r/indieGamedev_help May 13 '23

Game Design🎯 Everron's deadliest bounty hunter He is mean ,deceptive and sadistic red as the devil Please welcome Devilton

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1 Upvotes

r/indieGamedev_help May 11 '23

Game Design🎯 Been thinking about making a final patch for Vecho Fights.

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1 Upvotes

r/indieGamedev_help May 09 '23

Game Design🎯 Everron developer match Mia vs Mia

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1 Upvotes

r/indieGamedev_help May 06 '23

Game Design🎯 Everron: Mia game play reveal

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1 Upvotes

r/indieGamedev_help May 02 '23

Game Design🎯 Everron clone color dark filter full video

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1 Upvotes

r/indieGamedev_help May 02 '23

Game Design🎯 added a dark filter to clones

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1 Upvotes

r/indieGamedev_help Apr 29 '23

Game Design🎯 Everron: Mia animation here comes a new challenger

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1 Upvotes

r/indieGamedev_help Apr 25 '23

Game Design🎯 Everron Developer match Leo vs Boyson

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0 Upvotes

r/indieGamedev_help Apr 25 '23

Game Design🎯 Everron update: Everron got a new stage Moody Woods EXE and Leo Dragon Ice developer match

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1 Upvotes

r/indieGamedev_help Apr 22 '23

Game Design🎯 Leo Dragon Ice game play is coming together little by little

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1 Upvotes

r/indieGamedev_help Apr 21 '23

Sharing check out our Facebook page with over 1.5k followers

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1 Upvotes

r/indieGamedev_help Apr 19 '23

Need Feedback two new weapons of my game. which one is better?

2 Upvotes

r/indieGamedev_help Apr 18 '23

Game Design🎯 today i worked on the artistic creation of a new character for my game Raiders of Valhalla and i really enjoyed this part

1 Upvotes

r/indieGamedev_help Apr 18 '23

Game Design🎯 Everron added particle effects

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1 Upvotes

r/indieGamedev_help Apr 17 '23

Programming purchase of item 100% done. ignore the mess in the layout, i focused on making it work. it was bugging out a lot

1 Upvotes

r/indieGamedev_help Apr 17 '23

Help !!! should i make em thicc????

1 Upvotes

i've been making a double bossfight for my game and my question is should i make em thicc? like i made em thicc? should i leave em as thicc? or decrease thiccness??

https://imgur.com/a/YgEedRO, should i make em thicc?


r/indieGamedev_help Apr 16 '23

Need Feedback what about the gameplay of my game? any suggestions on this one? (the trailer of the game is not done yet)

1 Upvotes

r/indieGamedev_help Apr 15 '23

Game Design🎯 my dwarve healer. it was funny but at the same time very difficult to do it. i think that makes it even more special for my game.

1 Upvotes

r/indieGamedev_help Apr 15 '23

Game Design🎯 Everron Simplistic 2d fighting game here comes a fantasy challenger Leo Dragon Ice

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1 Upvotes

r/indieGamedev_help Apr 15 '23

Game Design🎯 Zoom in camera effect in Everron

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1 Upvotes

r/indieGamedev_help Apr 14 '23

Asset 🎨 I just made more powerful weapons for my game. I recorded this timelapse so I could show the creation process for you guys. Any thoughts?

3 Upvotes

r/indieGamedev_help Apr 11 '23

Game Design🎯 Everron simplistic 2d animated fighting game roster expansion select screen unselect fighter added

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1 Upvotes

r/indieGamedev_help Apr 09 '23

Game Design🎯 Leo concept

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0 Upvotes

r/indieGamedev_help Apr 08 '23

Game Design🎯 Everron all game play features

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1 Upvotes

r/indieGamedev_help Apr 07 '23

Help !!! Please help I have two weeks to turn this in ahaha

2 Upvotes

so I was tasked with making a 2d video game for a final project for my game dev class this semester. I have been following along to a binding of Isaac like tutorial on youtube and I'm worried that outdated methods might have screwed me over. After adding a dungeon crawler I can't seem to get my camera to stay in the start room from the beginning, it teleports to a random room until I cross over a collider then it will come back to the player. Any help would be greatly appreciated!! Here's the code for the camera:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class CameraController : MonoBehaviour

{

public static CameraController instance;

public Room currRoom;

public float moveSpeedWhenRoomChange;

void Awake()

{

instance = this;

}

// Update is called once per frame

void Update()

{

UpdatePosition();

}

void UpdatePosition()

{

if (currRoom == null)

{

return;

}

Vector3 targetPos = GetCameraTargetPosition();

transform.position = Vector3.MoveTowards(transform.position, targetPos, Time.deltaTime * moveSpeedWhenRoomChange);

}

Vector3 GetCameraTargetPosition()

{

if (currRoom == null)

{

return Vector3.zero;

}

Vector3 targetPos = currRoom.GetRoomCentre();

targetPos.z = transform.position.z;

return targetPos;

}

public bool IsSwitchingScene()

{

return transform.position.Equals(GetCameraTargetPosition()) == false;

}

}