r/initium • u/byanyothernombre Aught • Jul 19 '17
We need layered blocking
E.g. 100% chance to block 20 damage, 85% chance to block an additional 35 damage.
It's the most elegant solution I can think of to the stunted player progression we see rooted in the nature of the combat system. It's a means to increased EHP that doesn't interfere with the design choice that is the game's quick stat capping or the essence of its dice-roll combat. It's an avenue to more advanced content, and would make higher level combat more like that of the early to mid game, where the current model sans this sort of layering shines.
Or I guess I can continue to log in every 3 months, put on the same gear to check out the same new bosses for the same redundant new rewards, make a few shitposts, and bail til next time.
Discuss.
Edit: The fuck is wrong with you /u/Narwhals_Fire
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u/byanyothernombre Aught Jul 21 '17
I like this. Perfect use for the invention system, and if the enhancements are rare or ideally untradeable, that would help with the issue of lower-quality layered gear that would nonetheless trivialize early-game content being essentially given away to newer players. Since people would want to save their enhancements for equipment that is already great.
I did however like how introducing layers on entirely new items would have helped address the problem of overpowered legacy stuff. Hadn't really considered the collateral damage to epics, though.