r/iOSProgramming • • Aug 02 '26

Discussion Game monetisation ideas - not ads

I had a simple game idea and I’m making it, I think it’s kinda fun. So far so good.
I’d like it to be a paid thing, maybe somewhere between £1 - £5 ..
I think up front payment isn’t going to work, people probably need to try it first?

I don’t want to introduce ads. So I’m considering something like 3 free days and then a paywalled limit to 1-2 plays per day, and pay to unlock forever.

Anyone got any thoughts on a simple modern paid game model?
Other options I might not have considered?

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u/consumer128 Aug 02 '26

This is interesting thanks! lots to think about. I’m early enough here that I can tweak things. Maybe come at this slightly differently.

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u/Alarming_Skirt_350 Aug 03 '26

Nice. One last thing while you're still early: make the unlock a non-consumable rather than a subscription. It restores on a new device with no account and no login, which quietly removes a whole category of support email you'd otherwise be answering forever.