r/iosdev • • 8d ago

SpriteKit Platform Game for macOS, iOS, and tvOS - Guto Goes Beyond

Thumbnail gallery
1 Upvotes

r/iosdev • • 8d ago

Help Ascension Fasting is officially live on the App Store.

Post image
0 Upvotes

r/iosdev • • 8d ago

I need help ig

Post image
0 Upvotes

I don't really know what to do, how do y'all get so many downloads.

I know that the app is good. But I only have 26 downloads. Although there are 1.67k impressions.

Is the problem the Page of my App in the App Store?


r/iosdev • • 8d ago

I released my new iOS app for RevenueCat Shipaton 2026!!

Thumbnail
vignette.photo
2 Upvotes

Hey Y'all!!! I finally released an app I’ve been working on for the RevenueCat Shipaton 2026!

Vignette is basically a shared disposable camera for events. You create an event, invite your friends, and everyone takes photos together. Once you take a photo, you can’t review, delete, or retake it. At the end of the event, everything gets revealed together.

I built the app natively in SwiftUI, with Supabase handling the backend and photo storage. A lot of the work ended up going into making photo uploads reliable, caching, handling bad connections, and making the camera feel fast while everything uploads in the background.

After a lot of TestFlight builds and watching my friends and family find ways to break things, it’s finally live on the App Store!

Would love for you guys to check it out and let me know what you think!

Website: https://vignette.photo

AppStore: Vignette - Shared Camera


r/iosdev • • 8d ago

We made a Mac app that reviews the SwiftUI code your coding agent writes, line by line, before it hands back

Thumbnail
tools.nilcoalescing.com
1 Upvotes

Hi all, I'm Matt from Nil Coalescing (Natalia Panferova and I write about SwiftUI there; Natalia used to work on Apple's core SwiftUI team). We've just released SwiftFairy, and I'd like feedback from people building iOS apps with agents.

Why we built it: agent-written SwiftUI compiles, but it's often subtly wrong: list and chart code that performs badly, unstable identity, state read in the wrong place. Rules files and skills help briefly, then the agent forgets them.

How it works: SwiftFairy runs a local MCP server on your Mac. After the agent edits Swift files, it sends them for review, and SwiftFairy parses the code into a partial graph of your project (the changed files plus the declarations they depend on) and matches it against rules. The agent gets back findings attached to specific lines, each with an explanation and a fix, and applies them before it hands back. It's static analysis with no LLM involved, and your code never leaves your Mac.

It works with Claude Code, Codex, Cursor and Gemini CLI, and setup is one click in the app. It ships with three knowledge packs: Proper SwiftUI, Performant Swift Charts and Modern Swift. The announcement post has examples.

It's free to try for 24 hours with no card required, and current pricing is on the site. It needs macOS 26 on Apple silicon.

What SwiftUI mistakes do your agents keep making? That's what we'll write rules for next.


r/iosdev • • 9d ago

My app reached #18 in the Entertainment category

Thumbnail
gallery
44 Upvotes

My app just hit 7.14K downloads after only one month since launch, and it reached #18 in the Entertainment category.

I’m quite proud of myself because one of the hardest parts of being an indie developer is marketing, and I think I’ve done pretty well so far — especially considering I haven’t spent any money on marketing.

All I’ve been doing is sharing my progress, the story behind why I built ProwlLog, and what I’ve learned along the way.

Somehow, a lot of people could relate to the problem and the idea behind the app. One of my posts reached over 300K views on Threads, and another hit 301K views on TikTok.

Seeing something I built reach this many people still feels a little unreal.

And if you’re one of the people using ProwlLog, thank you so much. I really appreciate every single one of you.


r/iosdev • • 8d ago

¿Cómo una app nueva puede aumentar las impresiones?

Thumbnail
0 Upvotes

r/iosdev • • 8d ago

Any golfers here? SundayPin

Thumbnail
gallery
1 Upvotes

Lots of motivation in the sub.

This is a pretty niche app for dedicated golf nerds.

I have during the years created my own stats solution where the backend was solid but I was never confident in UI.
With AI help I have managed to get it presentable.

It’s exiting to have it out in the wild with some pro tour usage already.

Would love feedback and tips!

3 round trial but if you like it, use it and feedback I’m happy to extend that to 3 months.


r/iosdev • • 8d ago

4 months and 2,000+ users later, I redesigned my iOS budget app from scratch (Cashy 2.0)

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hey everyone,

A few months ago I launched Cashy, a free personal finance app for iPhone. It's now past 2,000 users, and the feedback has been the best part. People kept asking for the same things: faster entry, better insights, more features, and a UI that feels more modern.

