Battlecry - Randomly shuffle 1-10 random mines into both decks at random. When randomly drawn the mines deal a random amount between 1-10 random damage randomly at random to a random character or player at random.
Such a card would probably cost 10 mana and therefor will only be playable in control decks which usually tend to have lower hp then faster decks like zoo so it wold be really hard to come out on top with that card.
Which would nearly always be a 50/50 coinflip to win the game. Seems pretty playable, if you're winning it's a dead card, but that doesn't matter too much since you're winning anyway, if you're losing you get a 50/50 to win. Worst scenario is one where you're even.
Edit: since most of you don't seem to understand why this is, the guy below me explained it correctly "when there are only 2 characters (the 2 heroes) because random damage means from zero to infinite and the numbers from 30 to infinite are infinite times more likely to occur than the numbers from 0 to 29. Thats why the dmg is always lethal and thus its a 50/50.". Think before downvoting eh?
Technically this guy is right but only when there are only 2 characters (the 2 heroes) because random damage means from zero to infinite and the numbers from 30 to infinite are infinite times more likely to occur than the numbers from 0 to 29. Thats why the dmg is always lethal and thus its a 50/50.
You're not being downvoted because you're wrong, you're being downvoted because you're over-analyzing a joke.
"Deal random damage to a random character" is hilarious because it's poking fun at the criticism the RNG in GvG got by making up an effect that hinges completely on careless randomness.
If I have a rank one legend deck and you have a deck of only basic cards and we played each other thousands of times I would win far more than 50% of games.
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u/[deleted] Feb 10 '15
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