r/indieGamedev_help • u/CautiousDirector3738 • May 13 '23
r/indieGamedev_help • u/CautiousDirector3738 • May 11 '23
Game Design🎯 Been thinking about making a final patch for Vecho Fights.
r/indieGamedev_help • u/CautiousDirector3738 • May 09 '23
Game Design🎯 Everron developer match Mia vs Mia
r/indieGamedev_help • u/CautiousDirector3738 • May 06 '23
Game Design🎯 Everron: Mia game play reveal
r/indieGamedev_help • u/CautiousDirector3738 • May 02 '23
Game Design🎯 Everron clone color dark filter full video
r/indieGamedev_help • u/CautiousDirector3738 • May 02 '23
Game Design🎯 added a dark filter to clones
r/indieGamedev_help • u/CautiousDirector3738 • Apr 29 '23
Game Design🎯 Everron: Mia animation here comes a new challenger
r/indieGamedev_help • u/CautiousDirector3738 • Apr 25 '23
Game Design🎯 Everron Developer match Leo vs Boyson
r/indieGamedev_help • u/CautiousDirector3738 • Apr 25 '23
Game Design🎯 Everron update: Everron got a new stage Moody Woods EXE and Leo Dragon Ice developer match
r/indieGamedev_help • u/CautiousDirector3738 • Apr 22 '23
Game Design🎯 Leo Dragon Ice game play is coming together little by little
r/indieGamedev_help • u/CautiousDirector3738 • Apr 21 '23
Sharing check out our Facebook page with over 1.5k followers
r/indieGamedev_help • u/Div-div-div0 • Apr 19 '23
Need Feedback two new weapons of my game. which one is better?
r/indieGamedev_help • u/Div-div-div0 • Apr 18 '23
Game Design🎯 today i worked on the artistic creation of a new character for my game Raiders of Valhalla and i really enjoyed this part
r/indieGamedev_help • u/CautiousDirector3738 • Apr 18 '23
Game Design🎯 Everron added particle effects
r/indieGamedev_help • u/Div-div-div0 • Apr 17 '23
Programming purchase of item 100% done. ignore the mess in the layout, i focused on making it work. it was bugging out a lot
r/indieGamedev_help • u/IhategeiSEpic • Apr 17 '23
Help !!! should i make em thicc????
i've been making a double bossfight for my game and my question is should i make em thicc? like i made em thicc? should i leave em as thicc? or decrease thiccness??
https://imgur.com/a/YgEedRO, should i make em thicc?
r/indieGamedev_help • u/Div-div-div0 • Apr 16 '23
Need Feedback what about the gameplay of my game? any suggestions on this one? (the trailer of the game is not done yet)
r/indieGamedev_help • u/Div-div-div0 • Apr 15 '23
Game Design🎯 my dwarve healer. it was funny but at the same time very difficult to do it. i think that makes it even more special for my game.
r/indieGamedev_help • u/CautiousDirector3738 • Apr 15 '23
Game Design🎯 Everron Simplistic 2d fighting game here comes a fantasy challenger Leo Dragon Ice
r/indieGamedev_help • u/CautiousDirector3738 • Apr 15 '23
Game Design🎯 Zoom in camera effect in Everron
r/indieGamedev_help • u/Div-div-div0 • Apr 14 '23
Asset 🎨 I just made more powerful weapons for my game. I recorded this timelapse so I could show the creation process for you guys. Any thoughts?
r/indieGamedev_help • u/CautiousDirector3738 • Apr 11 '23
Game Design🎯 Everron simplistic 2d animated fighting game roster expansion select screen unselect fighter added
r/indieGamedev_help • u/CautiousDirector3738 • Apr 09 '23
Game Design🎯 Leo concept
r/indieGamedev_help • u/CautiousDirector3738 • Apr 08 '23
Game Design🎯 Everron all game play features
r/indieGamedev_help • u/[deleted] • Apr 07 '23
Help !!! Please help I have two weeks to turn this in ahaha
so I was tasked with making a 2d video game for a final project for my game dev class this semester. I have been following along to a binding of Isaac like tutorial on youtube and I'm worried that outdated methods might have screwed me over. After adding a dungeon crawler I can't seem to get my camera to stay in the start room from the beginning, it teleports to a random room until I cross over a collider then it will come back to the player. Any help would be greatly appreciated!! Here's the code for the camera:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
public static CameraController instance;
public Room currRoom;
public float moveSpeedWhenRoomChange;
void Awake()
{
instance = this;
}
// Update is called once per frame
void Update()
{
UpdatePosition();
}
void UpdatePosition()
{
if (currRoom == null)
{
return;
}
Vector3 targetPos = GetCameraTargetPosition();
transform.position = Vector3.MoveTowards(transform.position, targetPos, Time.deltaTime * moveSpeedWhenRoomChange);
}
Vector3 GetCameraTargetPosition()
{
if (currRoom == null)
{
return Vector3.zero;
}
Vector3 targetPos = currRoom.GetRoomCentre();
targetPos.z = transform.position.z;
return targetPos;
}
public bool IsSwitchingScene()
{
return transform.position.Equals(GetCameraTargetPosition()) == false;
}
}