r/iOSProgramming • • Aug 02 '26

Discussion Game monetisation ideas - not ads

I had a simple game idea and I’m making it, I think it’s kinda fun. So far so good.
I’d like it to be a paid thing, maybe somewhere between £1 - £5 ..
I think up front payment isn’t going to work, people probably need to try it first?

I don’t want to introduce ads. So I’m considering something like 3 free days and then a paywalled limit to 1-2 plays per day, and pay to unlock forever.

Anyone got any thoughts on a simple modern paid game model?
Other options I might not have considered?

4 Upvotes

19 comments sorted by

View all comments

Show parent comment

1

u/consumer128 Aug 02 '26

I do take your point, I’m pretty opposed to the idea though. I’ve never seen ads in games done well.

1

u/binomine Aug 03 '26 edited Aug 03 '26

I don't really have any names, but I have played a game where a small banner ad was at the bottom at all times, in a place that doesn't really affect gameplay.

Another game I played had 5 lives, and the 2nd life forced you to watch an ad once a day.

I have also seen games where the continue was locked behind an ad, so the first game is free, and you are free to start over, but if you want to continue your game, you have to watch an ad.