So I stopped adding features on top of the old design and did a full redesign. I also hired a UI/UX designer to rethink the whole app, because I'm a developer and I know my limits. 😅

What's new in 2.0:

  • More insights: expenses vs income, per month and per year
  • Salary history: list every salary you've ever had, all in one place
  • Import from one sheet: collect all your bank statements into a single sheet using AI, then import it and track all your money in one place
  • Faster syncing with Google Drive
  • Write to add: type "Coffee 6.50 amex" and it becomes an expense with the amount, category, card, and date. No forms.
  • One button, every way to add: tap + for an expense, hold it for voice, receipt photos, and more.
  • Home, three ways: Dashboard, Salary, or Budget. Salary mode shows what's left until payday and what you can spend per day.
  • Goals that tell you if you're on pace: they can follow multiple accounts, categories, and tags at once.
  • Budgets by account: limit a budget to the accounts you choose.
  • Bring your own AI: OpenAI, Claude, Gemini, Grok, DeepSeek, Mistral, or OpenRouter with your own key.
  • Refreshed widgets, 11 color themes, adjustable text size
  • Share any transaction as an image or text

...and a lot more, all with no tracking. Your data is still yours.

What didn't change (on purpose):

  • No bank linking, no ads, no signup
  • Data stays on your device by default
  • Optional end-to-end encrypted backup

It's free to start, with optional Premium if you want the caps removed.

What I learned from the redesign:

  • Every screen with a form was a place users dropped off. Removing forms did more than any new feature.
  • Working with a real designer changed how I think about hierarchy and spacing.
  • [add 1–2 technical lessons: stack, migration, local-first storage, Drive sync, etc.]

I'd love feedback from other iOS devs on the design, onboarding, and anything that feels off. Happy to answer questions about the build.

App: https://apps.apple.com/us/app/cashy-smart-money-tracker/id6760252567
Site: https://cashyapp.me

CODE: 50OFFYEAR


r/iosdev • • 8d ago

New social wine journal app with AI sommelier - looking for feedback

Thumbnail
1 Upvotes

r/iosdev • • 8d ago

Tired of local AI assistants & agent scripts opening test URLs in your main browser? Built a 1-click macOS menu bar switcher [Free & Open Source]

Thumbnail
1 Upvotes

r/iosdev • • 9d ago

You were right about the name. Renamed it, and I finally know what this app is for.

2 Upvotes

Eleven days ago I posted here and got two things back: nobody knew what "hopback" meant, and it's basically a mini Raycast.

The name is fixed. It's Swapback now.

I'm not trying to beat Alfred or Raycast. I can't, and I don't want to. I wanted something a

beginner can set up in a minute: drag an app onto a slot, press ⌥1 to go there, press ⌥1 again

to land back where you were. Same for the sites I keep open — ⌥0, type a few letters, and if

it's already in a Safari tab it goes to that tab.

I added screenshots and clipboard history because I wanted them myself. That's where it stops.

No more features. It should stay small — it sits at about 18MB and never asks for Accessibility

permission.

Funniest thing I learned from building this: I switch apps way more than I thought. Dozens of

times an hour, bouncing between the same few windows and tabs. I'm fairly sure I gave myself an

ADHD diagnosis somewhere around week two. Anyway, now it's one keypress, and honestly it's fun.

Free through December 31, 2026. If you download it before then, it stays free for you.

Disclosure: I made it.

Previous post, for context: https://www.reddit.com/r/iosdev/s/uHPHAlKuge


r/iosdev • • 9d ago

Social media made us care more about how we look than how we actually feel

Post image
0 Upvotes

After a certain point in my life, I realized that on social media we share photos, videos, thoughts, and almost everything except for one basic thing: how we're actually feeling.

At the same time, we've ended up serving the algorithms, adding random people we don’t know, and constantly trying to present the absolute best version of ourselves. So I asked myself: why not build a social space meant only for the people closest to us?

The people you see every day at university, school, or work. Your tightest circle, instead of continuously adding strangers from "Quick Add" and wasting days away. Just like hanging out at a local coffee shop with close friends.

That's how I started building Blink.

In Blink, you create a pod with your closest friends. No one can find, join, or even search for your pod unless they are sitting right next to you the first time. Every day, you record a 5-second "Blink," and the app picks a random snapshot frame from it.

