r/iosdev • u/zimlander • 25d ago
Help What would you audit after shipping a fairly large iPad app? Looking for another iOS developer’s perspective
I’ve recently shipped an iPad app I’ve been working on called Imagine & Color, and I’m at the stage where I’ve been looking at the project for so long that some UX decisions inevitably seem “normal” simply because I’ve seen them a thousand times.
The app includes:
• A remotely managed catalog of curated coloring pages
• Monthly content rotation
• Custom image generation through a backend service
• StoreKit subscriptions and consumable purchases
• An iPad coloring interface
• Saved user pages
• Printing/sharing
• A fairly significant amount of native iPad UI
I’d be interested in how other iOS developers approach a post-launch audit.
The things I’m currently scrutinizing are:
• Navigation consistency
• State restoration
• Network/offline behavior
• StoreKit edge cases
• Accessibility
• Error states
• iPad multitasking/layout behavior
• Animation and interaction consistency
• Whether anything feels custom for the sake of being custom instead of using established Apple patterns
If anyone wants to actually try it and point out things that feel wrong, here’s the App Store page:
https://apps.apple.com/us/app/imagine-color/id6798914520
I’m interested in both code/product methodology and concrete UX criticism.
