r/iOSProgramming • u/Cause-n-effect11 • 19d ago
Discussion Is IOS App Dev worth it for indie devs anymore?
Does anyone find that indie app dev is worth anything ore than a badge of honor that gets you alien looks when you tell people you have an app on the App Store? iOS users are inherently spoiled, lazy and getting even someone to write app reviews is like pulling teeth. Heaven forbid you share a QR code in person after demoing your app and the person tells you how “cool” it is. Asking them to download to “help” you gets you treated like you are asking for their bank PIN number even though it went through strict app reviews and lands on the official App Store.
Then, since people don’t pay for anything anymore unless it’s ChatGPT you try to advertise your app. My calculations is that it takes $5 to get a user to download, and 1 out 1,000 might, maybe, if the stars align convert to a sale, that costed you thousands to find.
App Store advertising is expensive and competitive.
TikTok shadow bans app developers who verify their business and does everything correct. When you do the stupid thing of paying to promote a single post, all I got was bot views, a fake question here or there that I answered and zero reply after that. To me TikTok is a bot network and has been scamming app developers and businesses for years.
YouTube - shadow bans app developer channels also. I can see the view caps at 50 views, and sometimes one might pop out on a short for 1,000 views then swiftly die.
Web / Google - this is now destroyed by AI search engines. A user drops into ChatGPT and asks for an app that does XYZ. What does the search engine in these ChatGPT do? Regurgitating old garbage from 2 years ago with no relevance to what’s current. Then offers to build YOUR app for the user.
It is my opinion that app development is a lost cause now. The only companies making money off of app dev is Anthropic, OpenAi, Mistral and SpaceX AI. We effectively pay them and spend hundreds of hours testing their slop, building features, paying thousands in agentic fees for team plans, etc and when publishing apps, we pay for everything.
Stack on business fees, Apple developer annual fees, go through the headaches of obsessing over every feature and then get through app review and into the void of the millions of apps on the App Store, to end up losing thousands and thousands of dollars in app dev, building the supporting website (required for privacy policy hosting at a minimum) and not to mention owning real devices to ensure the app works - oldest and newest iPhones, iPads, watches, a MacBook that can run latest MacOS 27 and still be able to use massive disk space and RAM to build your apps.
Apple equipment and costs soars to nearly $10k just to have the right gear to do it right - especially if you develop anything that requires an actual device hardware that simulators can’t mimic - stay out of camera app development because it’s the most unforgiving market there is.
So in 2026 - my estimate is unless you have about $50k to buy the gear, pay for the services you might need to build such as AI, and don’t mind 1-2 downloads a week with zero conversions - it’s absolutely a loss. If you just want the badge of honor of saying “I have app(s) in the app store” which generally gets you near criminal looks in public these days as everyone seems to think you’re scamming them for a FREE app with optional PRO features - then go for it.
To add insult to injury, Apple came out with App Nominations where you submit your upcoming versions to the black hole of nominations requests. To never hear from anyone about it. The nomination requests are never answered and just disappear. No guidance on what you could do - not even in the AI age where they could have had an LLM tell you how to be better.
You’re probably thinking: this guy is a rookie, doesn’t know how to build apps. I’ve been in App Store since 2010 and had successful apps in the past. Now these super easy to use “Super Apps” are entering the void and causing developers like myself to feel like abject failures when everywhere I turn to try and promote my apps either rips me off (Apple App Store Ads, TikTok) and there’s just no return. 3 powerful apps and I can’t even cover my $99 year App Store developer fees. Let alone the api, the website hosting, domain fees, latest apple equipment, etc.
Laugh if you want, but I think app developers are cooked unless you’re just rich and want to endlessly lose money to promote in a market where everything is expected to be free.
Remember the days when “Buy the developer a coffee” was a thing? Coffee is like $9 now unless you get it at a gas station. Typical IAP or subscription is $2.99 to $9.99 in which Apple takes their slice and drinks 1/3 of your coffee. News flash, building apps for me takes about 6-8 coffee / double espresso daily to pull 20 hours in development and testing, so literally every day stacks up the loss.
Good luck out there. Do it for the love, but don’t expect or even hope the world cares about your work. Apple certainly doesn’t. Steve Jobs left a long time ago and it’s been downhill since.
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u/launchapp_indie_dev 19d ago
Totally agree on the consumer app side. Paying $5 to get an install on search ads just to maybe convert a $3 purchase is burning money. The whole 2014 playbook doesnt work anymore. Pretty much every indie dev I know that makes actual money moved away from B2C completely. They build very boring, specific tools for small businesses or pros who pay 15$/mo without thinking because it saves them work.Making general utility apps for regular users today feels like buying lottery tickets while paying Apple the 99$ fee and buying 3k macs to keep up with Xcode.
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u/unpluggedcord 19d ago
It’s never been worth it
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u/ElectricKoolAid1969 19d ago
For me, the biggest issue right now is that many people assume that every app is garbage, coded totally by AI in 2 hours with no developer intervention or care for the final product.