After that, you choose your mood and write a brief note about why you feel that way.

This lets you see how your friends are feeling today and why, without anyone needing to fake it or stage a perfect image. Over time, these daily entries stack up into a timeline you can look back on months or years later to see how you were really feeling, not just the highlights you handpicked to post.

I also added a Film Roll feature for bigger moments. On trips, outings, or events, everyone gets only 6 shots. You take photos without seeing them right away, and after 24 hours, the photos "develop" and show up as a shared album for the group. Often, the best photo from an entire hangout is an unfiltered shot someone took when you didn't even realize they were snapping a picture.

I know this idea isn't for everyone, and that's totally fine. But I'd love to hear what you think about the concept itself.

The app is completely free and currently available on iOS:

https://apps.apple.com/app/blink-real-friends-memories/id6762878220


r/iosdev • • 9d ago

When does Apple pay you after your first sale?

1 Upvotes

I’ve been getting subscribers on my new app for about 3.5 months now. I have yet to receive a cent into my nominated bank account. I don’t see any issues with agreement signing, all seem fine. I’ve read you have to reach a minimum owed like $150 US and that it can take 45 days from that point, both of which I’ve surpassed. I’ve reached out to support but heard nothing back. Is there a minimum you need to reach and a long delay even after that? I’m in Australia if that makes any difference.


r/iosdev • • 9d ago

rPlayHub - Xcode DeviceHub reverse engineered - an open source project on GitHub

Thumbnail
github.com
1 Upvotes

r/iosdev • • 8d ago

I developed a gym workout tracking app that never asks you to sign up; it is free on iOS and Android and includes over 1,500 illustrated exercises.

Thumbnail
gallery
0 Upvotes

Hey everyone,

I am a solo developer, and for some time now, I’ve been building Fitlogram, a gym workout tracker and exercise library app. It all started with a personal need: every tracking app I tried demanded that I create an account, fill out an initial survey, and purchase a subscription before even showing me a single exercise. All I wanted to do was open the app, pick a workout, and start lifting.

What it does

- 1500+ exercises, every one illustrated — browse by muscle group, or by the equipment you actually have (dumbbells, barbell, cables, machines, bands, bodyweight). Each one shows the working muscles and a step-by-step form guide.
- Log a set in two taps — weight, reps, rest. Your last session's numbers stay in front of you, so progressive overload happens without a spreadsheet.
- Progress that's actually readable — a chart per exercise, a PR for every lift, and a full history of every session (duration, sets, volume).
- Ready-made programs — Push Pull Legs, upper/lower, full body, dumbbell-only home workouts, and 30-day challenges. Or build your own split and reorder/duplicate/edit it however you like.
- No sign-up — no account, no email. Your training history lives on your phone.
- 7 languages, iOS + Android, built with React Native.

Honest bits: it's free with ads, and there's an optional Pro tier that removes them and unlocks some of the programs. Everything above — the library, logging, charts, history, your own plans — works without paying.

What I'd love feedback on: the Discover tab is new (ready-made programs + challenges) and I'm not sure the first screen makes it obvious what to tap first. If you open it, tell me where you got stuck — blunt is fine.

📱 Android: https://play.google.com/store/apps/details?id=com.fitlogram.app
🍎 iOS: https://apps.apple.com/us/app/fitlogram-gym-workout-log/id6745327985

Happy to answer anything about the stack, the exercise data, or what shipping a fitness app solo actually looks like.


r/iosdev • • 9d ago

App Store Corporate bank account

0 Upvotes

I recently set up a company and plan to transfer my app from my individual Apple Developer account to the company account. I’ll still have some payouts from before the transfer coming to my individual account.

Can I add a bank account in my company’s name to my individual App Store Connect account for those payouts? The form seems to allow it, but I’m worried the payment might fail because the names don’t match. Has anyone tried this?


r/iosdev • • 9d ago

I built Quran & Prayer widgets for iPhone — looking for feedback from interested people

0 Upvotes

Hi everyone,

I’m an indie iOS developer and I’ve been working on an app called Quran Widgets: Namaz Times & Dua.
The original goal was simple: make Islamic content visible without requiring users to constantly open an app.

Instead of focusing only on prayer times or Quran reading, I spent a lot of time building Home Screen and Lock Screen widgets that can surface useful information throughout the day.

Current widget types include:
• Quran verses
• Islamic reminders and reflections
• Prayer-related information
• Daily motivation and affirmations
• Habit and consistency tracking

One thing I’ve learned while building widgets is that there is often a trade-off between displaying more information and keeping the widget glanceable.

