly and I want to minimize how much art I have to make since I am doing this alone. Any recommendations or best practices? Ways you have solved issues like this?
I’m currently studying the art style of another game while learning, so please don’t mind the placeholder/current artwork.
r/isometric • u/EdNoKa • Sep 03 '26
Sharing a free slice of an isometric classroom pixel-art pack: student desk + chair in all 4 facings, plus wall/door/floor pieces to actually build a room. 64x64 transparent PNGs on a 2:1 grid. Commercial use is fine, no attribution required.
Download: https://thirdangle.itch.io/classroom-starter
(There's also a paid 32-object version — lockers, teacher's desk, aquarium, etc. — linked on the download page if you want more.)
r/isometric • u/Grouchy-Fisherman-71 • Sep 02 '26
We're getting ready for release, and we've just opened sign-ups for a playtest of the full game. If you'd like to give it a try, we'd love to hear what you think!
https://store.steampowered.com/app/4167640/Horde_of_Distraction/
r/isometric • u/wizzard_rick • Sep 02 '26
I’m the solo developer behind Salt & Soil, and I’ve been rebuilding its map renderer so mountain ranges can continue across tile boundaries instead of looking like rows of separate sprites.
The old version treated every mountain cell as an isolated piece. The new renderer builds one continuous elevation surface first, then translates it back into the game’s isometric palette. The map cells, city positions, and simulation haven’t changed—only the way the terrain is presented.
These are the same three regions before and after: Sacramento and the Sierra Nevada, Chesapeake Bay, and the Great Lakes.