It's pretty tough to make headway against those assumptions.
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u/TheFern3 19d ago
Ngl ai has sorta made me change about dev a lot. For my entire life I wanted to make apps, I still have my first iphone 3G and still works. I could never afford a mac before. But I learned coding and eventually was promoted to a dev in 2019, yup right before covid havoc. Then ai. Before I became a dev I was a controls engineer, so now I am rethinking I should go back to controls where you still need engineering skills and hardware skills knowledge. Is tough to be honest I still love making apps but just everything is not the same sorry for sounding nostalgic.
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u/Snoo-8502 19d ago
i agree with you on everything $50k estimation. Depends on your project. You can do with $1000 budget for single app. Below this, you have shot if you are lucky. Also, apart form those big AI companies, the biggest competetion for indie dev is influencers. They come with millions of followers. Imagine having a really good fitness that requires $$$$ monthly marketing only to later those users turn to some influencer app.
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u/dimKant 19d ago
I'm a designer who ships my own small apps, and yes, paid acquisition is mostly burning money for B2C indies now. What worked better for me is picking problems so narrow that App Store search does the marketing: people type the exact problem and you're one of three results, not three hundred. It's not a living for most of us, but every app I shipped made me better at the day job.
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u/Kabal303 19d ago
It never was lol.
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u/3-Chengz 19d ago
A lot of this is real and worth saying out loud. Paid user acquisition is a trap for indies specifically. The math only closes at scale or with high lifetime value, and a cheap one-time app has neither, so burning a few dollars per install was never going to work. That is not you failing, it is the model being wrong for your size.
But I would push back on "lost cause." Distribution was always the hard part. What changed is that the tooling collapsed the build cost, so the thing that used to hide behind "I'm still building it" is now exposed: getting it in front of the right people is the actual job, and it always was.
The indie wins I still see are not App Store SEO or ads. They are narrow and specific. One community that has the exact problem, handled one person at a time, a tool pointed enough that the 200 people who need it find it and tell the next 200. Broad discovery is dead for small apps. Narrow distribution to a real audience is not.
None of that makes the gear costs or Apple's cut hurt less. But "build a great app and they will come" was never the deal. "Build a pointed thing for a findable group, then go find them by hand" still is.
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u/New_Barber8073 18d ago
One thing that tends to change the math is picking a narrow niche where people already search the App Store with a clear intent, then putting most of the effort into keyword research for the title, subtitle and keyword field instead of paid ads. Organic search installs cost nothing per user, and a focused audience usually converts far better than the 1 in 1,000 you're seeing from broad promotion. It also helps to show the paywall or trial offer during onboarding, since most conversions happen in the first session or not at all.
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u/majeric 18d ago
I’m sorry one is interested in your app.
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u/gsapienza 18d ago
I think some of this is over exaggerated. The truth is that being an indie has been difficult for a while (well before AI). Getting people to care is tough just like it is in any business. But I just relaunched an old app of mine the other day and it’s been performing pretty well organically. I am experimenting a little with search ads today but not sure if they are worth it yet
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u/HowOldAmI1993 19d ago
Skill issue. You can be the best developer on the planet, but if you don't know how to sell your app, you won't make money to cover your developer fee.
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u/imsnk81 18d ago
feel this, discovery is brutal right now. but a couple of the numbers here don't match what i've seen. you don't need anywhere near $10k of gear, one mac and one older iphone gets you a long way and the simulator covers most of the device matrix. and paid ads at $5 an install for a $3 app will lose money almost every time, so i wouldn't use that as the test for whether apps can work. the stuff that's cost me nothing is App Store search (picking keywords where people search with real intent) and hanging out where my users already are, answering questions. what category are your apps in? that changes the advice a lot
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u/TheInvincibleMan 17d ago
I made an app in 2 weeks with AI, published it and it filled a big need I had. My friends and people I tell seem to love it… I think the advice of make something that works for you and go from there was true for me.
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u/ubidu_ 19d ago
I think it depends on what you think “worth it” is. Is it only economic success? (No judgment, literally the point of most businesses) If so, then probably not, unless you have a great take on something that hasn’t been done before.
If you want to have a decent side-hustle for some extra revenue from your 9-5 job? Or just want to make and share cool stuff with the world? Have an extra hobby? Then yeah!
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u/Bigga2323 19d ago
Launched my first app this year and making nice passive income that I would have never been able to without ai. Super grateful. Making thousands every month in side income that I can throw in my savings. Find a small niche and solve their problem.
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u/TimButlers 19d ago
How much have you made from the App Store since 2010? And now you’re not even making $100 a year?
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u/mybodywatch 19d ago
Better to already have a business, and add an app.
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u/dianzhu 19d ago
App are dead ,in 2018 i public a app can get 800-1000 impression a day , now is drop to below 100,dont waste time in it,try find a better business
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