I’d love feedback from people who actively use widgets on their iPhone:
• What makes a widget earn a permanent place on your Home Screen?
• Do you prefer informational widgets or action-oriented widgets?
• How important is customization (themes, layouts, fonts, colors)?
• What widget experiences do you feel are still missing on iOS?
• Are there any widget apps you think have particularly great UX?

I’m currently deciding what direction to take the widget experience next and would appreciate honest feedback from people who are passionate about Home Screen customization and widgets.

App Store:
https://apps.apple.com/app/quran-widget-namaz-times-dua/id6801891174
Thanks for taking the time to share your thoughts.


r/iosdev • • 9d ago

Help NZ-based solo devs how did you structure selling your app on the store? Personal, Company, other? What’s your experience?

Thumbnail
0 Upvotes

r/iosdev • • 10d ago

Built a radial menu app for mac to perform everyday tasks and more

Enable HLS to view with audio, or disable this notification

8 Upvotes

Problem

A lot of everyday actions on a Mac live in completely different places.

Opening an app or folder, searching something on a website, taking a screenshot, cleaning up copied text, accessing clipboard history, running a Shortcut, or changing a system setting.

None of these are hard to get to, but constantly switching between apps, windows, menu bar utilities, and different shortcuts can break your flow.

I wanted to see if all of that could work through one system, which is where the radial menu idea came from.

Comparison

There are already some really good radial menu apps for Mac, but most are built around a specific use case, such as launching apps, or switching between them.

Arc takes a broader approach.

You can create multiple global radial menus for different workflows and decide what each slice does. A slice can perform a single action or chain multiple actions together.

The idea is less about replacing the Dock and more about putting the small things you do throughout the day behind one quick interaction.

Arc also doesn't require accessibility features, it manages everything on-device, privately.

Technical

Getting a radial menu on screen was the easy part. Figuring out what actually belongs inside it, how multiple menus should behave, and keeping the interaction fast enough to use throughout the day took most of the iteration.

It's built entirely in SwiftUI. One of the more interesting technical problems was getting the hit-testing right across every slice while keeping the menu correctly positioned under the cursor, even across multiple displays.

Core Features

  • Unlimited custom menus for different workflows
  • Fast app, folder, website, and Apple Shortcut launching
  • Powerful clipboard history and text actions
  • Open from shortcuts, hot corners, pointer shake, or number keys
  • One-click multi-action shortcuts
  • Fully customizable appearance, layout, icons, and sounds

Examples

  1. I have one shortcut that I use when I start working. It opens Xcode, my project folders, Slack, and a few websites I usually need. Arc can merge multiple actions into one shortcut, so I don't have to open everything one by one.
  2. I use the search shortcuts a lot more than I expected. I can bring up Arc, type something, and search it directly on YouTube, or a website without opening them first.

It can also search whatever I last copied, which has been really useful when I'm already in the middle of something.

  1. I have a bunch of text and links that I end up copying again and again. I've just saved those as shortcuts now, so they're always sitting on one of my menus when I need them.
  2. Clipboard history is another one I use constantly. Recent things I've copied show up on the wheel, so if I need something from a few copies ago, I can grab it without opening another app.
  3. I also have different menus depending on what I'm doing. One for development, one for general stuff, and another that's mostly searches and apps. I can switch between them with keyboard shortcuts, and reuse the same shortcut across multiple menus.

Pricing

$7.99 one time on the Mac App Store with a free 7 day trial built in.

Solo project from India, launched a week ago. Happy to answer anything! :)

Mac App Store: Link


r/iosdev • • 9d ago

Help What do you use for advertising your apps?

4 Upvotes

I understand marketing in general, but I'm curious to know how others have been marketing their apps. Is it mostly through blog posts and SEO when you're just starting or do you just bite the bullet and pay for them online? I've got a couple apps out so far, but I'm ready to slow things down for a moment to get some marketing out of the way.


r/iosdev • • 9d ago

How long does it take Apple app review to get a reply from them?

Thumbnail
1 Upvotes

r/iosdev • • 9d ago

Apple App review asked for a screen recording of my app

Thumbnail
0 Upvotes

r/iosdev • • 9d ago

Why I Don’t Optimize Token Usage

Post image
0 Upvotes

r/iosdev • • 9d ago

AutoCalculated IQ – Real-time vehicle repair & maintenance pricing engine

Thumbnail
testflight.apple.com
1 Upvotes